Index: remoting/client/ui/input_strategy.h |
diff --git a/remoting/client/ui/input_strategy.h b/remoting/client/ui/input_strategy.h |
deleted file mode 100644 |
index 293ed0a626767cf27ec6204cb536cf3c1c06e3f2..0000000000000000000000000000000000000000 |
--- a/remoting/client/ui/input_strategy.h |
+++ /dev/null |
@@ -1,79 +0,0 @@ |
-// Copyright 2017 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ |
-#define REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ |
- |
-#include "remoting/client/ui/view_matrix.h" |
- |
-namespace remoting { |
- |
-class DesktopViewport; |
- |
-// This is an interface used by GestureInterpreter to customize the way gestures |
-// are handled. |
-class InputStrategy { |
- public: |
- enum InputFeedbackType { |
- TAP_FEEDBACK, |
- DRAG_FEEDBACK, |
- }; |
- |
- enum Gesture { |
- NONE, |
- ZOOM, |
- DRAG, |
- }; |
- |
- virtual ~InputStrategy() {} |
- |
- // Called when the GestureInterpreter receives a zoom gesture. The |
- // implementation is responsible for modifying the viewport and observing the |
- // change. |
- virtual void HandleZoom(const ViewMatrix::Point& pivot, |
- float scale, |
- DesktopViewport* viewport) = 0; |
- |
- // Called when the GestureInterpreter receives a pan gesture. The |
- // implementation is responsible for modifying the viewport and observing the |
- // change. |
- // simultaneous_gesture: Gesture that is simultaneously in progress. |
- // Returns true if this changes the cursor position. |
- virtual bool HandlePan(const ViewMatrix::Vector2D& translation, |
- Gesture simultaneous_gesture, |
- DesktopViewport* viewport) = 0; |
- |
- // Called when a touch input (which will end up injecting a mouse event at |
- // certain position in the host) is done at |touch_point|. |
- // The implementation should move the cursor to proper position. |
- // |
- // Returns true if |touch_point| is a valid input, false otherwise. If the |
- // input is not valid, the implementation should not change its cursor |
- // position. |
- virtual bool TrackTouchInput(const ViewMatrix::Point& touch_point, |
- const DesktopViewport& viewport) = 0; |
- |
- // Returns the current cursor position. |
- virtual ViewMatrix::Point GetCursorPosition() const = 0; |
- |
- // Maps a vector (or movement) in the surface coordinate to the vector to be |
- // used on the desktop. For example it can be used to map a scroll gesture |
- // on the screen to change in mouse wheel position. |
- virtual ViewMatrix::Vector2D MapScreenVectorToDesktop( |
- const ViewMatrix::Vector2D& delta, |
- const DesktopViewport& viewport) const = 0; |
- |
- // Returns the maximum radius of the feedback animation on the surface's |
- // coordinate for the given input type. The feedback will then be shown on the |
- // cursor positions returned by GetCursorPosition(). Return 0 if no feedback |
- // should be shown. |
- virtual float GetFeedbackRadius(InputFeedbackType type) const = 0; |
- |
- // Returns true if the input strategy maintains a visible cursor on the |
- // desktop. |
- virtual bool IsCursorVisible() const = 0; |
-}; |
- |
-} // namespace remoting |
-#endif // REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ |