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Side by Side Diff: chrome/browser/android/vr_shell/ui_elements/textured_element.cc

Issue 2903363002: VR: Split off UI code into a library to ease future unit testing. (Closed)
Patch Set: More tweaks. Created 3 years, 6 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" 5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h"
6 6
7 #include "base/trace_event/trace_event.h" 7 #include "base/trace_event/trace_event.h"
8 #include "cc/paint/skia_paint_canvas.h" 8 #include "cc/paint/skia_paint_canvas.h"
9 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" 9 #include "chrome/browser/android/vr_shell/textures/ui_texture.h"
10 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" 10 #include "chrome/browser/android/vr_shell/ui_element_renderer.h"
11 #include "third_party/skia/include/core/SkSurface.h" 11 #include "third_party/skia/include/core/SkSurface.h"
12 12
13 namespace vr_shell { 13 namespace vr_shell {
14 14
15 TexturedElement::TexturedElement(int maximum_width) 15 TexturedElement::TexturedElement(int maximum_width)
16 : texture_handle_(-1), maximum_width_(maximum_width) {} 16 : texture_handle_(-1), maximum_width_(maximum_width) {}
17 17
18 TexturedElement::~TexturedElement() = default; 18 TexturedElement::~TexturedElement() = default;
19 19
20 void TexturedElement::Initialize() { 20 void TexturedElement::Initialize() {
(...skipping 11 matching lines...) Expand all
32 32
33 void TexturedElement::UpdateTexture() { 33 void TexturedElement::UpdateTexture() {
34 if (!initialized_ || !GetTexture()->dirty()) 34 if (!initialized_ || !GetTexture()->dirty())
35 return; 35 return;
36 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( 36 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(
37 texture_size_.width(), texture_size_.height()); 37 texture_size_.width(), texture_size_.height());
38 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_); 38 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_);
39 Flush(surface.get()); 39 Flush(surface.get());
40 } 40 }
41 41
42 void TexturedElement::Render(VrShellRenderer* renderer, 42 void TexturedElement::Render(UiElementRenderer* renderer,
43 vr::Mat4f view_proj_matrix) const { 43 vr::Mat4f view_proj_matrix) const {
44 if (!initialized_) 44 if (!initialized_)
45 return; 45 return;
46 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); 46 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize();
47 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(), 47 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(),
48 drawn_size.height() / texture_size_.height()); 48 drawn_size.height() / texture_size_.height());
49 renderer->GetTexturedQuadRenderer()->AddQuad( 49 renderer->DrawTexturedQuad(texture_handle_, view_proj_matrix, copy_rect,
50 texture_handle_, view_proj_matrix, copy_rect, opacity()); 50 opacity());
51 } 51 }
52 52
53 void TexturedElement::Flush(SkSurface* surface) { 53 void TexturedElement::Flush(SkSurface* surface) {
54 cc::SkiaPaintCanvas paint_canvas(surface->getCanvas()); 54 cc::SkiaPaintCanvas paint_canvas(surface->getCanvas());
55 paint_canvas.flush(); 55 paint_canvas.flush();
56 SkPixmap pixmap; 56 SkPixmap pixmap;
57 CHECK(surface->peekPixels(&pixmap)); 57 CHECK(surface->peekPixels(&pixmap));
58 58
59 glBindTexture(GL_TEXTURE_2D, texture_handle_); 59 glBindTexture(GL_TEXTURE_2D, texture_handle_);
60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
61 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 61 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
62 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 62 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
63 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 63 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
64 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, 64 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0,
65 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); 65 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr());
66 } 66 }
67 67
68 void TexturedElement::OnSetMode() { 68 void TexturedElement::OnSetMode() {
69 GetTexture()->SetMode(mode()); 69 GetTexture()->SetMode(mode());
70 } 70 }
71 71
72 } // namespace vr_shell 72 } // namespace vr_shell
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