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Side by Side Diff: components/viz/hit_test/hit_test_aggregator.h

Issue 2908783002: WIP Hittest Component.
Patch Set: reviewer comments Created 3 years, 6 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_VIZ_HIT_TEST_HIT_TEST_AGGREGATOR_H_
6 #define COMPONENTS_VIZ_HIT_TEST_HIT_TEST_AGGREGATOR_H_
7
8 #include <stdint.h>
9
10 #include <map>
11 #include <memory>
12
13 #include "cc/surfaces/surface_id.h"
14 #include "cc/surfaces/surface_observer.h"
15 #include "components/viz/hit_test/display_hit_test_data.h"
16 #include "components/viz/hit_test/hit_test_export.h"
17 #include "components/viz/hit_test/public/interfaces/hit_test_data.mojom.h"
18 #include "ui/gfx/geometry/quad_f.h"
19
20 namespace viz {
21
22 namespace hit_test {
23 namespace test {
24 class HitTestAggregatorTest;
25 }
26 }
27
28 // HitTest maintains maping between display regions and associated surfaces
29 // in shared memory to enable efficient hit testing across processes.
30 //
31 // This is intended to be created in the viz or GPU process. For mus+ash this
32 // will be true after the mus process split.
33
rjkroege 2017/06/07 21:19:06 nit: remove blank? And: since when can you preser
gklassen 2017/06/08 20:33:21 Yes - although I believe it may be possible to mov
34 typedef std::map<cc::SurfaceId, hit_test::mojom::HitTestDataPtr> HitTestDataMap;
35
36 class HIT_TEST_EXPORT HitTestAggregator : public cc::SurfaceObserver {
37 friend class hit_test::test::HitTestAggregatorTest;
38
39 public:
40 HitTestAggregator();
41 ~HitTestAggregator();
42
43 // Called when HitTestData is submitted along with every call
44 // to SubmitCompositorFrame. This is collected in pending_ until
45 // surfaces are aggregated and put on screen.
46 void SubmitHitTestData(hit_test::mojom::HitTestDataPtr hit_test_data);
rjkroege 2017/06/07 21:19:06 Need a TODO for what to do if the submitted data i
gklassen 2017/06/08 20:33:21 Good call. TODO added to the implementaiton. Done.
47
48 // Called when surfaces have been aggregated. Used to aggregate
49 // HitTestData into the tree structure in shared memory and used
50 // for event targetting.
51 void Aggregate(cc::SurfaceId display_surface_id);
52
53 // Called at BeginFrame to swap buffers in shared memory.
54 void Swap();
55
56 // SurfaceObserver
57 void OnSurfaceCreated(const cc::SurfaceInfo& surface_info) override {}
58 void OnSurfaceDestroyed(const cc::SurfaceId& surface_id) override {}
59 void OnSurfaceDamaged(const cc::SurfaceId& surface_id,
60 const cc::BeginFrameAck& ack,
61 bool* changed) override {}
62 void OnSurfaceDiscarded(const cc::SurfaceId& surface_id) override;
63 void OnSurfaceDamageExpected(const cc::SurfaceId& surface_id,
64 const cc::BeginFrameArgs& args) override {}
65
rjkroege 2017/06/07 21:19:06 remove blank
gklassen 2017/06/08 20:33:21 Done.
66 // Called when a surface has been aggregated and added to the
67 // display frame. HitTestData objects are held but ignored until
68 // this happens. HitTestData for the surface is copied from pending_
69 // to active_ in this method.
70 void OnSurfaceWillDraw(const cc::SurfaceId& surface_id) override;
71
72 DisplayHitTestData* display_hit_test_data_;
rjkroege 2017/06/07 21:19:05 Does it need to be public? Have an accessor?
gklassen 2017/06/08 20:33:21 Good call. Done.
73
74 DisplayHitTestRegion* GetCurrentRegions();
75
76 private:
77 HitTestDataMap pending_;
78 HitTestDataMap active_;
79
80 void AllocateDisplayHitTestData();
rjkroege 2017/06/07 21:19:05 method comments would be convenient for people unf
gklassen 2017/06/08 20:33:21 Agreed. Done.
81 void AllocateDisplayHitTestData(int size);
82
83 int GetBackIndex();
84
85 int Append(cc::SurfaceId surface_id, int index);
86 int Append(const hit_test::mojom::HitTestRegionPtr& region, int index);
87 };
88
89 } // namespace viz
90
91 #endif // COMPONENTS_VIZ_HIT_TEST_HIT_TEST_AGGREGATOR_H_
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