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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/lock_window_state.h" | 5 #include "ash/wm/lock_window_state.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "ash/screen_util.h" | 9 #include "ash/screen_util.h" |
10 #include "ash/wm/lock_layout_manager.h" | 10 #include "ash/wm/lock_layout_manager.h" |
11 #include "ash/wm/window_animation_types.h" | 11 #include "ash/wm/window_animation_types.h" |
12 #include "ash/wm/window_state.h" | 12 #include "ash/wm/window_state.h" |
13 #include "ash/wm/window_state_delegate.h" | 13 #include "ash/wm/window_state_delegate.h" |
14 #include "ash/wm/window_state_util.h" | 14 #include "ash/wm/window_state_util.h" |
15 #include "ash/wm/wm_event.h" | 15 #include "ash/wm/wm_event.h" |
16 #include "ash/wm_window.h" | |
17 #include "base/memory/ptr_util.h" | 16 #include "base/memory/ptr_util.h" |
| 17 #include "ui/aura/window.h" |
18 #include "ui/gfx/geometry/rect.h" | 18 #include "ui/gfx/geometry/rect.h" |
19 #include "ui/keyboard/keyboard_controller.h" | 19 #include "ui/keyboard/keyboard_controller.h" |
20 #include "ui/keyboard/keyboard_util.h" | 20 #include "ui/keyboard/keyboard_util.h" |
21 | 21 |
22 namespace ash { | 22 namespace ash { |
23 | 23 |
24 LockWindowState::LockWindowState(WmWindow* window) | 24 LockWindowState::LockWindowState(aura::Window* window) |
25 : current_state_type_(window->GetWindowState()->GetStateType()) {} | 25 : current_state_type_(wm::GetWindowState(window)->GetStateType()) {} |
26 | 26 |
27 LockWindowState::~LockWindowState() {} | 27 LockWindowState::~LockWindowState() {} |
28 | 28 |
29 void LockWindowState::OnWMEvent(wm::WindowState* window_state, | 29 void LockWindowState::OnWMEvent(wm::WindowState* window_state, |
30 const wm::WMEvent* event) { | 30 const wm::WMEvent* event) { |
31 switch (event->type()) { | 31 switch (event->type()) { |
32 case wm::WM_EVENT_TOGGLE_FULLSCREEN: | 32 case wm::WM_EVENT_TOGGLE_FULLSCREEN: |
33 ToggleFullScreen(window_state, window_state->delegate()); | 33 ToggleFullScreen(window_state, window_state->delegate()); |
34 break; | 34 break; |
35 case wm::WM_EVENT_FULLSCREEN: | 35 case wm::WM_EVENT_FULLSCREEN: |
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96 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED && | 96 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED && |
97 current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED && | 97 current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED && |
98 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) { | 98 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) { |
99 UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state)); | 99 UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state)); |
100 } | 100 } |
101 } | 101 } |
102 | 102 |
103 void LockWindowState::DetachState(wm::WindowState* window_state) {} | 103 void LockWindowState::DetachState(wm::WindowState* window_state) {} |
104 | 104 |
105 // static | 105 // static |
106 wm::WindowState* LockWindowState::SetLockWindowState(WmWindow* window) { | 106 wm::WindowState* LockWindowState::SetLockWindowState(aura::Window* window) { |
107 std::unique_ptr<wm::WindowState::State> lock_state = | 107 std::unique_ptr<wm::WindowState::State> lock_state = |
108 base::MakeUnique<LockWindowState>(window); | 108 base::MakeUnique<LockWindowState>(window); |
| 109 wm::WindowState* window_state = wm::GetWindowState(window); |
109 std::unique_ptr<wm::WindowState::State> old_state( | 110 std::unique_ptr<wm::WindowState::State> old_state( |
110 window->GetWindowState()->SetStateObject(std::move(lock_state))); | 111 window_state->SetStateObject(std::move(lock_state))); |
111 return window->GetWindowState(); | 112 return window_state; |
112 } | 113 } |
113 | 114 |
114 void LockWindowState::UpdateWindow(wm::WindowState* window_state, | 115 void LockWindowState::UpdateWindow(wm::WindowState* window_state, |
115 wm::WindowStateType target_state) { | 116 wm::WindowStateType target_state) { |
116 DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED || | 117 DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED || |
117 target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED || | 118 target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED || |
118 (target_state == wm::WINDOW_STATE_TYPE_NORMAL && | 119 (target_state == wm::WINDOW_STATE_TYPE_NORMAL && |
119 !window_state->CanMaximize()) || | 120 !window_state->CanMaximize()) || |
120 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN); | 121 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN); |
121 | 122 |
122 if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) { | 123 if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) { |
123 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED) | 124 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED) |
124 return; | 125 return; |
125 | 126 |
126 current_state_type_ = target_state; | 127 current_state_type_ = target_state; |
127 window_state->window()->SetVisibilityAnimationType( | 128 ::wm::SetWindowVisibilityAnimationType( |
128 wm::WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE); | 129 window_state->window(), wm::WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE); |
129 window_state->window()->Hide(); | 130 window_state->window()->Hide(); |
130 if (window_state->IsActive()) | 131 if (window_state->IsActive()) |
131 window_state->Deactivate(); | 132 window_state->Deactivate(); |
132 return; | 133 return; |
133 } | 134 } |
134 | 135 |
135 if (current_state_type_ == target_state) { | 136 if (current_state_type_ == target_state) { |
136 // If the state type did not change, update it accordingly. | 137 // If the state type did not change, update it accordingly. |
137 UpdateBounds(window_state); | 138 UpdateBounds(window_state); |
138 return; | 139 return; |
139 } | 140 } |
140 | 141 |
141 const wm::WindowStateType old_state_type = current_state_type_; | 142 const wm::WindowStateType old_state_type = current_state_type_; |
142 current_state_type_ = target_state; | 143 current_state_type_ = target_state; |
143 window_state->UpdateWindowPropertiesFromStateType(); | 144 window_state->UpdateWindowPropertiesFromStateType(); |
144 window_state->NotifyPreStateTypeChange(old_state_type); | 145 window_state->NotifyPreStateTypeChange(old_state_type); |
145 UpdateBounds(window_state); | 146 UpdateBounds(window_state); |
146 window_state->NotifyPostStateTypeChange(old_state_type); | 147 window_state->NotifyPostStateTypeChange(old_state_type); |
147 | 148 |
148 if ((window_state->window()->GetTargetVisibility() || | 149 if ((window_state->window()->TargetVisibility() || |
149 old_state_type == wm::WINDOW_STATE_TYPE_MINIMIZED) && | 150 old_state_type == wm::WINDOW_STATE_TYPE_MINIMIZED) && |
150 !window_state->window()->GetLayer()->visible()) { | 151 !window_state->window()->layer()->visible()) { |
151 // The layer may be hidden if the window was previously minimized. Make | 152 // The layer may be hidden if the window was previously minimized. Make |
152 // sure it's visible. | 153 // sure it's visible. |
153 window_state->window()->Show(); | 154 window_state->window()->Show(); |
154 } | 155 } |
155 } | 156 } |
156 | 157 |
157 wm::WindowStateType LockWindowState::GetMaximizedOrCenteredWindowType( | 158 wm::WindowStateType LockWindowState::GetMaximizedOrCenteredWindowType( |
158 wm::WindowState* window_state) { | 159 wm::WindowState* window_state) { |
159 return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED | 160 return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED |
160 : wm::WINDOW_STATE_TYPE_NORMAL; | 161 : wm::WINDOW_STATE_TYPE_NORMAL; |
161 } | 162 } |
162 | 163 |
163 void LockWindowState::UpdateBounds(wm::WindowState* window_state) { | 164 void LockWindowState::UpdateBounds(wm::WindowState* window_state) { |
164 if (!window_state->IsMaximized() && !window_state->IsFullscreen()) | 165 if (!window_state->IsMaximized() && !window_state->IsFullscreen()) |
165 return; | 166 return; |
166 | 167 |
167 keyboard::KeyboardController* keyboard_controller = | 168 keyboard::KeyboardController* keyboard_controller = |
168 keyboard::KeyboardController::GetInstance(); | 169 keyboard::KeyboardController::GetInstance(); |
169 gfx::Rect keyboard_bounds; | 170 gfx::Rect keyboard_bounds; |
170 | 171 |
171 if (keyboard_controller && !keyboard::IsKeyboardOverscrollEnabled() && | 172 if (keyboard_controller && !keyboard::IsKeyboardOverscrollEnabled() && |
172 keyboard_controller->keyboard_visible()) { | 173 keyboard_controller->keyboard_visible()) { |
173 keyboard_bounds = keyboard_controller->current_keyboard_bounds(); | 174 keyboard_bounds = keyboard_controller->current_keyboard_bounds(); |
174 } | 175 } |
175 gfx::Rect bounds = ScreenUtil::GetDisplayBoundsWithShelf( | 176 gfx::Rect bounds = |
176 window_state->window()->aura_window()); | 177 ScreenUtil::GetDisplayBoundsWithShelf(window_state->window()); |
177 bounds.set_height(bounds.height() - keyboard_bounds.height()); | 178 bounds.set_height(bounds.height() - keyboard_bounds.height()); |
178 | 179 |
179 VLOG(1) << "Updating window bounds to: " << bounds.ToString(); | 180 VLOG(1) << "Updating window bounds to: " << bounds.ToString(); |
180 window_state->SetBoundsDirect(bounds); | 181 window_state->SetBoundsDirect(bounds); |
181 } | 182 } |
182 | 183 |
183 } // namespace ash | 184 } // namespace ash |
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