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Side by Side Diff: remoting/client/ui/gesture_interpreter.cc

Issue 2903623002: Moving input related classes to the input folder. (Closed)
Patch Set: Hide gesture code from nacl. Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/client/ui/gesture_interpreter.h"
6
7 #include "base/bind.h"
8 #include "base/time/time.h"
9 #include "remoting/client/chromoting_session.h"
10 #include "remoting/client/ui/direct_input_strategy.h"
11 #include "remoting/client/ui/renderer_proxy.h"
12 #include "remoting/client/ui/trackpad_input_strategy.h"
13
14 namespace {
15
16 const float kOneFingerFlingTimeConstant = 325.f;
17 const float kScrollFlingTimeConstant = 250.f;
18
19 } // namespace
20
21 namespace remoting {
22 GestureInterpreter::GestureInterpreter(RendererProxy* renderer,
23 ChromotingSession* input_stub)
24 : renderer_(renderer),
25 input_stub_(input_stub),
26 pan_animation_(kOneFingerFlingTimeConstant,
27 base::Bind(&GestureInterpreter::PanWithoutAbortAnimations,
28 base::Unretained(this))),
29 scroll_animation_(
30 kScrollFlingTimeConstant,
31 base::Bind(&GestureInterpreter::ScrollWithoutAbortAnimations,
32 base::Unretained(this))) {
33 viewport_.RegisterOnTransformationChangedCallback(
34 base::Bind(&RendererProxy::SetTransformation,
35 base::Unretained(renderer_)),
36 true);
37 }
38
39 GestureInterpreter::~GestureInterpreter() {}
40
41 void GestureInterpreter::SetInputMode(InputMode mode) {
42 switch (mode) {
43 case DIRECT_INPUT_MODE:
44 input_strategy_.reset(new DirectInputStrategy());
45 break;
46 case TRACKPAD_INPUT_MODE:
47 input_strategy_.reset(new TrackpadInputStrategy(viewport_));
48 break;
49 default:
50 NOTREACHED();
51 }
52 input_mode_ = mode;
53 renderer_->SetCursorVisibility(input_strategy_->IsCursorVisible());
54 ViewMatrix::Point cursor_position = input_strategy_->GetCursorPosition();
55 renderer_->SetCursorPosition(cursor_position.x, cursor_position.y);
56 }
57
58 GestureInterpreter::InputMode GestureInterpreter::GetInputMode() const {
59 return input_mode_;
60 }
61
62 void GestureInterpreter::Zoom(float pivot_x,
63 float pivot_y,
64 float scale,
65 GestureState state) {
66 AbortAnimations();
67 SetGestureInProgress(InputStrategy::ZOOM, state != GESTURE_ENDED);
68 input_strategy_->HandleZoom({pivot_x, pivot_y}, scale, &viewport_);
69 }
70
71 void GestureInterpreter::Pan(float translation_x, float translation_y) {
72 AbortAnimations();
73 PanWithoutAbortAnimations(translation_x, translation_y);
74 }
75
76 void GestureInterpreter::Tap(float x, float y) {
77 AbortAnimations();
78
79 if (!input_strategy_->TrackTouchInput({x, y}, viewport_)) {
80 return;
81 }
82 ViewMatrix::Point cursor_position = input_strategy_->GetCursorPosition();
83 StartInputFeedback(cursor_position.x, cursor_position.y,
84 InputStrategy::TAP_FEEDBACK);
85 InjectMouseClick(cursor_position.x, cursor_position.y,
86 protocol::MouseEvent_MouseButton_BUTTON_LEFT);
87 }
88
89 void GestureInterpreter::TwoFingerTap(float x, float y) {
90 AbortAnimations();
91
92 if (!input_strategy_->TrackTouchInput({x, y}, viewport_)) {
93 return;
94 }
95 ViewMatrix::Point cursor_position = input_strategy_->GetCursorPosition();
96 InjectMouseClick(cursor_position.x, cursor_position.y,
97 protocol::MouseEvent_MouseButton_BUTTON_RIGHT);
98 }
99
100 void GestureInterpreter::Drag(float x, float y, GestureState state) {
101 AbortAnimations();
102
103 if (!input_strategy_->TrackTouchInput({x, y}, viewport_)) {
104 return;
105 }
106 ViewMatrix::Point cursor_position = input_strategy_->GetCursorPosition();
107
108 if (state == GESTURE_BEGAN) {
109 StartInputFeedback(cursor_position.x, cursor_position.y,
110 InputStrategy::DRAG_FEEDBACK);
111 }
112
113 bool is_dragging_mode = state != GESTURE_ENDED;
114 SetGestureInProgress(InputStrategy::DRAG, is_dragging_mode);
115 input_stub_->SendMouseEvent(cursor_position.x, cursor_position.y,
116 protocol::MouseEvent_MouseButton_BUTTON_LEFT,
117 is_dragging_mode);
118 }
119
120 void GestureInterpreter::OneFingerFling(float velocity_x, float velocity_y) {
121 AbortAnimations();
122 pan_animation_.SetVelocity(velocity_x, velocity_y);
123 pan_animation_.Tick();
124 }
125
126 void GestureInterpreter::Scroll(float x, float y, float dx, float dy) {
127 AbortAnimations();
128
129 if (!input_strategy_->TrackTouchInput({x, y}, viewport_)) {
130 return;
131 }
132 ViewMatrix::Point cursor_position = input_strategy_->GetCursorPosition();
133
134 // Inject the cursor position to the host so that scrolling can happen on the
135 // right place.
136 InjectCursorPosition(cursor_position.x, cursor_position.y);
137
138 ScrollWithoutAbortAnimations(dx, dy);
139 }
140
141 void GestureInterpreter::ScrollWithVelocity(float velocity_x,
142 float velocity_y) {
143 AbortAnimations();
144
145 scroll_animation_.SetVelocity(velocity_x, velocity_y);
146 scroll_animation_.Tick();
147 }
148
149 void GestureInterpreter::ProcessAnimations() {
150 pan_animation_.Tick();
151
152 // TODO(yuweih): It's probably not right to handle host side virtual scroll
153 // momentum in the renderer's callback.
154 scroll_animation_.Tick();
155 }
156
157 void GestureInterpreter::OnSurfaceSizeChanged(int width, int height) {
158 viewport_.SetSurfaceSize(width, height);
159 }
160
161 void GestureInterpreter::OnDesktopSizeChanged(int width, int height) {
162 viewport_.SetDesktopSize(width, height);
163 }
164
165 void GestureInterpreter::PanWithoutAbortAnimations(float translation_x,
166 float translation_y) {
167 if (input_strategy_->HandlePan({translation_x, translation_y},
168 gesture_in_progress_, &viewport_)) {
169 // Cursor position changed.
170 ViewMatrix::Point cursor_position = input_strategy_->GetCursorPosition();
171 if (gesture_in_progress_ != InputStrategy::DRAG) {
172 // Drag() will inject the position so don't need to do that in that case.
173 InjectCursorPosition(cursor_position.x, cursor_position.y);
174 }
175 renderer_->SetCursorPosition(cursor_position.x, cursor_position.y);
176 }
177 }
178
179 void GestureInterpreter::InjectCursorPosition(float x, float y) {
180 input_stub_->SendMouseEvent(
181 x, y, protocol::MouseEvent_MouseButton_BUTTON_UNDEFINED, false);
182 }
183
184 void GestureInterpreter::ScrollWithoutAbortAnimations(float dx, float dy) {
185 ViewMatrix::Point desktopDelta =
186 input_strategy_->MapScreenVectorToDesktop({dx, dy}, viewport_);
187 input_stub_->SendMouseWheelEvent(desktopDelta.x, desktopDelta.y);
188 }
189
190 void GestureInterpreter::AbortAnimations() {
191 pan_animation_.Abort();
192 scroll_animation_.Abort();
193 }
194
195 void GestureInterpreter::InjectMouseClick(
196 float x,
197 float y,
198 protocol::MouseEvent_MouseButton button) {
199 input_stub_->SendMouseEvent(x, y, button, true);
200 input_stub_->SendMouseEvent(x, y, button, false);
201 }
202
203 void GestureInterpreter::SetGestureInProgress(InputStrategy::Gesture gesture,
204 bool is_in_progress) {
205 if (!is_in_progress && gesture_in_progress_ == gesture) {
206 gesture_in_progress_ = InputStrategy::NONE;
207 return;
208 }
209 gesture_in_progress_ = gesture;
210 }
211
212 void GestureInterpreter::StartInputFeedback(
213 float cursor_x,
214 float cursor_y,
215 InputStrategy::InputFeedbackType feedback_type) {
216 // This radius is on the view's coordinates. Need to be converted to desktop
217 // coordinate.
218 float feedback_radius = input_strategy_->GetFeedbackRadius(feedback_type);
219 if (feedback_radius > 0) {
220 // TODO(yuweih): The renderer takes diameter as parameter. Consider moving
221 // the *2 logic inside the renderer.
222 float diameter_on_desktop =
223 2.f * feedback_radius / viewport_.GetTransformation().GetScale();
224 renderer_->StartInputFeedback(cursor_x, cursor_y, diameter_on_desktop);
225 }
226 }
227
228 } // namespace remoting
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