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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" | 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "chrome/browser/android/vr_shell/ui_interface.h" | 9 #include "chrome/browser/android/vr_shell/ui_interface.h" |
10 #include "chrome/browser/android/vr_shell/ui_scene.h" | 10 #include "chrome/browser/android/vr_shell/ui_scene.h" |
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148 base::Bind(&UiSceneManager::SetLoadProgress, | 148 base::Bind(&UiSceneManager::SetLoadProgress, |
149 weak_scene_manager_, progress)); | 149 weak_scene_manager_, progress)); |
150 } | 150 } |
151 | 151 |
152 void VrGLThread::SetLoading(bool loading) { | 152 void VrGLThread::SetLoading(bool loading) { |
153 WaitUntilThreadStarted(); | 153 WaitUntilThreadStarted(); |
154 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetLoading, | 154 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetLoading, |
155 weak_scene_manager_, loading)); | 155 weak_scene_manager_, loading)); |
156 } | 156 } |
157 | 157 |
158 void VrGLThread::SetSecurityLevel(int level) { | 158 void VrGLThread::SetSecurityLevel(security_state::SecurityLevel level) { |
159 WaitUntilThreadStarted(); | 159 WaitUntilThreadStarted(); |
160 task_runner()->PostTask(FROM_HERE, | 160 task_runner()->PostTask(FROM_HERE, |
161 base::Bind(&UiSceneManager::SetSecurityLevel, | 161 base::Bind(&UiSceneManager::SetSecurityLevel, |
162 weak_scene_manager_, level)); | 162 weak_scene_manager_, level)); |
163 } | 163 } |
164 | 164 |
165 void VrGLThread::SetURL(const GURL& gurl) { | 165 void VrGLThread::SetURL(const GURL& gurl) { |
166 WaitUntilThreadStarted(); | 166 WaitUntilThreadStarted(); |
167 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetURL, | 167 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetURL, |
168 weak_scene_manager_, gurl)); | 168 weak_scene_manager_, gurl)); |
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205 weak_scene_manager_)); | 205 weak_scene_manager_)); |
206 } | 206 } |
207 | 207 |
208 void VrGLThread::CleanUp() { | 208 void VrGLThread::CleanUp() { |
209 scene_manager_.reset(); | 209 scene_manager_.reset(); |
210 vr_shell_gl_.reset(); | 210 vr_shell_gl_.reset(); |
211 scene_.reset(); | 211 scene_.reset(); |
212 } | 212 } |
213 | 213 |
214 } // namespace vr_shell | 214 } // namespace vr_shell |
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