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Side by Side Diff: ash/shelf/shelf_layout_manager.cc

Issue 2908793002: [mus+ash] Removes WmWindow from ash/wm/overview and ash/wm/workspace (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_layout_manager.h" 5 #include "ash/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/animation/animation_change_type.h" 11 #include "ash/animation/animation_change_type.h"
12 #include "ash/keyboard/keyboard_observer_register.h" 12 #include "ash/keyboard/keyboard_observer_register.h"
13 #include "ash/public/cpp/shell_window_ids.h" 13 #include "ash/public/cpp/shell_window_ids.h"
14 #include "ash/root_window_controller.h" 14 #include "ash/root_window_controller.h"
15 #include "ash/screen_util.h" 15 #include "ash/screen_util.h"
16 #include "ash/session/session_controller.h" 16 #include "ash/session/session_controller.h"
17 #include "ash/shelf/shelf.h" 17 #include "ash/shelf/shelf.h"
18 #include "ash/shelf/shelf_constants.h" 18 #include "ash/shelf/shelf_constants.h"
19 #include "ash/shelf/shelf_layout_manager_observer.h" 19 #include "ash/shelf/shelf_layout_manager_observer.h"
20 #include "ash/shelf/shelf_widget.h" 20 #include "ash/shelf/shelf_widget.h"
21 #include "ash/shell.h" 21 #include "ash/shell.h"
22 #include "ash/shell_port.h" 22 #include "ash/shell_port.h"
23 #include "ash/system/status_area_widget.h" 23 #include "ash/system/status_area_widget.h"
24 #include "ash/wm/fullscreen_window_finder.h" 24 #include "ash/wm/fullscreen_window_finder.h"
25 #include "ash/wm/mru_window_tracker.h" 25 #include "ash/wm/mru_window_tracker.h"
26 #include "ash/wm/screen_pinning_controller.h" 26 #include "ash/wm/screen_pinning_controller.h"
27 #include "ash/wm/window_state.h" 27 #include "ash/wm/window_state.h"
28 #include "ash/wm_window.h"
29 #include "base/auto_reset.h" 28 #include "base/auto_reset.h"
30 #include "base/command_line.h" 29 #include "base/command_line.h"
31 #include "base/i18n/rtl.h" 30 #include "base/i18n/rtl.h"
32 #include "ui/base/ui_base_switches.h" 31 #include "ui/base/ui_base_switches.h"
33 #include "ui/compositor/layer.h" 32 #include "ui/compositor/layer.h"
34 #include "ui/compositor/layer_animation_observer.h" 33 #include "ui/compositor/layer_animation_observer.h"
35 #include "ui/compositor/layer_animator.h" 34 #include "ui/compositor/layer_animator.h"
36 #include "ui/compositor/scoped_layer_animation_settings.h" 35 #include "ui/compositor/scoped_layer_animation_settings.h"
37 #include "ui/display/display.h" 36 #include "ui/display/display.h"
38 #include "ui/display/screen.h" 37 #include "ui/display/screen.h"
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445 keyboard::KeyboardController::GetInstance()->keyboard_locked())); 444 keyboard::KeyboardController::GetInstance()->keyboard_locked()));
446 445
447 keyboard_bounds_ = new_bounds; 446 keyboard_bounds_ = new_bounds;
448 LayoutShelfAndUpdateBounds(change_work_area); 447 LayoutShelfAndUpdateBounds(change_work_area);
449 448
450 // On login screen if keyboard has been just hidden, update bounds just once 449 // On login screen if keyboard has been just hidden, update bounds just once
451 // but ignore target_bounds.work_area_insets since shelf overlaps with login 450 // but ignore target_bounds.work_area_insets since shelf overlaps with login
452 // window. 451 // window.
453 if (Shell::Get()->session_controller()->IsUserSessionBlocked() && 452 if (Shell::Get()->session_controller()->IsUserSessionBlocked() &&
454 keyboard_is_about_to_hide) { 453 keyboard_is_about_to_hide) {
455 WmWindow* window = WmWindow::Get(shelf_widget_->GetNativeWindow()); 454 ShellPort::Get()->SetDisplayWorkAreaInsets(shelf_widget_->GetNativeWindow(),
456 ShellPort::Get()->SetDisplayWorkAreaInsets(window, gfx::Insets()); 455 gfx::Insets());
457 } 456 }
458 } 457 }
459 458
460 void ShelfLayoutManager::OnKeyboardClosed() { 459 void ShelfLayoutManager::OnKeyboardClosed() {
461 keyboard_observer_.RemoveAll(); 460 keyboard_observer_.RemoveAll();
462 } 461 }
463 462
464 ShelfBackgroundType ShelfLayoutManager::GetShelfBackgroundType() const { 463 ShelfBackgroundType ShelfLayoutManager::GetShelfBackgroundType() const {
465 if (state_.pre_lock_screen_animation_active) 464 if (state_.pre_lock_screen_animation_active)
466 return SHELF_BACKGROUND_DEFAULT; 465 return SHELF_BACKGROUND_DEFAULT;
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635 // don't set display work area, as it is not real user-set alignment. 634 // don't set display work area, as it is not real user-set alignment.
636 if (!state_.IsScreenLocked() && 635 if (!state_.IsScreenLocked() &&
637 shelf_->alignment() != SHELF_ALIGNMENT_BOTTOM_LOCKED && 636 shelf_->alignment() != SHELF_ALIGNMENT_BOTTOM_LOCKED &&
638 change_work_area) { 637 change_work_area) {
639 gfx::Insets insets; 638 gfx::Insets insets;
640 // If user session is blocked (login to new user session or add user to 639 // If user session is blocked (login to new user session or add user to
641 // the existing session - multi-profile) then give 100% of work area only 640 // the existing session - multi-profile) then give 100% of work area only
642 // if keyboard is not shown. 641 // if keyboard is not shown.
643 if (!state_.IsAddingSecondaryUser() || !keyboard_bounds_.IsEmpty()) 642 if (!state_.IsAddingSecondaryUser() || !keyboard_bounds_.IsEmpty())
644 insets = target_bounds.work_area_insets; 643 insets = target_bounds.work_area_insets;
645 WmWindow* shelf_window = WmWindow::Get(shelf_widget_->GetNativeWindow()); 644 ShellPort::Get()->SetDisplayWorkAreaInsets(
646 ShellPort::Get()->SetDisplayWorkAreaInsets(shelf_window, insets); 645 shelf_widget_->GetNativeWindow(), insets);
647 } 646 }
648 } 647 }
649 648
650 // Set an empty border to avoid the shelf view and status area overlapping. 649 // Set an empty border to avoid the shelf view and status area overlapping.
651 // TODO(msw): Avoid setting bounds of views within the shelf widget here. 650 // TODO(msw): Avoid setting bounds of views within the shelf widget here.
652 gfx::Rect shelf_bounds = gfx::Rect(target_bounds.shelf_bounds_in_root.size()); 651 gfx::Rect shelf_bounds = gfx::Rect(target_bounds.shelf_bounds_in_root.size());
653 shelf_widget_->GetContentsView()->SetBorder(views::CreateEmptyBorder( 652 shelf_widget_->GetContentsView()->SetBorder(views::CreateEmptyBorder(
654 shelf_bounds.InsetsFrom(target_bounds.shelf_bounds_in_shelf))); 653 shelf_bounds.InsetsFrom(target_bounds.shelf_bounds_in_shelf)));
655 shelf_widget_->GetContentsView()->Layout(); 654 shelf_widget_->GetContentsView()->Layout();
656 655
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1155 gesture_drag_status_ = GESTURE_DRAG_NONE; 1154 gesture_drag_status_ = GESTURE_DRAG_NONE;
1156 } 1155 }
1157 1156
1158 void ShelfLayoutManager::CancelGestureDrag() { 1157 void ShelfLayoutManager::CancelGestureDrag() {
1159 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; 1158 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS;
1160 UpdateVisibilityState(); 1159 UpdateVisibilityState();
1161 gesture_drag_status_ = GESTURE_DRAG_NONE; 1160 gesture_drag_status_ = GESTURE_DRAG_NONE;
1162 } 1161 }
1163 1162
1164 } // namespace ash 1163 } // namespace ash
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