Index: remoting/client/ui/trackpad_input_strategy.cc |
diff --git a/remoting/client/ui/trackpad_input_strategy.cc b/remoting/client/ui/trackpad_input_strategy.cc |
deleted file mode 100644 |
index f136e57f63747e421764c88b1d2a79ecff0b1b11..0000000000000000000000000000000000000000 |
--- a/remoting/client/ui/trackpad_input_strategy.cc |
+++ /dev/null |
@@ -1,90 +0,0 @@ |
-// Copyright 2017 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "remoting/client/ui/trackpad_input_strategy.h" |
- |
-#include "remoting/client/ui/desktop_viewport.h" |
- |
-namespace remoting { |
- |
-namespace { |
- |
-// Trackpad mode does not need tap feedback. |
-const float kTapFeedbackRadius = 0.f; |
- |
-const float kDragFeedbackRadius = 8.f; |
- |
-} // namespace |
- |
-TrackpadInputStrategy::TrackpadInputStrategy(const DesktopViewport& viewport) |
- : cursor_position_(viewport.GetViewportCenter()) {} |
- |
-TrackpadInputStrategy::~TrackpadInputStrategy() {} |
- |
-void TrackpadInputStrategy::HandleZoom(const ViewMatrix::Point& pivot, |
- float scale, |
- DesktopViewport* viewport) { |
- // The cursor position is the pivot point. |
- ViewMatrix::Point cursor_pivot = |
- viewport->GetTransformation().MapPoint(cursor_position_); |
- viewport->ScaleDesktop(cursor_pivot.x, cursor_pivot.y, scale); |
- |
- // Keep the cursor on focus. |
- viewport->SetViewportCenter(cursor_position_.x, cursor_position_.y); |
-} |
- |
-bool TrackpadInputStrategy::HandlePan(const ViewMatrix::Vector2D& translation, |
- Gesture simultaneous_gesture, |
- DesktopViewport* viewport) { |
- if (simultaneous_gesture == ZOOM) { |
- // Don't move the cursor if the user is scaling the viewport. |
- return false; |
- } |
- ViewMatrix::Vector2D translation_on_desktop = |
- viewport->GetTransformation().Invert().MapVector(translation); |
- |
- cursor_position_.x += translation_on_desktop.x; |
- cursor_position_.y += translation_on_desktop.y; |
- |
- cursor_position_ = viewport->ConstrainPointToDesktop(cursor_position_); |
- |
- // Keep the cursor on focus. |
- viewport->SetViewportCenter(cursor_position_.x, cursor_position_.y); |
- return true; |
-} |
- |
-bool TrackpadInputStrategy::TrackTouchInput( |
- const ViewMatrix::Point& touch_point, |
- const DesktopViewport& viewport) { |
- // Do nothing. The cursor position is independent of the touch position. |
- // |touch_point| is always valid. |
- return true; |
-} |
- |
-ViewMatrix::Point TrackpadInputStrategy::GetCursorPosition() const { |
- return cursor_position_; |
-} |
- |
-ViewMatrix::Vector2D TrackpadInputStrategy::MapScreenVectorToDesktop( |
- const ViewMatrix::Vector2D& delta, |
- const DesktopViewport& viewport) const { |
- // No conversion is needed for trackpad mode. |
- return delta; |
-} |
- |
-float TrackpadInputStrategy::GetFeedbackRadius(InputFeedbackType type) const { |
- switch (type) { |
- case InputFeedbackType::TAP_FEEDBACK: |
- return kTapFeedbackRadius; |
- case InputFeedbackType::DRAG_FEEDBACK: |
- return kDragFeedbackRadius; |
- } |
- NOTREACHED(); |
- return 0.f; |
-} |
- |
-bool TrackpadInputStrategy::IsCursorVisible() const { |
- return true; |
-} |
-} // namespace remoting |