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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef COMPONENTS_VIZ_HITTEST_HITTEST_DATA_H_ | |
rjkroege
2017/06/07 17:16:45
HIT_TEST now
Or... use Targeting
gklassen
2017/06/07 20:04:44
Interesting... are you suggesting replacing HitTes
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6 #define COMPONENTS_VIZ_HITTEST_HITTEST_DATA_H_ | |
7 | |
8 #include <stdint.h> | |
9 | |
10 #include <map> | |
11 #include <memory> | |
12 | |
13 #include "cc/surfaces/surface_id.h" | |
14 #include "cc/surfaces/surface_observer.h" | |
15 #include "components/viz/hittest/hittest_export.h" | |
16 #include "components/viz/hittest/public/interfaces/hittest_data.mojom.h" | |
17 #include "hittest_aggregator.h" | |
18 #include "ui/gfx/geometry/quad_f.h" | |
19 | |
20 namespace viz { | |
21 | |
22 // DiplayHittestData contains the hittest data for the Display. | |
23 // | |
24 // It is designed to be in shared memory so that | |
25 // - the viz process can collect and write the hittest data, and | |
26 // - other processes can access without process hops or mojo calls | |
27 // | |
28 // One instance of this class contains a double buffer of entries - | |
29 // the viz process will write into one half while client processes read from | |
30 // the other. front_offset_ is used to swap buffers atomically. | |
31 | |
32 class DisplayHittestData { | |
33 public: | |
34 static DisplayHittestData* Create(); | |
rjkroege
2017/06/07 17:16:45
embed the cast here? align with the buffer code th
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35 static DisplayHittestData* Create(int size); | |
36 | |
37 // Build regions from map of active hittest data objects | |
38 void Build(const HittestDataMap& map, cc::SurfaceId root_surface_id); | |
39 void Swap(); | |
40 | |
41 private: | |
42 DisplayHittestData(); | |
43 ~DisplayHittestData(); | |
44 | |
45 void Append(const HittestDataMap& map, cc::SurfaceId root_surface_id); | |
46 void Append(const HittestDataMap& map, | |
47 const hittest::mojom::HittestRegionPtr& region); | |
48 | |
49 struct Element { | |
rjkroege
2017/06/07 17:16:45
the client side code needs to walk this tree. yes?
gklassen
2017/06/07 20:04:44
Yes. This has been changed to be a structure so t
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50 cc::SurfaceId surface_id_; | |
51 hittest::mojom::HittestRegionFlags flags_; | |
52 gfx::Rect rect_; | |
53 gfx::Transform transform_; | |
54 int child_count_; | |
55 }; | |
56 | |
57 base::subtle::Atomic32 front_offset_; | |
rjkroege
2017/06/07 17:16:45
what's front and what's back?
gklassen
2017/06/07 20:04:44
Front is the portion currently in use for targetti
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58 int size_; | |
59 int count_; | |
60 Element regions_[]; | |
61 }; | |
62 | |
63 } // namespace viz | |
rjkroege
2017/06/07 17:16:45
suppose to be 1 space I think. But I could be wron
gklassen
2017/06/07 20:04:44
Done.
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64 | |
65 #endif // COMPONENTS_VIZ_HITTEST_HITTEST_DATA_H_ | |
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