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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" | 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "chrome/browser/android/vr_shell/ui_interface.h" | 9 #include "chrome/browser/android/vr_shell/ui_interface.h" |
| 10 #include "chrome/browser/android/vr_shell/ui_scene.h" | 10 #include "chrome/browser/android/vr_shell/ui_scene.h" |
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| 145 task_runner()->PostTask( | 145 task_runner()->PostTask( |
| 146 FROM_HERE, base::Bind(&UiSceneManager::SetIncognito, weak_scene_manager_, | 146 FROM_HERE, base::Bind(&UiSceneManager::SetIncognito, weak_scene_manager_, |
| 147 incognito)); | 147 incognito)); |
| 148 } | 148 } |
| 149 | 149 |
| 150 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back, | 150 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back, |
| 151 bool can_go_forward) { | 151 bool can_go_forward) { |
| 152 WaitUntilThreadStarted(); | 152 WaitUntilThreadStarted(); |
| 153 task_runner()->PostTask( | 153 task_runner()->PostTask( |
| 154 FROM_HERE, base::Bind(&UiSceneManager::SetHistoryButtonsEnabled, | 154 FROM_HERE, base::Bind(&UiSceneManager::SetHistoryButtonsEnabled, |
| 155 weak_scene_manager_, can_go_forward, can_go_back)); | 155 weak_scene_manager_, can_go_back, can_go_forward)); |
| 156 } | 156 } |
| 157 | 157 |
| 158 void VrGLThread::SetLoadProgress(float progress) { | 158 void VrGLThread::SetLoadProgress(float progress) { |
| 159 WaitUntilThreadStarted(); | 159 WaitUntilThreadStarted(); |
| 160 task_runner()->PostTask(FROM_HERE, | 160 task_runner()->PostTask(FROM_HERE, |
| 161 base::Bind(&UiSceneManager::SetLoadProgress, | 161 base::Bind(&UiSceneManager::SetLoadProgress, |
| 162 weak_scene_manager_, progress)); | 162 weak_scene_manager_, progress)); |
| 163 } | 163 } |
| 164 | 164 |
| 165 void VrGLThread::SetLoading(bool loading) { | 165 void VrGLThread::SetLoading(bool loading) { |
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| 218 weak_scene_manager_)); | 218 weak_scene_manager_)); |
| 219 } | 219 } |
| 220 | 220 |
| 221 void VrGLThread::CleanUp() { | 221 void VrGLThread::CleanUp() { |
| 222 scene_manager_.reset(); | 222 scene_manager_.reset(); |
| 223 vr_shell_gl_.reset(); | 223 vr_shell_gl_.reset(); |
| 224 scene_.reset(); | 224 scene_.reset(); |
| 225 } | 225 } |
| 226 | 226 |
| 227 } // namespace vr_shell | 227 } // namespace vr_shell |
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