Index: ash/wm/immersive_context_ash.cc |
diff --git a/ash/wm/immersive_context_ash.cc b/ash/wm/immersive_context_ash.cc |
index 3211651337c1cdfe5d79febd7c72b5d2e5ef97b4..7b28828c76a978e5fdc729c6a9c5fa48ebab46a8 100644 |
--- a/ash/wm/immersive_context_ash.cc |
+++ b/ash/wm/immersive_context_ash.cc |
@@ -8,9 +8,9 @@ |
#include "ash/shelf/shelf.h" |
#include "ash/shell.h" |
#include "ash/shell_port.h" |
+#include "ash/wm/resize_handle_window_targeter.h" |
#include "ash/wm/window_state.h" |
#include "ash/wm/window_util.h" |
-#include "ash/wm_window.h" |
#include "base/logging.h" |
#include "ui/display/display.h" |
#include "ui/display/screen.h" |
@@ -24,15 +24,16 @@ ImmersiveContextAsh::~ImmersiveContextAsh() {} |
void ImmersiveContextAsh::InstallResizeHandleWindowTargeter( |
ImmersiveFullscreenController* controller) { |
- WmWindow* window = WmWindow::Get(controller->widget()->GetNativeWindow()); |
- window->InstallResizeHandleWindowTargeter(controller); |
+ aura::Window* window = controller->widget()->GetNativeWindow(); |
+ window->SetEventTargeter( |
+ base::MakeUnique<ResizeHandleWindowTargeter>(window, controller)); |
} |
void ImmersiveContextAsh::OnEnteringOrExitingImmersive( |
ImmersiveFullscreenController* controller, |
bool entering) { |
- WmWindow* window = WmWindow::Get(controller->widget()->GetNativeWindow()); |
- wm::WindowState* window_state = window->GetWindowState(); |
+ aura::Window* window = controller->widget()->GetNativeWindow(); |
+ wm::WindowState* window_state = wm::GetWindowState(window); |
// Auto hide the shelf in immersive fullscreen instead of hiding it. |
window_state->set_hide_shelf_when_fullscreen(!entering); |
// Update the window's immersive mode state for the window manager. |
@@ -43,8 +44,10 @@ void ImmersiveContextAsh::OnEnteringOrExitingImmersive( |
} |
gfx::Rect ImmersiveContextAsh::GetDisplayBoundsInScreen(views::Widget* widget) { |
- WmWindow* window = WmWindow::Get(widget->GetNativeWindow()); |
- return window->GetDisplayNearestWindow().bounds(); |
+ display::Display display = |
+ display::Screen::GetScreen()->GetDisplayNearestWindow( |
+ widget->GetNativeWindow()); |
+ return display.bounds(); |
} |
void ImmersiveContextAsh::AddPointerWatcher( |