Chromium Code Reviews| Index: chrome/browser/android/vr_shell/vr_shell_renderer.cc |
| diff --git a/chrome/browser/android/vr_shell/vr_shell_renderer.cc b/chrome/browser/android/vr_shell/vr_shell_renderer.cc |
| index 1390d68971842b49720efd4e499a5785ca175cb0..cf2b938ddad4e5cb14b9423c7561f6c42d20da54 100644 |
| --- a/chrome/browser/android/vr_shell/vr_shell_renderer.cc |
| +++ b/chrome/browser/android/vr_shell/vr_shell_renderer.cc |
| @@ -225,10 +225,9 @@ const char* GetShaderSource(vr_shell::ShaderID shader) { |
| } |
| /* clang-format on */); |
| case vr_shell::ShaderID::GRADIENT_QUAD_FRAGMENT_SHADER: |
| - case vr_shell::ShaderID::GRADIENT_GRID_FRAGMENT_SHADER: |
| - return OEIE_SHADER( |
| + return SHADER( |
| /* clang-format off */ |
| - precision highp float; |
| + precision lowp float; |
| varying vec2 v_GridPosition; |
| uniform vec4 u_CenterColor; |
| uniform vec4 u_EdgeColor; |
| @@ -243,6 +242,40 @@ const char* GetShaderSource(vr_shell::ShaderID shader) { |
| color.w * u_Opacity); |
| } |
| /* clang-format on */); |
| + case vr_shell::ShaderID::GRADIENT_GRID_FRAGMENT_SHADER: |
| + return SHADER( |
| + /* clang-format off */ |
| + precision lowp float; |
| + varying vec2 v_GridPosition; |
| + uniform vec4 u_CenterColor; |
| + uniform vec4 u_EdgeColor; |
| + uniform vec4 u_GridColor; |
| + uniform mediump float u_Opacity; |
| + uniform int u_LinesCount; |
| + |
| + void main() { |
| + float edgeColorWeight = clamp(length(v_GridPosition), 0.0, 1.0); |
| + float centerColorWeight = 1.0 - edgeColorWeight; |
| + vec4 bg_color = u_CenterColor * centerColorWeight + |
| + u_EdgeColor * edgeColorWeight; |
| + bg_color = vec4(bg_color.xyz * bg_color.w, bg_color.w); |
| + float linesCountF = float(u_LinesCount) / 2.0; |
| + float pos_x = abs(v_GridPosition.x) * linesCountF; |
| + float pos_y = abs(v_GridPosition.y) * linesCountF; |
| + float diff_x = abs(pos_x - floor(pos_x + 0.5)); |
| + float diff_y = abs(pos_y - floor(pos_y + 0.5)); |
| + float diff = diff_x < diff_y ? diff_x : diff_y; |
|
mthiesse
2017/05/31 14:41:01
nit: use min?
acondor_
2017/05/31 15:38:30
Done.
|
| + if (diff < 0.01) { |
| + float opacity = 1.0 - diff / 0.01; |
| + opacity = opacity * opacity * centerColorWeight * u_GridColor.w; |
| + vec3 grid_color = u_GridColor.xyz * opacity; |
| + gl_FragColor = vec4(grid_color.xyz + bg_color.xyz * (1.0 - opacity), |
|
mthiesse
2017/05/31 14:41:01
nit: line length
acondor_
2017/05/31 15:38:30
Done.
|
| + opacity + bg_color.w * (1.0 - opacity)); |
| + } else { |
| + gl_FragColor = bg_color; |
| + } |
| + } |
| + /* clang-format on */); |
| case vr_shell::ShaderID::CONTROLLER_FRAGMENT_SHADER: |
| return SHADER( |
| /* clang-format off */ |
| @@ -719,89 +752,44 @@ void GradientQuadRenderer::Draw(const vr::Mat4f& view_proj_matrix, |
| GradientQuadRenderer::~GradientQuadRenderer() = default; |
| GradientGridRenderer::GradientGridRenderer() |
| - : BaseRenderer(GRADIENT_QUAD_VERTEX_SHADER, GRADIENT_QUAD_FRAGMENT_SHADER) { |
| + : BaseQuadRenderer(GRADIENT_QUAD_VERTEX_SHADER, |
| + GRADIENT_GRID_FRAGMENT_SHADER) { |
| model_view_proj_matrix_handle_ = |
| glGetUniformLocation(program_handle_, "u_ModelViewProjMatrix"); |
| scene_radius_handle_ = glGetUniformLocation(program_handle_, "u_SceneRadius"); |
| center_color_handle_ = glGetUniformLocation(program_handle_, "u_CenterColor"); |
| edge_color_handle_ = glGetUniformLocation(program_handle_, "u_EdgeColor"); |
| + grid_color_handle_ = glGetUniformLocation(program_handle_, "u_GridColor"); |
| opacity_handle_ = glGetUniformLocation(program_handle_, "u_Opacity"); |
| + lines_count_handle_ = glGetUniformLocation(program_handle_, "u_LinesCount"); |
| } |
| void GradientGridRenderer::Draw(const vr::Mat4f& view_proj_matrix, |
| SkColor edge_color, |
| SkColor center_color, |
| + SkColor grid_color, |
| int gridline_count, |
| float opacity) { |
| - // In case the tile number changed we have to regenerate the grid lines. |
| - if (grid_lines_.size() != static_cast<size_t>(2 * (gridline_count + 1))) { |
| - MakeGridLines(gridline_count); |
| - } |
| - |
| - glUseProgram(program_handle_); |
| - |
| - // Pass in model view project matrix. |
| - glUniformMatrix4fv(model_view_proj_matrix_handle_, 1, false, |
| - MatrixToGLArray(view_proj_matrix).data()); |
| + PrepareToDraw(model_view_proj_matrix_handle_, view_proj_matrix); |
| // Tell shader the grid size so that it can calculate the fading. |
| glUniform1f(scene_radius_handle_, kHalfSize); |
| + glUniform1i(lines_count_handle_, gridline_count); |
| // Set the edge color to the fog color so that it seems to fade out. |
| SetColorUniform(edge_color_handle_, edge_color); |
| SetColorUniform(center_color_handle_, center_color); |
| + SetColorUniform(grid_color_handle_, grid_color); |
| glUniform1f(opacity_handle_, opacity); |
| - // Draw the grid. |
| - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| - |
| - glVertexAttribPointer(position_handle_, kPositionDataSize, GL_FLOAT, false, 0, |
| - VOID_OFFSET(0)); |
| - glEnableVertexAttribArray(position_handle_); |
| - glEnable(GL_BLEND); |
| - glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| - int verticesNumber = 4 * (gridline_count + 1); |
| - glDrawArrays(GL_LINES, 0, verticesNumber); |
| + glDrawArrays(GL_TRIANGLES, 0, kVerticesNumber); |
| glDisableVertexAttribArray(position_handle_); |
| + glDisableVertexAttribArray(tex_coord_handle_); |
| } |
| GradientGridRenderer::~GradientGridRenderer() = default; |
| -void GradientGridRenderer::MakeGridLines(int gridline_count) { |
| - int linesNumber = 2 * (gridline_count + 1); |
| - grid_lines_.resize(linesNumber); |
| - |
| - for (int i = 0; i < linesNumber - 1; i += 2) { |
| - float position = -kHalfSize + (i / 2) * kHalfSize * 2.0f / gridline_count; |
| - |
| - // Line parallel to the z axis. |
| - Line3d& zLine = grid_lines_[i]; |
| - // Line parallel to the x axis. |
| - Line3d& xLine = grid_lines_[i + 1]; |
| - |
| - zLine.start.x = position; |
| - zLine.start.y = kHalfSize; |
| - zLine.start.z = 0.0f; |
| - zLine.end.x = position; |
| - zLine.end.y = -kHalfSize; |
| - zLine.end.z = 0.0f; |
| - xLine.start.x = -kHalfSize; |
| - xLine.start.y = -position; |
| - xLine.start.z = 0.0f; |
| - xLine.end.x = kHalfSize; |
| - xLine.end.y = -position; |
| - xLine.end.z = 0.0f; |
| - } |
| - |
| - size_t vertex_buffer_size = sizeof(Line3d) * linesNumber; |
| - |
| - glGenBuffersARB(1, &vertex_buffer_); |
| - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| - glBufferData(GL_ARRAY_BUFFER, vertex_buffer_size, grid_lines_.data(), |
| - GL_STATIC_DRAW); |
| -} |
| - |
| VrShellRenderer::VrShellRenderer() |
| : external_textured_quad_renderer_( |
| base::MakeUnique<ExternalTexturedQuadRenderer>()), |