| Index: Source/core/html/canvas/WebGLRenderingContextBase.idl
|
| diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.idl b/Source/core/html/canvas/WebGLRenderingContextBase.idl
|
| index af248e3fedb8932e8d8b295aae4d1ef9c816c9ec..260e1bba999acd0359750a97156e9b43c6ea827a 100644
|
| --- a/Source/core/html/canvas/WebGLRenderingContextBase.idl
|
| +++ b/Source/core/html/canvas/WebGLRenderingContextBase.idl
|
| @@ -462,42 +462,42 @@ typedef /*unrestricted*/ float GLclampf;
|
| const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
|
| const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
|
|
|
| - readonly attribute GLsizei drawingBufferWidth;
|
| - readonly attribute GLsizei drawingBufferHeight;
|
| -
|
| - void activeTexture(GLenum texture);
|
| - void attachShader(WebGLProgram? program, WebGLShader? shader);
|
| - void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
|
| - void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
| - void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
| - void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
| - void bindTexture(GLenum target, WebGLTexture? texture);
|
| - void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| - void blendEquation(GLenum mode);
|
| - void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
| - void blendFunc(GLenum sfactor, GLenum dfactor);
|
| - void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
| + [DartNoAutoScope] readonly attribute GLsizei drawingBufferWidth;
|
| + [DartNoAutoScope] readonly attribute GLsizei drawingBufferHeight;
|
| +
|
| + [DartNoAutoScope] void activeTexture(GLenum texture);
|
| + [DartNoAutoScope] void attachShader(WebGLProgram? program, WebGLShader? shader);
|
| + [DartNoAutoScope] void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
|
| + [DartNoAutoScope] void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
| + [DartNoAutoScope] void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
| + [DartNoAutoScope] void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
| + [DartNoAutoScope] void bindTexture(GLenum target, WebGLTexture? texture);
|
| + [DartNoAutoScope] void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| + [DartNoAutoScope] void blendEquation(GLenum mode);
|
| + [DartNoAutoScope] void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
| + [DartNoAutoScope] void blendFunc(GLenum sfactor, GLenum dfactor);
|
| + [DartNoAutoScope] void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
| void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
|
| void bufferData(GLenum target, ArrayBufferView? data, GLenum usage);
|
| void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
|
| void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
|
| void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView? data);
|
|
|
| - GLenum checkFramebufferStatus(GLenum target);
|
| - void clear(GLbitfield mask);
|
| - void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| - void clearDepth(GLclampf depth);
|
| - void clearStencil(GLint s);
|
| - void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
| - void compileShader(WebGLShader? shader);
|
| + [DartNoAutoScope] GLenum checkFramebufferStatus(GLenum target);
|
| + [DartNoAutoScope] void clear(GLbitfield mask);
|
| + [DartNoAutoScope] void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| + [DartNoAutoScope] void clearDepth(GLclampf depth);
|
| + [DartNoAutoScope] void clearStencil(GLint s);
|
| + [DartNoAutoScope] void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
| + [DartNoAutoScope] void compileShader(WebGLShader? shader);
|
|
|
| - void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
| + [DartNoAutoScope] void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
| GLsizei width, GLsizei height, GLint border, ArrayBufferView? data);
|
| - void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
| + [DartNoAutoScope] void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
| GLsizei width, GLsizei height, GLenum format, ArrayBufferView? data);
|
|
|
| - void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
| - void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
| + [DartNoAutoScope] void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
| + [DartNoAutoScope] void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
| WebGLBuffer createBuffer();
|
| WebGLFramebuffer createFramebuffer();
|
| @@ -506,39 +506,39 @@ typedef /*unrestricted*/ float GLclampf;
|
| WebGLShader createShader(GLenum type);
|
| WebGLTexture createTexture();
|
|
|
| - void cullFace(GLenum mode);
|
| + [DartNoAutoScope] void cullFace(GLenum mode);
|
|
|
| - void deleteBuffer(WebGLBuffer? buffer);
|
| - void deleteFramebuffer(WebGLFramebuffer? framebuffer);
|
| - void deleteProgram(WebGLProgram? program);
|
| - void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
|
| - void deleteShader(WebGLShader? shader);
|
| - void deleteTexture(WebGLTexture? texture);
|
| + [DartNoAutoScope] void deleteBuffer(WebGLBuffer? buffer);
|
| + [DartNoAutoScope] void deleteFramebuffer(WebGLFramebuffer? framebuffer);
|
| + [DartNoAutoScope] void deleteProgram(WebGLProgram? program);
|
| + [DartNoAutoScope] void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
|
| + [DartNoAutoScope] void deleteShader(WebGLShader? shader);
|
| + [DartNoAutoScope] void deleteTexture(WebGLTexture? texture);
|
|
|
| - void depthFunc(GLenum func);
|
| - void depthMask(GLboolean flag);
|
| - void depthRange(GLclampf zNear, GLclampf zFar);
|
| - void detachShader(WebGLProgram? program, WebGLShader? shader);
|
| - void disable(GLenum cap);
|
| - void disableVertexAttribArray(GLuint index);
|
| - void drawArrays(GLenum mode, GLint first, GLsizei count);
|
| - void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
|
| + [DartNoAutoScope] void depthFunc(GLenum func);
|
| + [DartNoAutoScope] void depthMask(GLboolean flag);
|
| + [DartNoAutoScope] void depthRange(GLclampf zNear, GLclampf zFar);
|
| + [DartNoAutoScope] void detachShader(WebGLProgram? program, WebGLShader? shader);
|
| + [DartNoAutoScope] void disable(GLenum cap);
|
| + [DartNoAutoScope] void disableVertexAttribArray(GLuint index);
|
| + [DartNoAutoScope] void drawArrays(GLenum mode, GLint first, GLsizei count);
|
| + [DartNoAutoScope] void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
|
|
|
| - void enable(GLenum cap);
|
| - void enableVertexAttribArray(GLuint index);
|
| - void finish();
|
| - void flush();
|
| - void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
|
| - void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
|
| - void frontFace(GLenum mode);
|
| - void generateMipmap(GLenum target);
|
| + [DartNoAutoScope] void enable(GLenum cap);
|
| + [DartNoAutoScope] void enableVertexAttribArray(GLuint index);
|
| + [DartNoAutoScope] void finish();
|
| + [DartNoAutoScope] void flush();
|
| + [DartNoAutoScope] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
|
| + [DartNoAutoScope] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
|
| + [DartNoAutoScope] void frontFace(GLenum mode);
|
| + [DartNoAutoScope] void generateMipmap(GLenum target);
|
|
|
| - WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index);
|
| - WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index);
|
| + [DartNoAutoScope] WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index);
|
| + [DartNoAutoScope] WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index);
|
|
|
| - [Custom] void getAttachedShaders(WebGLProgram? program);
|
| + [Custom, DartNoAutoScope] void getAttachedShaders(WebGLProgram? program);
|
|
|
| - GLint getAttribLocation(WebGLProgram? program, DOMString name);
|
| + [DartNoAutoScope] GLint getAttribLocation(WebGLProgram? program, DOMString name);
|
|
|
| [Custom] any getBufferParameter(GLenum target, GLenum pname);
|
|
|
| @@ -574,32 +574,32 @@ typedef /*unrestricted*/ float GLclampf;
|
|
|
| GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
|
|
|
| - void hint(GLenum target, GLenum mode);
|
| - GLboolean isBuffer(WebGLBuffer? buffer);
|
| - GLboolean isContextLost();
|
| - GLboolean isEnabled(GLenum cap);
|
| - GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
|
| - GLboolean isProgram(WebGLProgram? program);
|
| - GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
|
| - GLboolean isShader(WebGLShader? shader);
|
| - GLboolean isTexture(WebGLTexture? texture);
|
| - void lineWidth(GLfloat width);
|
| - void linkProgram(WebGLProgram? program);
|
| - void pixelStorei(GLenum pname, GLint param);
|
| - void polygonOffset(GLfloat factor, GLfloat units);
|
| + [DartNoAutoScope] void hint(GLenum target, GLenum mode);
|
| + [DartNoAutoScope] GLboolean isBuffer(WebGLBuffer? buffer);
|
| + [DartNoAutoScope] GLboolean isContextLost();
|
| + [DartNoAutoScope] GLboolean isEnabled(GLenum cap);
|
| + [DartNoAutoScope] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
|
| + [DartNoAutoScope] GLboolean isProgram(WebGLProgram? program);
|
| + [DartNoAutoScope] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
|
| + [DartNoAutoScope] GLboolean isShader(WebGLShader? shader);
|
| + [DartNoAutoScope] GLboolean isTexture(WebGLTexture? texture);
|
| + [DartNoAutoScope] void lineWidth(GLfloat width);
|
| + [DartNoAutoScope] void linkProgram(WebGLProgram? program);
|
| + [DartNoAutoScope] void pixelStorei(GLenum pname, GLint param);
|
| + [DartNoAutoScope] void polygonOffset(GLfloat factor, GLfloat units);
|
|
|
| void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels);
|
|
|
| void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
| void sampleCoverage(GLclampf value, GLboolean invert);
|
| - void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
| + [DartNoAutoScope] void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
| void shaderSource(WebGLShader? shader, DOMString string);
|
| - void stencilFunc(GLenum func, GLint ref, GLuint mask);
|
| - void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
| - void stencilMask(GLuint mask);
|
| - void stencilMaskSeparate(GLenum face, GLuint mask);
|
| - void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
| - void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
| + [DartNoAutoScope] void stencilFunc(GLenum func, GLint ref, GLuint mask);
|
| + [DartNoAutoScope] void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
| + [DartNoAutoScope] void stencilMask(GLuint mask);
|
| + [DartNoAutoScope] void stencilMaskSeparate(GLenum face, GLuint mask);
|
| + [DartNoAutoScope] void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
| + [DartNoAutoScope] void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
|
|
| void texParameterf(GLenum target, GLenum pname, GLfloat param);
|
| void texParameteri(GLenum target, GLenum pname, GLint param);
|
| @@ -639,40 +639,40 @@ typedef /*unrestricted*/ float GLclampf;
|
| GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
| GLenum format, GLenum type, HTMLVideoElement? video);
|
|
|
| - void uniform1f(WebGLUniformLocation? location, GLfloat x);
|
| - [Custom] void uniform1fv(WebGLUniformLocation? location, Float32Array v);
|
| - void uniform1i(WebGLUniformLocation? location, GLint x);
|
| - [Custom] void uniform1iv(WebGLUniformLocation? location, Int32Array v);
|
| - void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
|
| - [Custom] void uniform2fv(WebGLUniformLocation? location, Float32Array v);
|
| - void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
|
| - [Custom] void uniform2iv(WebGLUniformLocation? location, Int32Array v);
|
| - void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
|
| - [Custom] void uniform3fv(WebGLUniformLocation? location, Float32Array v);
|
| - void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
|
| - [Custom] void uniform3iv(WebGLUniformLocation? location, Int32Array v);
|
| - void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| - [Custom] void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
| - void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
|
| - [Custom] void uniform4iv(WebGLUniformLocation? location, Int32Array v);
|
| -
|
| - [Custom] void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
|
| - [Custom] void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
|
| - [Custom] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
|
| -
|
| - void useProgram(WebGLProgram? program);
|
| - void validateProgram(WebGLProgram? program);
|
| -
|
| - void vertexAttrib1f(GLuint indx, GLfloat x);
|
| - [Custom] void vertexAttrib1fv(GLuint indx, Float32Array values);
|
| - void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
|
| - [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
|
| - void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
| - [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
|
| - void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| - [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
|
| - void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized,
|
| + [DartNoAutoScope] void uniform1f(WebGLUniformLocation? location, GLfloat x);
|
| + [Custom, DartNoAutoScope] void uniform1fv(WebGLUniformLocation? location, Float32Array v);
|
| + [DartNoAutoScope] void uniform1i(WebGLUniformLocation? location, GLint x);
|
| + [Custom, DartNoAutoScope] void uniform1iv(WebGLUniformLocation? location, Int32Array v);
|
| + [DartNoAutoScope] void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
|
| + [Custom, DartNoAutoScope] void uniform2fv(WebGLUniformLocation? location, Float32Array v);
|
| + [DartNoAutoScope] void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
|
| + [Custom, DartNoAutoScope] void uniform2iv(WebGLUniformLocation? location, Int32Array v);
|
| + [DartNoAutoScope] void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
|
| + [Custom, DartNoAutoScope] void uniform3fv(WebGLUniformLocation? location, Float32Array v);
|
| + [DartNoAutoScope] void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
|
| + [Custom, DartNoAutoScope] void uniform3iv(WebGLUniformLocation? location, Int32Array v);
|
| + [DartNoAutoScope] void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| + [Custom, DartNoAutoScope] void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
| + [DartNoAutoScope] void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
|
| + [Custom, DartNoAutoScope] void uniform4iv(WebGLUniformLocation? location, Int32Array v);
|
| +
|
| + [Custom, DartNoAutoScope] void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
|
| + [Custom, DartNoAutoScope] void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
|
| + [Custom, DartNoAutoScope] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
|
| +
|
| + [DartNoAutoScope] void useProgram(WebGLProgram? program);
|
| + [DartNoAutoScope] void validateProgram(WebGLProgram? program);
|
| +
|
| + [DartNoAutoScope] void vertexAttrib1f(GLuint indx, GLfloat x);
|
| + [Custom, DartNoAutoScope] void vertexAttrib1fv(GLuint indx, Float32Array values);
|
| + [DartNoAutoScope] void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
|
| + [Custom, DartNoAutoScope] void vertexAttrib2fv(GLuint indx, Float32Array values);
|
| + [DartNoAutoScope] void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
| + [Custom, DartNoAutoScope] void vertexAttrib3fv(GLuint indx, Float32Array values);
|
| + [DartNoAutoScope] void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| + [Custom, DartNoAutoScope] void vertexAttrib4fv(GLuint indx, Float32Array values);
|
| + [DartNoAutoScope] void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized,
|
| GLsizei stride, GLintptr offset);
|
|
|
| - void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
| + [DartNoAutoScope] void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
| };
|
|
|