Index: chrome/browser/android/vr_shell/ui_element_renderer.h |
diff --git a/chrome/browser/android/vr_shell/ui_element_renderer.h b/chrome/browser/android/vr_shell/ui_element_renderer.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b14af75c28718d8f22dcc9b8c295001c1161de89 |
--- /dev/null |
+++ b/chrome/browser/android/vr_shell/ui_element_renderer.h |
@@ -0,0 +1,31 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENT_RENDERER_H_ |
+#define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENT_RENDERER_H_ |
+ |
+#include "device/vr/vr_types.h" |
+#include "third_party/skia/include/core/SkColor.h" |
+ |
+namespace vr_shell { |
+ |
+// This is the interface offered by VrShell's GL system to UI elements. |
+class UiElementRenderer { |
+ public: |
+ virtual ~UiElementRenderer() {} |
+ |
+ virtual void DrawTexturedQuad(int texture_data_handle, |
+ const vr::Mat4f& view_proj_matrix, |
+ const gfx::RectF& copy_rect, |
+ float opacity) = 0; |
+ |
+ virtual void DrawGradientQuad(const vr::Mat4f& view_proj_matrix, |
+ const SkColor edge_color, |
+ const SkColor center_color, |
+ float opacity) = 0; |
+}; |
+ |
+} // namespace vr_shell |
+ |
+#endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENT_RENDERER_H_ |