| Index: remoting/client/ui/trackpad_input_strategy.cc
|
| diff --git a/remoting/client/ui/trackpad_input_strategy.cc b/remoting/client/ui/trackpad_input_strategy.cc
|
| deleted file mode 100644
|
| index f2f5719eb9858db3149690378ea07dc848721d35..0000000000000000000000000000000000000000
|
| --- a/remoting/client/ui/trackpad_input_strategy.cc
|
| +++ /dev/null
|
| @@ -1,88 +0,0 @@
|
| -// Copyright 2017 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "remoting/client/ui/trackpad_input_strategy.h"
|
| -
|
| -#include "remoting/client/ui/desktop_viewport.h"
|
| -
|
| -namespace remoting {
|
| -
|
| -namespace {
|
| -
|
| -// Trackpad mode does not need tap feedback.
|
| -const float kTapFeedbackRadius = 0.f;
|
| -
|
| -const float kDragFeedbackRadius = 8.f;
|
| -
|
| -} // namespace
|
| -
|
| -TrackpadInputStrategy::TrackpadInputStrategy(const DesktopViewport& viewport)
|
| - : cursor_position_(viewport.GetViewportCenter()) {}
|
| -
|
| -TrackpadInputStrategy::~TrackpadInputStrategy() {}
|
| -
|
| -void TrackpadInputStrategy::HandleZoom(const ViewMatrix::Point& pivot,
|
| - float scale,
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| - DesktopViewport* viewport) {
|
| - // The cursor position is the pivot point.
|
| - ViewMatrix::Point cursor_pivot =
|
| - viewport->GetTransformation().MapPoint(cursor_position_);
|
| - viewport->ScaleDesktop(cursor_pivot.x, cursor_pivot.y, scale);
|
| -
|
| - // Keep the cursor on focus.
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| - viewport->SetViewportCenter(cursor_position_.x, cursor_position_.y);
|
| -}
|
| -
|
| -bool TrackpadInputStrategy::HandlePan(const ViewMatrix::Vector2D& translation,
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| - Gesture simultaneous_gesture,
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| - DesktopViewport* viewport) {
|
| - if (simultaneous_gesture == ZOOM) {
|
| - // Don't move the cursor if the user is scaling the viewport.
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| - return false;
|
| - }
|
| - ViewMatrix::Vector2D translation_on_desktop =
|
| - viewport->GetTransformation().Invert().MapVector(translation);
|
| -
|
| - cursor_position_.x += translation_on_desktop.x;
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| - cursor_position_.y += translation_on_desktop.y;
|
| -
|
| - cursor_position_ = viewport->ConstrainPointToDesktop(cursor_position_);
|
| -
|
| - // Keep the cursor on focus.
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| - viewport->SetViewportCenter(cursor_position_.x, cursor_position_.y);
|
| - return true;
|
| -}
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| -
|
| -void TrackpadInputStrategy::TrackTouchInput(
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| - const ViewMatrix::Point& touch_point,
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| - const DesktopViewport& viewport) {
|
| - // Do nothing. The cursor position is independent of the touch position.
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| -}
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| -
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| -ViewMatrix::Point TrackpadInputStrategy::GetCursorPosition() const {
|
| - return cursor_position_;
|
| -}
|
| -
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| -ViewMatrix::Vector2D TrackpadInputStrategy::MapScreenVectorToDesktop(
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| - const ViewMatrix::Vector2D& delta,
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| - const DesktopViewport& viewport) const {
|
| - // No conversion is needed for trackpad mode.
|
| - return delta;
|
| -}
|
| -
|
| -float TrackpadInputStrategy::GetFeedbackRadius(InputFeedbackType type) const {
|
| - switch (type) {
|
| - case InputFeedbackType::TAP_FEEDBACK:
|
| - return kTapFeedbackRadius;
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| - case InputFeedbackType::DRAG_FEEDBACK:
|
| - return kDragFeedbackRadius;
|
| - }
|
| - NOTREACHED();
|
| - return 0.f;
|
| -}
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| -
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| -bool TrackpadInputStrategy::IsCursorVisible() const {
|
| - return true;
|
| -}
|
| -} // namespace remoting
|
|
|