| Index: ash/wm/overview/cleanup_animation_observer_unittest.cc
|
| diff --git a/ash/wm/overview/cleanup_animation_observer_unittest.cc b/ash/wm/overview/cleanup_animation_observer_unittest.cc
|
| index 1cfc762bd1846eb7b25a66a179a8127b6fffde75..b0542b5cb99788045575f9cada11b2a2eb329675 100644
|
| --- a/ash/wm/overview/cleanup_animation_observer_unittest.cc
|
| +++ b/ash/wm/overview/cleanup_animation_observer_unittest.cc
|
| @@ -8,7 +8,7 @@
|
|
|
| #include "ash/test/ash_test_base.h"
|
| #include "ash/wm/overview/window_selector_delegate.h"
|
| -#include "ash/wm_window.h"
|
| +#include "ui/aura/window.h"
|
| #include "ui/compositor/layer_animation_observer.h"
|
| #include "ui/compositor/scoped_animation_duration_scale_mode.h"
|
| #include "ui/compositor/scoped_layer_animation_settings.h"
|
| @@ -124,10 +124,10 @@ TEST_F(CleanupAnimationObserverTest, CreateAnimateComplete) {
|
| TestWindowSelectorDelegate delegate;
|
| std::unique_ptr<views::Widget> widget(
|
| CreateWindowWidget(gfx::Rect(0, 0, 40, 40)));
|
| - WmWindow* widget_window = WmWindow::Get(widget->GetNativeWindow());
|
| + aura::Window* widget_window = widget->GetNativeWindow();
|
| {
|
| ui::ScopedLayerAnimationSettings animation_settings(
|
| - widget_window->GetLayer()->GetAnimator());
|
| + widget_window->layer()->GetAnimator());
|
| animation_settings.SetTransitionDuration(
|
| base::TimeDelta::FromMilliseconds(1000));
|
| animation_settings.SetPreemptionStrategy(
|
| @@ -155,14 +155,14 @@ TEST_F(CleanupAnimationObserverTest, CreateAnimateShutdown) {
|
| TestWindowSelectorDelegate delegate;
|
| std::unique_ptr<views::Widget> widget(
|
| CreateWindowWidget(gfx::Rect(0, 0, 40, 40)));
|
| - WmWindow* widget_window = WmWindow::Get(widget->GetNativeWindow());
|
| + aura::Window* widget_window = widget->GetNativeWindow();
|
| {
|
| // Normal animations for tests have ZERO_DURATION, make sure we are actually
|
| // animating the movement.
|
| ui::ScopedAnimationDurationScaleMode animation_scale_mode(
|
| ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
|
| ui::ScopedLayerAnimationSettings animation_settings(
|
| - widget_window->GetLayer()->GetAnimator());
|
| + widget_window->layer()->GetAnimator());
|
| animation_settings.SetTransitionDuration(
|
| base::TimeDelta::FromMilliseconds(1000));
|
| animation_settings.SetPreemptionStrategy(
|
|
|