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Unified Diff: third_party/WebKit/Source/core/events/EventSender.h

Issue 2903773002: Revert of Remove EventSender from ImageLoader (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/core/events/EventSender.h
diff --git a/third_party/WebKit/Source/core/events/EventSender.h b/third_party/WebKit/Source/core/events/EventSender.h
new file mode 100644
index 0000000000000000000000000000000000000000..74ce9fb9c37104422bbbf5ad8890ee60daa25f12
--- /dev/null
+++ b/third_party/WebKit/Source/core/events/EventSender.h
@@ -0,0 +1,120 @@
+/*
+ * Copyright (C) 2012 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef EventSender_h
+#define EventSender_h
+
+#include "platform/Timer.h"
+#include "platform/heap/Handle.h"
+#include "platform/wtf/Vector.h"
+#include "platform/wtf/text/AtomicString.h"
+
+namespace blink {
+
+template <typename T>
+class EventSender final : public GarbageCollectedFinalized<EventSender<T>> {
+ WTF_MAKE_NONCOPYABLE(EventSender);
+
+ public:
+ static EventSender* Create(const AtomicString& event_type) {
+ return new EventSender(event_type);
+ }
+
+ const AtomicString& EventType() const { return event_type_; }
+ void DispatchEventSoon(T*);
+ void CancelEvent(T*);
+ void DispatchPendingEvents();
+
+#if DCHECK_IS_ON()
+ bool HasPendingEvents(T* sender) const {
+ return dispatch_soon_list_.Find(sender) != kNotFound ||
+ dispatching_list_.Find(sender) != kNotFound;
+ }
+#endif
+
+ DEFINE_INLINE_TRACE() {
+ visitor->Trace(dispatch_soon_list_);
+ visitor->Trace(dispatching_list_);
+ }
+
+ private:
+ explicit EventSender(const AtomicString& event_type);
+
+ void TimerFired(TimerBase*) { DispatchPendingEvents(); }
+
+ AtomicString event_type_;
+ Timer<EventSender<T>> timer_;
+ HeapVector<Member<T>> dispatch_soon_list_;
+ HeapVector<Member<T>> dispatching_list_;
+};
+
+template <typename T>
+EventSender<T>::EventSender(const AtomicString& event_type)
+ : event_type_(event_type), timer_(this, &EventSender::TimerFired) {}
+
+template <typename T>
+void EventSender<T>::DispatchEventSoon(T* sender) {
+ dispatch_soon_list_.push_back(sender);
+ if (!timer_.IsActive())
+ timer_.StartOneShot(0, BLINK_FROM_HERE);
+}
+
+template <typename T>
+void EventSender<T>::CancelEvent(T* sender) {
+ // Remove instances of this sender from both lists.
+ // Use loops because we allow multiple instances to get into the lists.
+ for (auto& sender_in_list : dispatch_soon_list_) {
+ if (sender_in_list == sender)
+ sender_in_list = nullptr;
+ }
+ for (auto& sender_in_list : dispatching_list_) {
+ if (sender_in_list == sender)
+ sender_in_list = nullptr;
+ }
+}
+
+template <typename T>
+void EventSender<T>::DispatchPendingEvents() {
+ // Need to avoid re-entering this function; if new dispatches are
+ // scheduled before the parent finishes processing the list, they
+ // will set a timer and eventually be processed.
+ if (!dispatching_list_.IsEmpty())
+ return;
+
+ timer_.Stop();
+
+ dispatching_list_.swap(dispatch_soon_list_);
+ for (auto& sender_in_list : dispatching_list_) {
+ if (T* sender = sender_in_list) {
+ sender_in_list = nullptr;
+ sender->DispatchPendingEvent(this);
+ }
+ }
+ dispatching_list_.clear();
+}
+
+} // namespace blink
+
+#endif // EventSender_h
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