| Index: device/gamepad/gamepad_platform_data_fetcher_win.cc
|
| diff --git a/device/gamepad/gamepad_platform_data_fetcher_win.cc b/device/gamepad/gamepad_platform_data_fetcher_win.cc
|
| index 42404e006f4df8e408b4284683956769626dd984..2f2f7ac34b70f3f3ddfb2578bdf11a297e533da6 100644
|
| --- a/device/gamepad/gamepad_platform_data_fetcher_win.cc
|
| +++ b/device/gamepad/gamepad_platform_data_fetcher_win.cc
|
| @@ -68,14 +68,10 @@ const UChar* XInputDllFileName() {
|
| // Xinput.h specifies it in build time. Approach here uses the same values
|
| // and it is resolving dll filename based on Windows version it is running on.
|
| if (base::win::GetVersion() >= base::win::VERSION_WIN8) {
|
| - // For Windows 8 and 10, XINPUT_DLL is xinput1_4.dll.
|
| + // For Windows 8+, XINPUT_DLL is xinput1_4.dll.
|
| return FILE_PATH_LITERAL("xinput1_4.dll");
|
| - } else if (base::win::GetVersion() >= base::win::VERSION_WIN7) {
|
| - return FILE_PATH_LITERAL("xinput9_1_0.dll");
|
| - } else {
|
| - NOTREACHED();
|
| - return nullptr;
|
| }
|
| + return FILE_PATH_LITERAL("xinput9_1_0.dll");
|
| }
|
|
|
| } // namespace
|
|
|