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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "remoting/client/ui/renderer_proxy.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/logging.h" | |
9 #include "remoting/client/display/gl_renderer.h" | |
10 #include "remoting/client/queued_task_poster.h" | |
11 #include "remoting/client/ui/view_matrix.h" | |
12 | |
13 namespace remoting { | |
14 | |
15 RendererProxy::RendererProxy( | |
16 scoped_refptr<base::SingleThreadTaskRunner> task_runner) | |
17 : task_runner_(task_runner), | |
18 ui_task_poster_(new remoting::QueuedTaskPoster(task_runner_)), | |
19 weak_factory_(this) {} | |
20 | |
21 RendererProxy::~RendererProxy() {} | |
22 | |
23 void RendererProxy::Initialize(base::WeakPtr<GlRenderer> renderer) { | |
24 renderer_ = renderer; | |
25 } | |
26 | |
27 void RendererProxy::SetTransformation(const ViewMatrix& transformation) { | |
28 // Viewport and cursor movements need to be synchronized into the same frame. | |
29 RunTaskOnProperThread(base::Bind(&GlRenderer::OnPixelTransformationChanged, | |
30 renderer_, transformation.ToMatrixArray()), | |
31 true); | |
32 } | |
33 | |
34 void RendererProxy::SetCursorPosition(float x, float y) { | |
35 RunTaskOnProperThread(base::Bind(&GlRenderer::OnCursorMoved, renderer_, x, y), | |
36 true); | |
37 } | |
38 | |
39 void RendererProxy::SetCursorVisibility(bool visible) { | |
40 // Cursor visibility and position should be synchronized. | |
41 RunTaskOnProperThread( | |
42 base::Bind(&GlRenderer::OnCursorVisibilityChanged, renderer_, visible), | |
43 true); | |
44 } | |
45 | |
46 void RendererProxy::StartInputFeedback(float x, float y, float diameter) { | |
47 RunTaskOnProperThread( | |
48 base::Bind(&GlRenderer::OnCursorInputFeedback, renderer_, x, y, diameter), | |
49 false); | |
50 } | |
51 | |
52 base::WeakPtr<RendererProxy> RendererProxy::GetWeakPtr() { | |
53 return weak_factory_.GetWeakPtr(); | |
54 } | |
55 | |
56 void RendererProxy::RunTaskOnProperThread(const base::Closure& task, | |
57 bool needs_synchronization) { | |
58 if (task_runner_->BelongsToCurrentThread()) { | |
59 task.Run(); | |
60 return; | |
61 } | |
62 | |
63 if (needs_synchronization) { | |
64 ui_task_poster_->AddTask(task); | |
65 return; | |
66 } | |
67 | |
68 task_runner_->PostTask(FROM_HERE, task); | |
69 } | |
70 | |
71 } // namespace remoting | |
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