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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_WINDOW_H_ | 5 #ifndef ASH_WM_WINDOW_H_ |
| 6 #define ASH_WM_WINDOW_H_ | 6 #define ASH_WM_WINDOW_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 261 void Deactivate(); | 261 void Deactivate(); |
| 262 | 262 |
| 263 void SetFullscreen(bool fullscreen); | 263 void SetFullscreen(bool fullscreen); |
| 264 | 264 |
| 265 void Maximize(); | 265 void Maximize(); |
| 266 void Minimize(); | 266 void Minimize(); |
| 267 void Unminimize(); | 267 void Unminimize(); |
| 268 | 268 |
| 269 std::vector<WmWindow*> GetChildren(); | 269 std::vector<WmWindow*> GetChildren(); |
| 270 | 270 |
| 271 // Shows/hides the resize shadow. |component| is the component to show the | |
| 272 // shadow for (one of the constants in ui/base/hit_test.h). | |
| 273 void ShowResizeShadow(int component); | |
| 274 void HideResizeShadow(); | |
| 275 | |
| 276 // Installs a resize handler on the window that makes it easier to resize | 271 // Installs a resize handler on the window that makes it easier to resize |
| 277 // the window. See ResizeHandleWindowTargeter for the specifics. | 272 // the window. See ResizeHandleWindowTargeter for the specifics. |
| 278 void InstallResizeHandleWindowTargeter( | 273 void InstallResizeHandleWindowTargeter( |
| 279 ImmersiveFullscreenController* immersive_fullscreen_controller); | 274 ImmersiveFullscreenController* immersive_fullscreen_controller); |
| 280 | 275 |
| 281 // See description in SetBoundsInScreen(). | 276 // See description in SetBoundsInScreen(). |
| 282 void SetBoundsInScreenBehaviorForChildren(BoundsInScreenBehavior behavior); | 277 void SetBoundsInScreenBehaviorForChildren(BoundsInScreenBehavior behavior); |
| 283 | 278 |
| 284 // See description of SnapToPixelBoundaryIfNecessary(). | 279 // See description of SnapToPixelBoundaryIfNecessary(). |
| 285 void SetSnapsChildrenToPhysicalPixelBoundary(); | 280 void SetSnapsChildrenToPhysicalPixelBoundary(); |
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| 316 | 311 |
| 317 aura::Window* window_; | 312 aura::Window* window_; |
| 318 | 313 |
| 319 bool added_transient_observer_ = false; | 314 bool added_transient_observer_ = false; |
| 320 base::ObserverList<WmTransientWindowObserver> transient_observers_; | 315 base::ObserverList<WmTransientWindowObserver> transient_observers_; |
| 321 | 316 |
| 322 // If true child windows should get a slightly larger hit region to make | 317 // If true child windows should get a slightly larger hit region to make |
| 323 // resizing easier. | 318 // resizing easier. |
| 324 bool children_use_extended_hit_region_ = false; | 319 bool children_use_extended_hit_region_ = false; |
| 325 | 320 |
| 326 // Default value for |use_empty_minimum_size_for_testing_|. | |
| 327 static bool default_use_empty_minimum_size_for_testing_; | |
| 328 | |
| 329 // If true the minimum size is 0x0, default is minimum size comes from widget. | |
| 330 bool use_empty_minimum_size_for_testing_; | |
| 331 | |
| 332 DISALLOW_COPY_AND_ASSIGN(WmWindow); | 321 DISALLOW_COPY_AND_ASSIGN(WmWindow); |
| 333 }; | 322 }; |
| 334 | 323 |
| 335 } // namespace ash | 324 } // namespace ash |
| 336 | 325 |
| 337 #endif // ASH_WM_WINDOW_H_ | 326 #endif // ASH_WM_WINDOW_H_ |
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