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Unified Diff: third_party/WebKit/Source/platform/graphics/CanvasHeuristicParameters.h

Issue 2903053002: Removing canvas rendering mode switching feature (Closed)
Patch Set: fix test failure Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/platform/graphics/CanvasHeuristicParameters.h
diff --git a/third_party/WebKit/Source/platform/graphics/CanvasHeuristicParameters.h b/third_party/WebKit/Source/platform/graphics/CanvasHeuristicParameters.h
new file mode 100644
index 0000000000000000000000000000000000000000..e666a41ea46fd7700a32417e2c13941d80345eb9
--- /dev/null
+++ b/third_party/WebKit/Source/platform/graphics/CanvasHeuristicParameters.h
@@ -0,0 +1,109 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CanvasHeuristicParameters_h
+#define CanvasHeuristicParameters_h
+
+namespace blink {
+
+namespace CanvasHeuristicParameters {
+
+enum {
+ // Layer promotion heuristic parameters
+ //======================================
+
+ // FIXME (crbug.com/463239):
+ // The Layer promotion heuristics should go away after slimming paint
+ // is completely phased in and display list canvases are modified to
+ // use a lightweight layering primitive instead of the
+ // SkCanvas::saveLayer.
+
+ // Heuristic: Canvases that are overdrawn beyond this factor in a
+ // single frame are promoted to a direct composited layer so that
+ // their contents not be re-rasterized by the compositor when the
+ // containing layer is the object of a paint invalidation.
+ kExpensiveOverdrawThreshold = 3,
+
+ kExpensivePathPointCount = 50,
+
+ kSVGImageSourcesAreExpensive = 1,
+
+ kConcavePathsAreExpensive = 1,
+
+ kComplexClipsAreExpensive = 1,
+
+ kBlurredShadowsAreExpensive = 1,
+
+ // Heuristic: When drawing a source image that has more pixels than
+ // the destination canvas by the following factor or more, the draw
+ // is considered expensive.
+ kExpensiveImageSizeRatio = 4,
+
+ // Display list fallback heuristic parameters
+ //============================================
+
+ // Frames ending with more than this number of levels remaining
+ // on the state stack at the end of a frame are too expensive to
+ // remain in display list mode. This criterion is motivated by an
+ // O(N) cost in carying over state from one frame to the next when
+ // in display list mode. The value of this parameter should be high
+ // enough to almost never kick in other than for cases with unmatched
+ // save()/restore() calls are low enough to kick in before state
+ // management becomes measurably expensive.
+ kExpensiveRecordingStackDepth = 50,
+
+ // GPU vs. display list heuristic parameters
+ //===========================================
+
+ // Pixel count beyond which we should always prefer to use display
+ // lists. Rationale: The allocation of large textures for canvas
+ // tends to starve the compositor, and increase the probability of
+ // failure of subsequent allocations required for double buffering.
+ kPreferDisplayListOverGpuSizeThreshold = 8096 * 4096,
+
+ // Disable Acceleration heuristic parameters
+ //===========================================
+
+ // When drawing very large images to canvases, there is a point where
+ // GPU acceleration becomes inefficient due to texture upload overhead,
+ // especially when the image is large enough that it is likely to
+ // monopolize the texture cache, and when it is being downsized to the
+ // point that few of the upload texels are actually sampled. When both
+ // of these conditions are met, we disable acceleration.
+ kDrawImageTextureUploadSoftSizeLimit = 4096 * 4096,
+ kDrawImageTextureUploadSoftSizeLimitScaleThreshold = 4,
+ kDrawImageTextureUploadHardSizeLimit = 8192 * 8192,
+
+ // GPU readback prevention heuristics
+ //====================================
+
+ kGPUReadbackForcesNoAcceleration = 1,
+
+ // When gpu readback is successively invoked in following number of frames,
+ // we disable gpu acceleration to avoid the high cost of gpu readback.
+ kGPUReadbackMinSuccessiveFrames = 3,
+
+ // When a canvas is used as a source image, if its destination is
+ // non-accelerated and the source canvas is accelerated, a readback
+ // from the gpu is necessary. This option causes the source canvas to
+ // switch to non-accelerated when this situation is encountered to
+ // prevent future canvas-to-canvas draws from requiring a readback.
+ kDisableAccelerationToAvoidReadbacks = 0,
+
+ // See description of DisableAccelerationToAvoidReadbacks. This is the
+ // opposite strategy : accelerate the destination canvas. If both
+ // EnableAccelerationToAvoidReadbacks and
+ // DisableAccelerationToAvoidReadbacks are specified, we try to enable
+ // acceleration on the destination first. If that does not succeed,
+ // we disable acceleration on the source canvas. Either way, future
+ // readbacks are prevented.
+ kEnableAccelerationToAvoidReadbacks = 1,
+
+}; // enum
+
+} // namespace CanvasHeuristicParameters
+
+} // namespace blink
+
+#endif

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