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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/immersive_context_ash.h" | 5 #include "ash/wm/immersive_context_ash.h" |
6 | 6 |
7 #include "ash/shared/immersive_fullscreen_controller.h" | 7 #include "ash/shared/immersive_fullscreen_controller.h" |
8 #include "ash/shelf/shelf.h" | 8 #include "ash/shelf/shelf.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_port.h" | 10 #include "ash/shell_port.h" |
11 #include "ash/wm/resize_handle_window_targeter.h" | 11 #include "ash/wm/resize_handle_window_targeter.h" |
12 #include "ash/wm/window_state.h" | 12 #include "ash/wm/window_state.h" |
13 #include "ash/wm/window_util.h" | 13 #include "ash/wm/window_util.h" |
14 #include "base/logging.h" | 14 #include "base/logging.h" |
15 #include "ui/display/display.h" | 15 #include "ui/display/display.h" |
16 #include "ui/display/screen.h" | 16 #include "ui/display/screen.h" |
17 #include "ui/views/widget/widget.h" | 17 #include "ui/views/widget/widget.h" |
18 | 18 |
19 namespace ash { | 19 namespace ash { |
20 | 20 |
21 ImmersiveContextAsh::ImmersiveContextAsh() {} | 21 ImmersiveContextAsh::ImmersiveContextAsh() {} |
22 | 22 |
23 ImmersiveContextAsh::~ImmersiveContextAsh() {} | 23 ImmersiveContextAsh::~ImmersiveContextAsh() {} |
24 | 24 |
25 void ImmersiveContextAsh::InstallResizeHandleWindowTargeter( | 25 void ImmersiveContextAsh::InstallResizeHandleWindowTargeter( |
26 ImmersiveFullscreenController* controller) { | 26 ImmersiveFullscreenController* controller) { |
27 aura::Window* window = controller->widget()->GetNativeWindow(); | 27 wm::InstallResizeHandleWindowTargeterForWindow( |
28 window->SetEventTargeter( | 28 controller->widget()->GetNativeWindow(), controller); |
29 base::MakeUnique<ResizeHandleWindowTargeter>(window, controller)); | |
30 } | 29 } |
31 | 30 |
32 void ImmersiveContextAsh::OnEnteringOrExitingImmersive( | 31 void ImmersiveContextAsh::OnEnteringOrExitingImmersive( |
33 ImmersiveFullscreenController* controller, | 32 ImmersiveFullscreenController* controller, |
34 bool entering) { | 33 bool entering) { |
35 aura::Window* window = controller->widget()->GetNativeWindow(); | 34 aura::Window* window = controller->widget()->GetNativeWindow(); |
36 wm::WindowState* window_state = wm::GetWindowState(window); | 35 wm::WindowState* window_state = wm::GetWindowState(window); |
37 // Auto hide the shelf in immersive fullscreen instead of hiding it. | 36 // Auto hide the shelf in immersive fullscreen instead of hiding it. |
38 window_state->set_hide_shelf_when_fullscreen(!entering); | 37 window_state->set_hide_shelf_when_fullscreen(!entering); |
39 // Update the window's immersive mode state for the window manager. | 38 // Update the window's immersive mode state for the window manager. |
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62 | 61 |
63 bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() { | 62 bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() { |
64 return wm::GetCaptureWindow() != nullptr; | 63 return wm::GetCaptureWindow() != nullptr; |
65 } | 64 } |
66 | 65 |
67 bool ImmersiveContextAsh::IsMouseEventsEnabled() { | 66 bool ImmersiveContextAsh::IsMouseEventsEnabled() { |
68 return ShellPort::Get()->IsMouseEventsEnabled(); | 67 return ShellPort::Get()->IsMouseEventsEnabled(); |
69 } | 68 } |
70 | 69 |
71 } // namespace ash | 70 } // namespace ash |
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