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Side by Side Diff: ash/wm/window_util.h

Issue 2908333003: [mus+ash] Removes WmWindow from ash (app_list, frame, metrics, session, system, wallpaper) (Closed)
Patch Set: [mus ash] Removes WmWindow from ash (rebase, nits and cleanup of use of ResizeHandleWindowTargeter) Created 3 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_UTIL_H_ 5 #ifndef ASH_WM_WINDOW_UTIL_H_
6 #define ASH_WM_WINDOW_UTIL_H_ 6 #define ASH_WM_WINDOW_UTIL_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
12 #include "ui/base/ui_base_types.h" 12 #include "ui/base/ui_base_types.h"
13 13
14 namespace aura { 14 namespace aura {
15 class Window; 15 class Window;
16 } 16 }
17 17
18 namespace gfx { 18 namespace gfx {
19 class Point; 19 class Point;
20 } 20 }
21 21
22 namespace ui { 22 namespace ui {
23 class Event; 23 class Event;
24 class EventHandler; 24 class EventHandler;
25 } 25 }
26 26
27 namespace ash { 27 namespace ash {
28
29 class ImmersiveFullscreenController;
30
28 namespace wm { 31 namespace wm {
29 32
30 // Utility functions for window activation. 33 // Utility functions for window activation.
31 ASH_EXPORT void ActivateWindow(aura::Window* window); 34 ASH_EXPORT void ActivateWindow(aura::Window* window);
32 ASH_EXPORT void DeactivateWindow(aura::Window* window); 35 ASH_EXPORT void DeactivateWindow(aura::Window* window);
33 ASH_EXPORT bool IsActiveWindow(aura::Window* window); 36 ASH_EXPORT bool IsActiveWindow(aura::Window* window);
34 ASH_EXPORT aura::Window* GetActiveWindow(); 37 ASH_EXPORT aura::Window* GetActiveWindow();
35 ASH_EXPORT bool CanActivateWindow(aura::Window* window); 38 ASH_EXPORT bool CanActivateWindow(aura::Window* window);
36 ASH_EXPORT aura::Window* GetFocusedWindow(); 39 ASH_EXPORT aura::Window* GetFocusedWindow();
37 40
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92 // see ash::GetInternalWidgetForWindow(). Ownership of the handler is not 95 // see ash::GetInternalWidgetForWindow(). Ownership of the handler is not
93 // transferred. 96 // transferred.
94 // 97 //
95 // Also note that the target of these events is always an aura::Window. 98 // Also note that the target of these events is always an aura::Window.
96 ASH_EXPORT void AddLimitedPreTargetHandlerForWindow(ui::EventHandler* handler, 99 ASH_EXPORT void AddLimitedPreTargetHandlerForWindow(ui::EventHandler* handler,
97 aura::Window* window); 100 aura::Window* window);
98 ASH_EXPORT void RemoveLimitedPreTargetHandlerForWindow( 101 ASH_EXPORT void RemoveLimitedPreTargetHandlerForWindow(
99 ui::EventHandler* handler, 102 ui::EventHandler* handler,
100 aura::Window* window); 103 aura::Window* window);
101 104
105 // Installs a resize handler on the window that makes it easier to resize
106 // the window. See ResizeHandleWindowTargeter for the specifics.
107 ASH_EXPORT void InstallResizeHandleWindowTargeterForWindow(
108 aura::Window* window,
109 ImmersiveFullscreenController* immersive_fullscreen_controller);
110
102 } // namespace wm 111 } // namespace wm
103 } // namespace ash 112 } // namespace ash
104 113
105 #endif // ASH_WM_WINDOW_UTIL_H_ 114 #endif // ASH_WM_WINDOW_UTIL_H_
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