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Side by Side Diff: remoting/client/gesture_interpreter.cc

Issue 2903623002: Moving input related classes to the input folder. (Closed)
Patch Set: Hide gesture code from nacl. Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/client/ui/gesture_interpreter.h" 5 #include "remoting/client/gesture_interpreter.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/time/time.h" 8 #include "base/time/time.h"
9 #include "remoting/client/chromoting_session.h" 9 #include "remoting/client/chromoting_session.h"
10 #include "remoting/client/ui/direct_input_strategy.h" 10 #include "remoting/client/display/renderer_proxy.h"
11 #include "remoting/client/ui/renderer_proxy.h" 11 #include "remoting/client/input/direct_input_strategy.h"
12 #include "remoting/client/ui/trackpad_input_strategy.h" 12 #include "remoting/client/input/trackpad_input_strategy.h"
13 13
14 namespace { 14 namespace {
15 15
16 const float kOneFingerFlingTimeConstant = 325.f; 16 const float kOneFingerFlingTimeConstant = 325.f;
17 const float kScrollFlingTimeConstant = 250.f; 17 const float kScrollFlingTimeConstant = 250.f;
18 18
19 } // namespace 19 } // namespace
20 20
21 namespace remoting { 21 namespace remoting {
22 GestureInterpreter::GestureInterpreter(RendererProxy* renderer, 22 GestureInterpreter::GestureInterpreter(RendererProxy* renderer,
(...skipping 196 matching lines...) Expand 10 before | Expand all | Expand 10 after
219 if (feedback_radius > 0) { 219 if (feedback_radius > 0) {
220 // TODO(yuweih): The renderer takes diameter as parameter. Consider moving 220 // TODO(yuweih): The renderer takes diameter as parameter. Consider moving
221 // the *2 logic inside the renderer. 221 // the *2 logic inside the renderer.
222 float diameter_on_desktop = 222 float diameter_on_desktop =
223 2.f * feedback_radius / viewport_.GetTransformation().GetScale(); 223 2.f * feedback_radius / viewport_.GetTransformation().GetScale();
224 renderer_->StartInputFeedback(cursor_x, cursor_y, diameter_on_desktop); 224 renderer_->StartInputFeedback(cursor_x, cursor_y, diameter_on_desktop);
225 } 225 }
226 } 226 }
227 227
228 } // namespace remoting 228 } // namespace remoting
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