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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_CONTEXT_H_ | 5 #ifndef UI_GL_GL_CONTEXT_H_ |
| 6 #define UI_GL_GL_CONTEXT_H_ | 6 #define UI_GL_GL_CONTEXT_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <vector> | 10 #include <vector> |
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| 32 class DebugGLApi; | 32 class DebugGLApi; |
| 33 struct DriverGL; | 33 struct DriverGL; |
| 34 class GLApi; | 34 class GLApi; |
| 35 class GLSurface; | 35 class GLSurface; |
| 36 class GPUTiming; | 36 class GPUTiming; |
| 37 class GPUTimingClient; | 37 class GPUTimingClient; |
| 38 struct GLVersionInfo; | 38 struct GLVersionInfo; |
| 39 class RealGLApi; | 39 class RealGLApi; |
| 40 class TraceGLApi; | 40 class TraceGLApi; |
| 41 | 41 |
| 42 enum ContextPriority { |
| 43 ContextPriorityLow, |
| 44 ContextPriorityMedium, |
| 45 ContextPriorityHigh |
| 46 }; |
| 47 |
| 42 struct GLContextAttribs { | 48 struct GLContextAttribs { |
| 43 GpuPreference gpu_preference = PreferIntegratedGpu; | 49 GpuPreference gpu_preference = PreferIntegratedGpu; |
| 44 bool bind_generates_resource = true; | 50 bool bind_generates_resource = true; |
| 45 bool webgl_compatibility_context = false; | 51 bool webgl_compatibility_context = false; |
| 46 bool global_texture_share_group = false; | 52 bool global_texture_share_group = false; |
| 47 int client_major_es_version = 3; | 53 int client_major_es_version = 3; |
| 48 int client_minor_es_version = 0; | 54 int client_minor_es_version = 0; |
| 55 ContextPriority context_priority = ContextPriorityMedium; |
| 49 }; | 56 }; |
| 50 | 57 |
| 51 // Encapsulates an OpenGL context, hiding platform specific management. | 58 // Encapsulates an OpenGL context, hiding platform specific management. |
| 52 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { | 59 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { |
| 53 public: | 60 public: |
| 54 explicit GLContext(GLShareGroup* share_group); | 61 explicit GLContext(GLShareGroup* share_group); |
| 55 | 62 |
| 56 // Initializes the GL context to be compatible with the given surface. The GL | 63 // Initializes the GL context to be compatible with the given surface. The GL |
| 57 // context can be made with other surface's of the same type. The compatible | 64 // context can be made with other surface's of the same type. The compatible |
| 58 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It | 65 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
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| 240 // scoped_refptr containing the initialized GLContext or nullptr if | 247 // scoped_refptr containing the initialized GLContext or nullptr if |
| 241 // initialization fails. | 248 // initialization fails. |
| 242 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( | 249 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( |
| 243 scoped_refptr<GLContext> context, | 250 scoped_refptr<GLContext> context, |
| 244 GLSurface* compatible_surface, | 251 GLSurface* compatible_surface, |
| 245 const GLContextAttribs& attribs); | 252 const GLContextAttribs& attribs); |
| 246 | 253 |
| 247 } // namespace gl | 254 } // namespace gl |
| 248 | 255 |
| 249 #endif // UI_GL_GL_CONTEXT_H_ | 256 #endif // UI_GL_GL_CONTEXT_H_ |
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