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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/button/label_button.h" | 5 #include "ui/views/controls/button/label_button.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <utility> | 9 #include <utility> |
10 | 10 |
11 #include "base/lazy_instance.h" | 11 #include "base/lazy_instance.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/memory/ptr_util.h" | 13 #include "base/memory/ptr_util.h" |
14 #include "build/build_config.h" | 14 #include "build/build_config.h" |
15 #include "ui/gfx/animation/throb_animation.h" | 15 #include "ui/gfx/animation/throb_animation.h" |
16 #include "ui/gfx/canvas.h" | 16 #include "ui/gfx/canvas.h" |
17 #include "ui/gfx/color_utils.h" | 17 #include "ui/gfx/color_utils.h" |
18 #include "ui/gfx/font_list.h" | 18 #include "ui/gfx/font_list.h" |
19 #include "ui/gfx/geometry/vector2d.h" | 19 #include "ui/gfx/geometry/vector2d.h" |
20 #include "ui/native_theme/native_theme.h" | 20 #include "ui/native_theme/native_theme.h" |
21 #include "ui/views/animation/flood_fill_ink_drop_ripple.h" | 21 #include "ui/views/animation/flood_fill_ink_drop_ripple.h" |
22 #include "ui/views/animation/ink_drop.h" | 22 #include "ui/views/animation/ink_drop.h" |
23 #include "ui/views/animation/ink_drop_highlight.h" | 23 #include "ui/views/animation/ink_drop_highlight.h" |
24 #include "ui/views/animation/ink_drop_impl.h" | 24 #include "ui/views/animation/ink_drop_impl.h" |
25 #include "ui/views/animation/square_ink_drop_ripple.h" | 25 #include "ui/views/animation/square_ink_drop_ripple.h" |
26 #include "ui/views/background.h" | 26 #include "ui/views/background.h" |
27 #include "ui/views/controls/button/label_button_border.h" | 27 #include "ui/views/controls/button/label_button_border.h" |
28 #include "ui/views/layout/layout_constants.h" | |
29 #include "ui/views/layout/layout_provider.h" | 28 #include "ui/views/layout/layout_provider.h" |
30 #include "ui/views/painter.h" | 29 #include "ui/views/painter.h" |
31 #include "ui/views/style/platform_style.h" | 30 #include "ui/views/style/platform_style.h" |
32 #include "ui/views/window/dialog_delegate.h" | 31 #include "ui/views/window/dialog_delegate.h" |
33 | 32 |
34 namespace views { | 33 namespace views { |
35 | 34 |
36 // static | 35 // static |
37 const int LabelButton::kHoverAnimationDurationMs = 170; | 36 const int LabelButton::kHoverAnimationDurationMs = 170; |
38 const char LabelButton::kViewClassName[] = "LabelButton"; | 37 const char LabelButton::kViewClassName[] = "LabelButton"; |
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554 void LabelButton::ResetLabelEnabledColor() { | 553 void LabelButton::ResetLabelEnabledColor() { |
555 const SkColor color = | 554 const SkColor color = |
556 explicitly_set_colors_[state()] | 555 explicitly_set_colors_[state()] |
557 ? button_state_colors_[state()] | 556 ? button_state_colors_[state()] |
558 : PlatformStyle::TextColorForButton(button_state_colors_, *this); | 557 : PlatformStyle::TextColorForButton(button_state_colors_, *this); |
559 if (state() != STATE_DISABLED && label_->enabled_color() != color) | 558 if (state() != STATE_DISABLED && label_->enabled_color() != color) |
560 label_->SetEnabledColor(color); | 559 label_->SetEnabledColor(color); |
561 } | 560 } |
562 | 561 |
563 } // namespace views | 562 } // namespace views |
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