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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_positioning_utils.h" | 5 #include "ash/wm/window_positioning_utils.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "ash/root_window_controller.h" | 9 #include "ash/root_window_controller.h" |
10 #include "ash/screen_util.h" | 10 #include "ash/screen_util.h" |
11 #include "ash/shell.h" | 11 #include "ash/shell.h" |
12 #include "ash/wm/system_modal_container_layout_manager.h" | 12 #include "ash/wm/system_modal_container_layout_manager.h" |
13 #include "ash/wm/window_properties.h" | 13 #include "ash/wm/window_properties.h" |
14 #include "ash/wm/window_state.h" | 14 #include "ash/wm/window_state.h" |
15 #include "ash/wm/window_util.h" | 15 #include "ash/wm/window_util.h" |
16 #include "ash/wm/wm_event.h" | 16 #include "ash/wm/wm_event.h" |
17 #include "ash/wm_window.h" | |
18 #include "ui/aura/client/focus_client.h" | 17 #include "ui/aura/client/focus_client.h" |
19 #include "ui/aura/window.h" | 18 #include "ui/aura/window.h" |
20 #include "ui/aura/window_delegate.h" | 19 #include "ui/aura/window_delegate.h" |
21 #include "ui/aura/window_tracker.h" | 20 #include "ui/aura/window_tracker.h" |
22 #include "ui/display/display.h" | 21 #include "ui/display/display.h" |
23 #include "ui/display/screen.h" | 22 #include "ui/display/screen.h" |
24 #include "ui/display/types/display_constants.h" | 23 #include "ui/display/types/display_constants.h" |
25 #include "ui/gfx/geometry/rect.h" | 24 #include "ui/gfx/geometry/rect.h" |
26 #include "ui/gfx/geometry/size.h" | 25 #include "ui/gfx/geometry/size.h" |
27 #include "ui/wm/core/window_util.h" | 26 #include "ui/wm/core/window_util.h" |
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204 const gfx::Point display_origin = display::Screen::GetScreen() | 203 const gfx::Point display_origin = display::Screen::GetScreen() |
205 ->GetDisplayNearestWindow(window) | 204 ->GetDisplayNearestWindow(window) |
206 .bounds() | 205 .bounds() |
207 .origin(); | 206 .origin(); |
208 origin.Offset(-display_origin.x(), -display_origin.y()); | 207 origin.Offset(-display_origin.x(), -display_origin.y()); |
209 window->SetBounds(gfx::Rect(origin, bounds_in_screen.size())); | 208 window->SetBounds(gfx::Rect(origin, bounds_in_screen.size())); |
210 } | 209 } |
211 | 210 |
212 } // namespace wm | 211 } // namespace wm |
213 } // namespace ash | 212 } // namespace ash |
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