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Issue 2910303002: cc: Keep tile eviction prioritization consistent with raster priorities. (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stddef.h> 5 #include <stddef.h>
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "cc/tiles/tiling_set_eviction_queue.h" 9 #include "cc/tiles/tiling_set_eviction_queue.h"
10 10
11 namespace cc { 11 namespace cc {
12 12
13 TilingSetEvictionQueue::TilingSetEvictionQueue( 13 TilingSetEvictionQueue::TilingSetEvictionQueue(
14 PictureLayerTilingSet* tiling_set) 14 PictureLayerTilingSet* tiling_set,
15 : tree_(tiling_set->tree()), phase_(EVENTUALLY_RECT) { 15 bool is_drawing_layer)
16 : tree_(tiling_set->tree()),
17 phase_(EVENTUALLY_RECT),
18 is_drawing_layer_(is_drawing_layer) {
16 // Early out if the layer has no tilings. 19 // Early out if the layer has no tilings.
17 if (!tiling_set->num_tilings()) 20 if (!tiling_set->num_tilings())
18 return; 21 return;
19 GenerateTilingOrder(tiling_set); 22 GenerateTilingOrder(tiling_set);
20 eventually_iterator_ = EventuallyTilingIterator(&tilings_, tree_); 23 eventually_iterator_ = EventuallyTilingIterator(&tilings_, tree_);
21 if (eventually_iterator_.done()) { 24 if (eventually_iterator_.done()) {
22 AdvancePhase(); 25 AdvancePhase();
23 return; 26 return;
24 } 27 }
25 current_tile_ = *eventually_iterator_; 28 current_tile_ = *eventually_iterator_;
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519 522
520 bool TilingSetEvictionQueue::VisibleTilingIterator::TileMatchesRequiredFlags( 523 bool TilingSetEvictionQueue::VisibleTilingIterator::TileMatchesRequiredFlags(
521 const PrioritizedTile& tile) const { 524 const PrioritizedTile& tile) const {
522 bool activation_flag_matches = tile.tile()->required_for_activation() == 525 bool activation_flag_matches = tile.tile()->required_for_activation() ==
523 return_required_for_activation_tiles_; 526 return_required_for_activation_tiles_;
524 bool occluded_flag_matches = tile.is_occluded() == return_occluded_tiles_; 527 bool occluded_flag_matches = tile.is_occluded() == return_occluded_tiles_;
525 return activation_flag_matches && occluded_flag_matches; 528 return activation_flag_matches && occluded_flag_matches;
526 } 529 }
527 530
528 } // namespace cc 531 } // namespace cc
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