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Issue 2902043005: [vr] Add incognito coloring (Closed)
Patch Set: . Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "chrome/browser/android/vr_shell/ui_interface.h" 9 #include "chrome/browser/android/vr_shell/ui_interface.h"
10 #include "chrome/browser/android/vr_shell/ui_scene.h" 10 #include "chrome/browser/android/vr_shell/ui_scene.h"
(...skipping 122 matching lines...) Expand 10 before | Expand all | Expand 10 after
133 FROM_HERE, 133 FROM_HERE,
134 base::Bind(&VrShell::ExitVrDueToUnsupportedMode, weak_vr_shell_, mode)); 134 base::Bind(&VrShell::ExitVrDueToUnsupportedMode, weak_vr_shell_, mode));
135 } 135 }
136 136
137 void VrGLThread::SetFullscreen(bool enabled) { 137 void VrGLThread::SetFullscreen(bool enabled) {
138 WaitUntilThreadStarted(); 138 WaitUntilThreadStarted();
139 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen, 139 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen,
140 weak_scene_manager_, enabled)); 140 weak_scene_manager_, enabled));
141 } 141 }
142 142
143 void VrGLThread::SetIncognito(bool incognito) {
144 WaitUntilThreadStarted();
145 task_runner()->PostTask(
146 FROM_HERE, base::Bind(&UiSceneManager::SetIncognito, weak_scene_manager_,
147 incognito));
148 }
149
143 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back, 150 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back,
144 bool can_go_forward) { 151 bool can_go_forward) {
145 WaitUntilThreadStarted(); 152 WaitUntilThreadStarted();
146 task_runner()->PostTask( 153 task_runner()->PostTask(
147 FROM_HERE, base::Bind(&UiSceneManager::SetHistoryButtonsEnabled, 154 FROM_HERE, base::Bind(&UiSceneManager::SetHistoryButtonsEnabled,
148 weak_scene_manager_, can_go_forward, can_go_back)); 155 weak_scene_manager_, can_go_forward, can_go_back));
149 } 156 }
150 157
151 void VrGLThread::SetLoadProgress(float progress) { 158 void VrGLThread::SetLoadProgress(float progress) {
152 WaitUntilThreadStarted(); 159 WaitUntilThreadStarted();
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
211 weak_scene_manager_)); 218 weak_scene_manager_));
212 } 219 }
213 220
214 void VrGLThread::CleanUp() { 221 void VrGLThread::CleanUp() {
215 scene_manager_.reset(); 222 scene_manager_.reset();
216 vr_shell_gl_.reset(); 223 vr_shell_gl_.reset();
217 scene_.reset(); 224 scene_.reset();
218 } 225 }
219 226
220 } // namespace vr_shell 227 } // namespace vr_shell
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