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Side by Side Diff: third_party/WebKit/Source/platform/graphics/CanvasHeuristicParameters.h

Issue 2903053002: Removing canvas rendering mode switching feature (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
fserb 2017/05/24 20:54:18 nit: this should really be a git mv so we keep his
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CanvasHeuristicParameters_h
6 #define CanvasHeuristicParameters_h
7
8 namespace blink {
9
10 namespace CanvasHeuristicParameters {
11
12 enum {
13 // Layer promotion heuristic parameters
14 //======================================
15
16 // FIXME (crbug.com/463239):
17 // The Layer promotion heuristics should go away after slimming paint
18 // is completely phased in and display list canvases are modified to
19 // use a lightweight layering primitive instead of the
20 // SkCanvas::saveLayer.
21
22 // Heuristic: Canvases that are overdrawn beyond this factor in a
23 // single frame are promoted to a direct composited layer so that
24 // their contents not be re-rasterized by the compositor when the
25 // containing layer is the object of a paint invalidation.
26 kExpensiveOverdrawThreshold = 3,
27
28 kExpensivePathPointCount = 50,
29
30 kSVGImageSourcesAreExpensive = 1,
31
32 kConcavePathsAreExpensive = 1,
33
34 kComplexClipsAreExpensive = 1,
35
36 kBlurredShadowsAreExpensive = 1,
37
38 // Heuristic: When drawing a source image that has more pixels than
39 // the destination canvas by the following factor or more, the draw
40 // is considered expensive.
41 kExpensiveImageSizeRatio = 4,
42
43 // Display list fallback heuristic parameters
44 //============================================
45
46 // Frames ending with more than this number of levels remaining
47 // on the state stack at the end of a frame are too expensive to
48 // remain in display list mode. This criterion is motivated by an
49 // O(N) cost in carying over state from one frame to the next when
50 // in display list mode. The value of this parameter should be high
51 // enough to almost never kick in other than for cases with unmatched
52 // save()/restore() calls are low enough to kick in before state
53 // management becomes measurably expensive.
54 kExpensiveRecordingStackDepth = 50,
55
56 // GPU vs. display list heuristic parameters
57 //===========================================
58
59 // Pixel count beyond which we should always prefer to use display
60 // lists. Rationale: The allocation of large textures for canvas
61 // tends to starve the compositor, and increase the probability of
62 // failure of subsequent allocations required for double buffering.
63 kPreferDisplayListOverGpuSizeThreshold = 8096 * 4096,
64
65 // Disable Acceleration heuristic parameters
66 //===========================================
67
68 // When drawing very large images to canvases, there is a point where
69 // GPU acceleration becomes inefficient due to texture upload overhead,
70 // especially when the image is large enough that it is likely to
71 // monopolize the texture cache, and when it is being downsized to the
72 // point that few of the upload texels are actually sampled. When both
73 // of these conditions are met, we disable acceleration.
74 kDrawImageTextureUploadSoftSizeLimit = 4096 * 4096,
75 kDrawImageTextureUploadSoftSizeLimitScaleThreshold = 4,
76 kDrawImageTextureUploadHardSizeLimit = 8192 * 8192,
77
78 // GPU readback prevention heuristics
79 //====================================
80
81 kGPUReadbackForcesNoAcceleration = 1,
82
83 // When gpu readback is successively invoked in following number of frames,
84 // we disable gpu acceleration to avoid the high cost of gpu readback.
85 kGPUReadbackMinSuccessiveFrames = 3,
86
87 // When a canvas is used as a source image, if its destination is
88 // non-accelerated and the source canvas is accelerated, a readback
89 // from the gpu is necessary. This option causes the source canvas to
90 // switch to non-accelerated when this situation is encountered to
91 // prevent future canvas-to-canvas draws from requiring a readback.
92 kDisableAccelerationToAvoidReadbacks = 0,
93
94 // See description of DisableAccelerationToAvoidReadbacks. This is the
95 // opposite strategy : accelerate the destination canvas. If both
96 // EnableAccelerationToAvoidReadbacks and
97 // DisableAccelerationToAvoidReadbacks are specified, we try to enable
98 // acceleration on the destination first. If that does not succeed,
99 // we disable acceleration on the source canvas. Either way, future
100 // readbacks are prevented.
101 kEnableAccelerationToAvoidReadbacks = 1,
102
103 }; // enum
104
105 } // namespace CanvasHeuristicParameters
106
107 } // namespace blink
108
109 #endif
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