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Side by Side Diff: third_party/WebKit/Source/core/editing/LayoutSelection.cpp

Issue 2906273002: Make LayoutSelection::SetSelection() local (Closed)
Patch Set: nit Created 3 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
4 * reserved. 4 * reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
(...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after
155 SelectedMap() = default; 155 SelectedMap() = default;
156 SelectedMap(SelectedMap&& other) { 156 SelectedMap(SelectedMap&& other) {
157 object_map = std::move(other.object_map); 157 object_map = std::move(other.object_map);
158 block_map = std::move(other.block_map); 158 block_map = std::move(other.block_map);
159 } 159 }
160 160
161 private: 161 private:
162 DISALLOW_COPY_AND_ASSIGN(SelectedMap); 162 DISALLOW_COPY_AND_ASSIGN(SelectedMap);
163 }; 163 };
164 164
165 static SelectedMap CollectSelectedMap( 165 enum class CollectSelectedMapOption {
166 const SelectionPaintRange& range, 166 kCollectBlock,
167 LayoutSelection::SelectionPaintInvalidationMode 167 kNotCollectBlock,
168 block_paint_invalidation_mode) { 168 };
169
170 static SelectedMap CollectSelectedMap(const SelectionPaintRange& range,
yosin_UTC9 2017/05/30 04:51:23 Discuss offline. We'll split this function to remo
171 CollectSelectedMapOption option) {
169 if (range.IsNull()) 172 if (range.IsNull())
170 return SelectedMap(); 173 return SelectedMap();
171 174
172 SelectedMap selected_map; 175 SelectedMap selected_map;
173 176
174 LayoutObject* const stop = 177 LayoutObject* const stop =
175 LayoutObjectAfterPosition(range.EndLayoutObject(), range.EndOffset()); 178 LayoutObjectAfterPosition(range.EndLayoutObject(), range.EndOffset());
176 for (LayoutObject* runner = range.StartLayoutObject(); 179 for (LayoutObject* runner = range.StartLayoutObject();
177 runner && (runner != stop); runner = runner->NextInPreOrder()) { 180 runner && (runner != stop); runner = runner->NextInPreOrder()) {
178 if (!runner->CanBeSelectionLeaf() && runner != range.StartLayoutObject() && 181 if (!runner->CanBeSelectionLeaf() && runner != range.StartLayoutObject() &&
179 runner != range.EndLayoutObject()) 182 runner != range.EndLayoutObject())
180 continue; 183 continue;
181 if (runner->GetSelectionState() == SelectionNone) 184 if (runner->GetSelectionState() == SelectionNone)
182 continue; 185 continue;
183 186
184 // Blocks are responsible for painting line gaps and margin gaps. They 187 // Blocks are responsible for painting line gaps and margin gaps. They
185 // must be examined as well. 188 // must be examined as well.
186 selected_map.object_map.Set(runner, runner->GetSelectionState()); 189 selected_map.object_map.Set(runner, runner->GetSelectionState());
187 if (block_paint_invalidation_mode == 190 if (option == CollectSelectedMapOption::kCollectBlock) {
188 LayoutSelection::kPaintInvalidationNewXOROld) {
189 LayoutBlock* containing_block = runner->ContainingBlock(); 191 LayoutBlock* containing_block = runner->ContainingBlock();
190 while (containing_block && !containing_block->IsLayoutView()) { 192 while (containing_block && !containing_block->IsLayoutView()) {
191 SelectedBlockMap::AddResult result = selected_map.block_map.insert( 193 SelectedBlockMap::AddResult result = selected_map.block_map.insert(
192 containing_block, containing_block->GetSelectionState()); 194 containing_block, containing_block->GetSelectionState());
193 if (!result.is_new_entry) 195 if (!result.is_new_entry)
194 break; 196 break;
195 containing_block = containing_block->ContainingBlock(); 197 containing_block = containing_block->ContainingBlock();
196 } 198 }
197 } 199 }
198 } 200 }
(...skipping 15 matching lines...) Expand all
214 LayoutObject* const stop = 216 LayoutObject* const stop =
215 LayoutObjectAfterPosition(range.EndLayoutObject(), range.EndOffset()); 217 LayoutObjectAfterPosition(range.EndLayoutObject(), range.EndOffset());
216 for (LayoutObject* runner = range.StartLayoutObject(); 218 for (LayoutObject* runner = range.StartLayoutObject();
217 runner && runner != stop; runner = runner->NextInPreOrder()) { 219 runner && runner != stop; runner = runner->NextInPreOrder()) {
218 if (runner != range.StartLayoutObject() && 220 if (runner != range.StartLayoutObject() &&
219 runner != range.EndLayoutObject() && runner->CanBeSelectionLeaf()) 221 runner != range.EndLayoutObject() && runner->CanBeSelectionLeaf())
220 runner->SetSelectionStateIfNeeded(SelectionInside); 222 runner->SetSelectionStateIfNeeded(SelectionInside);
221 } 223 }
222 } 224 }
223 225
224 void LayoutSelection::SetSelection( 226 // Set SetSelectionState and ShouldInvalidateSelection frag of LayoutObjects
yosin_UTC9 2017/05/30 04:51:23 nit: s/frag/flag/
225 const SelectionPaintRange& new_range, 227 // comparing them in |new_range| and |old_range|.
226 SelectionPaintInvalidationMode block_paint_invalidation_mode) { 228 static void UpdateLayoutObjectState(const SelectionPaintRange& new_range,
yosin_UTC9 2017/05/30 04:51:23 Good (^_^)b
227 DCHECK(!new_range.IsNull()); 229 const SelectionPaintRange& old_range) {
228
229 // Just return if the selection hasn't changed.
230 if (paint_range_ == new_range)
231 return;
232
233 DCHECK(frame_selection_->GetDocument().GetLayoutView()->GetFrameView());
234 DCHECK(!frame_selection_->GetDocument().NeedsLayoutTreeUpdate());
235
236 SelectedMap old_selected_map = 230 SelectedMap old_selected_map =
237 CollectSelectedMap(paint_range_, block_paint_invalidation_mode); 231 CollectSelectedMap(old_range, CollectSelectedMapOption::kCollectBlock);
238 232
239 // Now clear the selection. 233 // Now clear the selection.
240 for (auto layout_object : old_selected_map.object_map.Keys()) 234 for (auto layout_object : old_selected_map.object_map.Keys())
241 layout_object->SetSelectionStateIfNeeded(SelectionNone); 235 layout_object->SetSelectionStateIfNeeded(SelectionNone);
242 236
243 SetSelectionState(new_range); 237 SetSelectionState(new_range);
244 238
245 // Now that the selection state has been updated for the new objects, walk 239 // Now that the selection state has been updated for the new objects, walk
246 // them again and put them in the new objects list. 240 // them again and put them in the new objects list.
247 // TODO(editing-dev): |new_selected_map| doesn't really need to store the 241 // TODO(editing-dev): |new_selected_map| doesn't really need to store the
248 // SelectionState, it's just more convenient to have it use the same data 242 // SelectionState, it's just more convenient to have it use the same data
249 // structure as |old_selected_map|. 243 // structure as |old_selected_map|.
250 SelectedMap new_selected_map = 244 SelectedMap new_selected_map =
251 CollectSelectedMap(new_range, kPaintInvalidationNewXOROld); 245 CollectSelectedMap(new_range, CollectSelectedMapOption::kCollectBlock);
252 246
253 // Have any of the old selected objects changed compared to the new selection? 247 // Have any of the old selected objects changed compared to the new selection?
254 for (const auto& pair : old_selected_map.object_map) { 248 for (const auto& pair : old_selected_map.object_map) {
255 LayoutObject* obj = pair.key; 249 LayoutObject* obj = pair.key;
256 SelectionState new_selection_state = obj->GetSelectionState(); 250 SelectionState new_selection_state = obj->GetSelectionState();
257 SelectionState old_selection_state = pair.value; 251 SelectionState old_selection_state = pair.value;
258 if (new_selection_state != old_selection_state || 252 if (new_selection_state != old_selection_state ||
259 (new_range.StartLayoutObject() == obj && 253 (new_range.StartLayoutObject() == obj &&
260 new_range.StartOffset() != paint_range_.StartOffset()) || 254 new_range.StartOffset() != old_range.StartOffset()) ||
261 (new_range.EndLayoutObject() == obj && 255 (new_range.EndLayoutObject() == obj &&
262 new_range.EndOffset() != paint_range_.EndOffset())) { 256 new_range.EndOffset() != old_range.EndOffset())) {
263 obj->SetShouldInvalidateSelection(); 257 obj->SetShouldInvalidateSelection();
264 new_selected_map.object_map.erase(obj); 258 new_selected_map.object_map.erase(obj);
265 } 259 }
266 } 260 }
267 261
268 // Any new objects that remain were not found in the old objects dict, and so 262 // Any new objects that remain were not found in the old objects dict, and so
269 // they need to be updated. 263 // they need to be updated.
270 for (auto layout_object : new_selected_map.object_map.Keys()) 264 for (auto layout_object : new_selected_map.object_map.Keys())
271 layout_object->SetShouldInvalidateSelection(); 265 layout_object->SetShouldInvalidateSelection();
272 266
273 // Have any of the old blocks changed? 267 // Have any of the old blocks changed?
274 for (const auto& pair : old_selected_map.block_map) { 268 for (const auto& pair : old_selected_map.block_map) {
275 LayoutBlock* block = pair.key; 269 LayoutBlock* block = pair.key;
276 SelectionState new_selection_state = block->GetSelectionState(); 270 SelectionState new_selection_state = block->GetSelectionState();
277 SelectionState old_selection_state = pair.value; 271 SelectionState old_selection_state = pair.value;
278 if (new_selection_state != old_selection_state) { 272 if (new_selection_state != old_selection_state) {
279 block->SetShouldInvalidateSelection(); 273 block->SetShouldInvalidateSelection();
280 new_selected_map.block_map.erase(block); 274 new_selected_map.block_map.erase(block);
281 } 275 }
282 } 276 }
283 277
284 // Any new blocks that remain were not found in the old blocks dict, and so 278 // Any new blocks that remain were not found in the old blocks dict, and so
285 // they need to be updated. 279 // they need to be updated.
286 for (auto layout_object : new_selected_map.block_map.Keys()) 280 for (auto layout_object : new_selected_map.block_map.Keys())
287 layout_object->SetShouldInvalidateSelection(); 281 layout_object->SetShouldInvalidateSelection();
288
289 paint_range_ = new_range;
290 } 282 }
291 283
292 std::pair<int, int> LayoutSelection::SelectionStartEnd() { 284 std::pair<int, int> LayoutSelection::SelectionStartEnd() {
293 Commit(); 285 Commit();
294 if (paint_range_.IsNull()) 286 if (paint_range_.IsNull())
295 return std::make_pair(-1, -1); 287 return std::make_pair(-1, -1);
296 return std::make_pair(paint_range_.StartOffset(), paint_range_.EndOffset()); 288 return std::make_pair(paint_range_.StartOffset(), paint_range_.EndOffset());
297 } 289 }
298 290
299 void LayoutSelection::ClearSelection() { 291 void LayoutSelection::ClearSelection() {
300 // For querying Layer::compositingState() 292 // For querying Layer::compositingState()
301 // This is correct, since destroying layout objects needs to cause eager paint 293 // This is correct, since destroying layout objects needs to cause eager paint
302 // invalidations. 294 // invalidations.
303 DisableCompositingQueryAsserts disabler; 295 DisableCompositingQueryAsserts disabler;
304 296
305 // Just return if the selection is already empty. 297 // Just return if the selection is already empty.
306 if (paint_range_.IsNull()) 298 if (paint_range_.IsNull())
307 return; 299 return;
308 300
309 const SelectedMap& old_selected_map = 301 const SelectedMap& old_selected_map = CollectSelectedMap(
310 CollectSelectedMap(paint_range_, kPaintInvalidationNewMinusOld); 302 paint_range_, CollectSelectedMapOption::kNotCollectBlock);
311 // Clear SelectionState and invalidation. 303 // Clear SelectionState and invalidation.
312 for (auto layout_object : old_selected_map.object_map.Keys()) { 304 for (auto layout_object : old_selected_map.object_map.Keys()) {
313 const SelectionState old_state = layout_object->GetSelectionState(); 305 const SelectionState old_state = layout_object->GetSelectionState();
314 layout_object->SetSelectionStateIfNeeded(SelectionNone); 306 layout_object->SetSelectionStateIfNeeded(SelectionNone);
315 if (layout_object->GetSelectionState() == old_state) 307 if (layout_object->GetSelectionState() == old_state)
316 continue; 308 continue;
317 layout_object->SetShouldInvalidateSelection(); 309 layout_object->SetShouldInvalidateSelection();
318 } 310 }
319 311
320 // Reset selection. 312 // Reset selection.
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
362 if (start_pos.IsNull() || end_pos.IsNull() || 354 if (start_pos.IsNull() || end_pos.IsNull() ||
363 selection.VisibleStart().DeepEquivalent() == 355 selection.VisibleStart().DeepEquivalent() ==
364 selection.VisibleEnd().DeepEquivalent()) 356 selection.VisibleEnd().DeepEquivalent())
365 return; 357 return;
366 DCHECK_LE(start_pos, end_pos); 358 DCHECK_LE(start_pos, end_pos);
367 LayoutObject* start_layout_object = start_pos.AnchorNode()->GetLayoutObject(); 359 LayoutObject* start_layout_object = start_pos.AnchorNode()->GetLayoutObject();
368 LayoutObject* end_layout_object = end_pos.AnchorNode()->GetLayoutObject(); 360 LayoutObject* end_layout_object = end_pos.AnchorNode()->GetLayoutObject();
369 if (!start_layout_object || !end_layout_object) 361 if (!start_layout_object || !end_layout_object)
370 return; 362 return;
371 DCHECK(start_layout_object->View() == end_layout_object->View()); 363 DCHECK(start_layout_object->View() == end_layout_object->View());
372 SetSelection( 364
373 SelectionPaintRange(start_layout_object, start_pos.ComputeEditingOffset(), 365 SelectionPaintRange new_range(
yosin_UTC9 2017/05/30 04:51:23 nit: s/SelectionPaintRange/const SelectionPaintRan
374 end_layout_object, end_pos.ComputeEditingOffset())); 366 start_layout_object, start_pos.ComputeEditingOffset(), end_layout_object,
367 end_pos.ComputeEditingOffset());
368 // Just return if the selection hasn't changed.
369 if (paint_range_ == new_range)
370 return;
371
372 DCHECK(frame_selection_->GetDocument().GetLayoutView()->GetFrameView());
373 DCHECK(!frame_selection_->GetDocument().NeedsLayoutTreeUpdate());
374 UpdateLayoutObjectState(new_range, paint_range_);
375 paint_range_ = new_range;
375 } 376 }
376 377
377 void LayoutSelection::OnDocumentShutdown() { 378 void LayoutSelection::OnDocumentShutdown() {
378 has_pending_selection_ = false; 379 has_pending_selection_ = false;
379 paint_range_ = SelectionPaintRange(); 380 paint_range_ = SelectionPaintRange();
380 } 381 }
381 382
382 static LayoutRect SelectionRectForLayoutObject(const LayoutObject* object) { 383 static LayoutRect SelectionRectForLayoutObject(const LayoutObject* object) {
383 if (!object->IsRooted()) 384 if (!object->IsRooted())
384 return LayoutRect(); 385 return LayoutRect();
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
443 444
444 o->SetShouldInvalidateSelection(); 445 o->SetShouldInvalidateSelection();
445 } 446 }
446 } 447 }
447 448
448 DEFINE_TRACE(LayoutSelection) { 449 DEFINE_TRACE(LayoutSelection) {
449 visitor->Trace(frame_selection_); 450 visitor->Trace(frame_selection_);
450 } 451 }
451 452
452 } // namespace blink 453 } // namespace blink
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