Index: cc/trees/layer_tree_host_impl_unittest.cc |
diff --git a/cc/trees/layer_tree_host_impl_unittest.cc b/cc/trees/layer_tree_host_impl_unittest.cc |
index d90ce9970179b993d62b17c5faa0e0b5957a246d..1d116fe8cb178249611b23bec0909fb91d644304 100644 |
--- a/cc/trees/layer_tree_host_impl_unittest.cc |
+++ b/cc/trees/layer_tree_host_impl_unittest.cc |
@@ -10826,12 +10826,14 @@ TEST_F(LayerTreeHostImplTest, SecondScrollAnimatedBeginNotIgnored) { |
const gfx::Size viewport_size(50, 100); |
CreateBasicVirtualViewportLayers(viewport_size, content_size); |
- EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, |
- host_impl_->ScrollAnimatedBegin(gfx::Point()).thread); |
+ EXPECT_EQ( |
+ InputHandler::SCROLL_ON_IMPL_THREAD, |
+ host_impl_->ScrollAnimatedBegin(BeginState(gfx::Point()).get()).thread); |
// The second ScrollAnimatedBegin should not get ignored. |
- EXPECT_EQ(InputHandler::SCROLL_ON_IMPL_THREAD, |
- host_impl_->ScrollAnimatedBegin(gfx::Point()).thread); |
+ EXPECT_EQ( |
+ InputHandler::SCROLL_ON_IMPL_THREAD, |
+ host_impl_->ScrollAnimatedBegin(BeginState(gfx::Point()).get()).thread); |
} |
// Verfify that a smooth scroll animation doesn't jump when UpdateTarget gets |