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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" | 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "chrome/browser/android/vr_shell/ui_interface.h" | 9 #include "chrome/browser/android/vr_shell/ui_interface.h" |
| 10 #include "chrome/browser/android/vr_shell/ui_scene.h" | 10 #include "chrome/browser/android/vr_shell/ui_scene.h" |
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| 121 main_thread_task_runner_->PostTask( | 121 main_thread_task_runner_->PostTask( |
| 122 FROM_HERE, base::Bind(&VrShell::ExitCct, weak_vr_shell_)); | 122 FROM_HERE, base::Bind(&VrShell::ExitCct, weak_vr_shell_)); |
| 123 } | 123 } |
| 124 | 124 |
| 125 void VrGLThread::ToggleCardboardGamepad(bool enabled) { | 125 void VrGLThread::ToggleCardboardGamepad(bool enabled) { |
| 126 main_thread_task_runner_->PostTask( | 126 main_thread_task_runner_->PostTask( |
| 127 FROM_HERE, | 127 FROM_HERE, |
| 128 base::Bind(&VrShell::ToggleCardboardGamepad, weak_vr_shell_, enabled)); | 128 base::Bind(&VrShell::ToggleCardboardGamepad, weak_vr_shell_, enabled)); |
| 129 } | 129 } |
| 130 | 130 |
| 131 void VrGLThread::OnUnsupportedMode(UiUnsupportedMode mode) { |
| 132 main_thread_task_runner_->PostTask( |
| 133 FROM_HERE, |
| 134 base::Bind(&VrShell::ExitVrDueToUnsupportedMode, weak_vr_shell_, mode)); |
| 135 } |
| 136 |
| 131 void VrGLThread::SetFullscreen(bool enabled) { | 137 void VrGLThread::SetFullscreen(bool enabled) { |
| 132 WaitUntilThreadStarted(); | 138 WaitUntilThreadStarted(); |
| 133 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen, | 139 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen, |
| 134 weak_scene_manager_, enabled)); | 140 weak_scene_manager_, enabled)); |
| 135 } | 141 } |
| 136 | 142 |
| 137 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back, | 143 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back, |
| 138 bool can_go_forward) { | 144 bool can_go_forward) { |
| 139 WaitUntilThreadStarted(); | 145 WaitUntilThreadStarted(); |
| 140 task_runner()->PostTask( | 146 task_runner()->PostTask( |
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| 205 weak_scene_manager_)); | 211 weak_scene_manager_)); |
| 206 } | 212 } |
| 207 | 213 |
| 208 void VrGLThread::CleanUp() { | 214 void VrGLThread::CleanUp() { |
| 209 scene_manager_.reset(); | 215 scene_manager_.reset(); |
| 210 vr_shell_gl_.reset(); | 216 vr_shell_gl_.reset(); |
| 211 scene_.reset(); | 217 scene_.reset(); |
| 212 } | 218 } |
| 213 | 219 |
| 214 } // namespace vr_shell | 220 } // namespace vr_shell |
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