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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/immersive_context_ash.h" | 5 #include "ash/wm/immersive_context_ash.h" |
| 6 | 6 |
| 7 #include "ash/shared/immersive_fullscreen_controller.h" | 7 #include "ash/shared/immersive_fullscreen_controller.h" |
| 8 #include "ash/shelf/shelf.h" | 8 #include "ash/shelf/shelf.h" |
| 9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
| 10 #include "ash/shell_port.h" | 10 #include "ash/shell_port.h" |
| 11 #include "ash/wm/resize_handle_window_targeter.h" | 11 #include "ash/wm/resize_handle_window_targeter.h" |
| 12 #include "ash/wm/window_state.h" | 12 #include "ash/wm/window_state.h" |
| 13 #include "ash/wm/window_util.h" | 13 #include "ash/wm/window_util.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "ui/display/display.h" | 15 #include "ui/display/display.h" |
| 16 #include "ui/display/screen.h" | 16 #include "ui/display/screen.h" |
| 17 #include "ui/views/widget/widget.h" | 17 #include "ui/views/widget/widget.h" |
| 18 | 18 |
| 19 namespace ash { | 19 namespace ash { |
| 20 | 20 |
| 21 ImmersiveContextAsh::ImmersiveContextAsh() {} | 21 ImmersiveContextAsh::ImmersiveContextAsh() {} |
| 22 | 22 |
| 23 ImmersiveContextAsh::~ImmersiveContextAsh() {} | 23 ImmersiveContextAsh::~ImmersiveContextAsh() {} |
| 24 | 24 |
| 25 void ImmersiveContextAsh::InstallResizeHandleWindowTargeter( | 25 void ImmersiveContextAsh::InstallResizeHandleWindowTargeter( |
| 26 ImmersiveFullscreenController* controller) { | 26 ImmersiveFullscreenController* controller) { |
| 27 aura::Window* window = controller->widget()->GetNativeWindow(); | 27 wm::InstallResizeHandleWindowTargeterForWindow( |
| 28 window->SetEventTargeter( | 28 controller->widget()->GetNativeWindow(), controller); |
| 29 base::MakeUnique<ResizeHandleWindowTargeter>(window, controller)); | |
| 30 } | 29 } |
| 31 | 30 |
| 32 void ImmersiveContextAsh::OnEnteringOrExitingImmersive( | 31 void ImmersiveContextAsh::OnEnteringOrExitingImmersive( |
| 33 ImmersiveFullscreenController* controller, | 32 ImmersiveFullscreenController* controller, |
| 34 bool entering) { | 33 bool entering) { |
| 35 aura::Window* window = controller->widget()->GetNativeWindow(); | 34 aura::Window* window = controller->widget()->GetNativeWindow(); |
| 36 wm::WindowState* window_state = wm::GetWindowState(window); | 35 wm::WindowState* window_state = wm::GetWindowState(window); |
| 37 // Auto hide the shelf in immersive fullscreen instead of hiding it. | 36 // Auto hide the shelf in immersive fullscreen instead of hiding it. |
| 38 window_state->set_hide_shelf_when_fullscreen(!entering); | 37 window_state->set_hide_shelf_when_fullscreen(!entering); |
| 39 // Update the window's immersive mode state for the window manager. | 38 // Update the window's immersive mode state for the window manager. |
| (...skipping 22 matching lines...) Expand all Loading... |
| 62 | 61 |
| 63 bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() { | 62 bool ImmersiveContextAsh::DoesAnyWindowHaveCapture() { |
| 64 return wm::GetCaptureWindow() != nullptr; | 63 return wm::GetCaptureWindow() != nullptr; |
| 65 } | 64 } |
| 66 | 65 |
| 67 bool ImmersiveContextAsh::IsMouseEventsEnabled() { | 66 bool ImmersiveContextAsh::IsMouseEventsEnabled() { |
| 68 return ShellPort::Get()->IsMouseEventsEnabled(); | 67 return ShellPort::Get()->IsMouseEventsEnabled(); |
| 69 } | 68 } |
| 70 | 69 |
| 71 } // namespace ash | 70 } // namespace ash |
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