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Side by Side Diff: third_party/WebKit/Source/core/editing/LayoutSelection.cpp

Issue 2901263002: Introduce SelectionPaintRange in LayoutSelection (Closed)
Patch Set: Make SelectionPaintRange immutable Created 3 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
4 * reserved. 4 * reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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25 #include "core/editing/EditingUtilities.h" 25 #include "core/editing/EditingUtilities.h"
26 #include "core/editing/FrameSelection.h" 26 #include "core/editing/FrameSelection.h"
27 #include "core/editing/VisiblePosition.h" 27 #include "core/editing/VisiblePosition.h"
28 #include "core/editing/VisibleUnits.h" 28 #include "core/editing/VisibleUnits.h"
29 #include "core/html/TextControlElement.h" 29 #include "core/html/TextControlElement.h"
30 #include "core/layout/LayoutView.h" 30 #include "core/layout/LayoutView.h"
31 #include "core/paint/PaintLayer.h" 31 #include "core/paint/PaintLayer.h"
32 32
33 namespace blink { 33 namespace blink {
34 34
35 SelectionPaintRange::SelectionPaintRange(LayoutObject* start_layout_object,
36 int start_offset,
37 LayoutObject* end_layout_object,
38 int end_offset)
39 : start_layout_object_(start_layout_object),
40 start_offset_(start_offset),
41 end_layout_object_(end_layout_object),
42 end_offset_(end_offset) {
43 DCHECK(StartLayoutObject());
44 DCHECK(EndLayoutObject());
45 if (StartLayoutObject() == EndLayoutObject())
46 DCHECK_LT(StartOffset(), EndOffset());
47 }
48
49 bool SelectionPaintRange::operator==(const SelectionPaintRange& other) const {
50 return start_layout_object_ == other.start_layout_object_ &&
51 start_offset_ == other.start_offset_ &&
52 end_layout_object_ == other.end_layout_object_ &&
53 end_offset_ == other.end_offset_;
54 }
55 bool SelectionPaintRange::operator!=(const SelectionPaintRange& other) const {
56 return !(*this == other);
57 }
58
35 LayoutSelection::LayoutSelection(FrameSelection& frame_selection) 59 LayoutSelection::LayoutSelection(FrameSelection& frame_selection)
36 : frame_selection_(&frame_selection), 60 : frame_selection_(&frame_selection),
37 has_pending_selection_(false), 61 has_pending_selection_(false),
38 selection_start_(nullptr), 62 paint_range_(SelectionPaintRange()) {}
39 selection_end_(nullptr),
40 selection_start_pos_(-1),
41 selection_end_pos_(-1) {}
42 63
43 SelectionInFlatTree LayoutSelection::CalcVisibleSelection( 64 SelectionInFlatTree LayoutSelection::CalcVisibleSelection(
44 const VisibleSelectionInFlatTree& original_selection) const { 65 const VisibleSelectionInFlatTree& original_selection) const {
45 const PositionInFlatTree& start = original_selection.Start(); 66 const PositionInFlatTree& start = original_selection.Start();
46 const PositionInFlatTree& end = original_selection.end(); 67 const PositionInFlatTree& end = original_selection.end();
47 SelectionType selection_type = original_selection.GetSelectionType(); 68 SelectionType selection_type = original_selection.GetSelectionType();
48 const TextAffinity affinity = original_selection.Affinity(); 69 const TextAffinity affinity = original_selection.Affinity();
49 70
50 bool paint_block_cursor = 71 bool paint_block_cursor =
51 frame_selection_->ShouldShowBlockCursor() && 72 frame_selection_->ShouldShowBlockCursor() &&
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
117 SelectedMap(SelectedMap&& other) { 138 SelectedMap(SelectedMap&& other) {
118 object_map = std::move(other.object_map); 139 object_map = std::move(other.object_map);
119 block_map = std::move(other.block_map); 140 block_map = std::move(other.block_map);
120 } 141 }
121 142
122 private: 143 private:
123 DISALLOW_COPY_AND_ASSIGN(SelectedMap); 144 DISALLOW_COPY_AND_ASSIGN(SelectedMap);
124 }; 145 };
125 146
126 static SelectedMap CollectSelectedMap( 147 static SelectedMap CollectSelectedMap(
127 LayoutObject* selection_start, 148 const SelectionPaintRange& range,
128 LayoutObject* selection_end,
129 int selection_end_pos,
130 LayoutSelection::SelectionPaintInvalidationMode 149 LayoutSelection::SelectionPaintInvalidationMode
131 block_paint_invalidation_mode) { 150 block_paint_invalidation_mode) {
132 SelectedMap selected_map; 151 SelectedMap selected_map;
133 152
134 LayoutObject* const stop = 153 LayoutObject* const stop =
135 LayoutObjectAfterPosition(selection_end, selection_end_pos); 154 LayoutObjectAfterPosition(range.EndLayoutObject(), range.EndOffset());
136 for (LayoutObject* runner = selection_start; runner && (runner != stop); 155 for (LayoutObject* runner = range.StartLayoutObject();
137 runner = runner->NextInPreOrder()) { 156 runner && (runner != stop); runner = runner->NextInPreOrder()) {
138 if (!runner->CanBeSelectionLeaf() && runner != selection_start && 157 if (!runner->CanBeSelectionLeaf() && runner != range.StartLayoutObject() &&
139 runner != selection_end) 158 runner != range.EndLayoutObject())
140 continue; 159 continue;
141 if (runner->GetSelectionState() == SelectionNone) 160 if (runner->GetSelectionState() == SelectionNone)
142 continue; 161 continue;
143 162
144 // Blocks are responsible for painting line gaps and margin gaps. They 163 // Blocks are responsible for painting line gaps and margin gaps. They
145 // must be examined as well. 164 // must be examined as well.
146 selected_map.object_map.Set(runner, runner->GetSelectionState()); 165 selected_map.object_map.Set(runner, runner->GetSelectionState());
147 if (block_paint_invalidation_mode == 166 if (block_paint_invalidation_mode ==
148 LayoutSelection::kPaintInvalidationNewXOROld) { 167 LayoutSelection::kPaintInvalidationNewXOROld) {
149 LayoutBlock* containing_block = runner->ContainingBlock(); 168 LayoutBlock* containing_block = runner->ContainingBlock();
150 while (containing_block && !containing_block->IsLayoutView()) { 169 while (containing_block && !containing_block->IsLayoutView()) {
151 SelectedBlockMap::AddResult result = selected_map.block_map.insert( 170 SelectedBlockMap::AddResult result = selected_map.block_map.insert(
152 containing_block, containing_block->GetSelectionState()); 171 containing_block, containing_block->GetSelectionState());
153 if (!result.is_new_entry) 172 if (!result.is_new_entry)
154 break; 173 break;
155 containing_block = containing_block->ContainingBlock(); 174 containing_block = containing_block->ContainingBlock();
156 } 175 }
157 } 176 }
158 } 177 }
159 return selected_map; 178 return selected_map;
160 } 179 }
161 180
162 // Update the selection status of all LayoutObjects between |start| and |end|. 181 // Update the selection status of all LayoutObjects between |start| and |end|.
163 static void SetSelectionState(LayoutObject* start, 182 static void SetSelectionState(const SelectionPaintRange& range) {
164 LayoutObject* end, 183 DCHECK(range != SelectionPaintRange());
165 int end_pos) { 184 if (range.StartLayoutObject() == range.EndLayoutObject()) {
166 if (start && start == end) { 185 range.StartLayoutObject()->SetSelectionStateIfNeeded(SelectionBoth);
167 start->SetSelectionStateIfNeeded(SelectionBoth);
168 } else { 186 } else {
169 if (start) 187 range.StartLayoutObject()->SetSelectionStateIfNeeded(SelectionStart);
170 start->SetSelectionStateIfNeeded(SelectionStart); 188 range.EndLayoutObject()->SetSelectionStateIfNeeded(SelectionEnd);
171 if (end)
172 end->SetSelectionStateIfNeeded(SelectionEnd);
173 } 189 }
174 190
175 LayoutObject* const stop = LayoutObjectAfterPosition(end, end_pos); 191 LayoutObject* const stop =
176 for (LayoutObject* runner = start; runner && runner != stop; 192 LayoutObjectAfterPosition(range.EndLayoutObject(), range.EndOffset());
177 runner = runner->NextInPreOrder()) { 193 for (LayoutObject* runner = range.StartLayoutObject();
178 if (runner != start && runner != end && runner->CanBeSelectionLeaf()) 194 runner && runner != stop; runner = runner->NextInPreOrder()) {
195 if (runner != range.StartLayoutObject() &&
196 runner != range.EndLayoutObject() && runner->CanBeSelectionLeaf())
179 runner->SetSelectionStateIfNeeded(SelectionInside); 197 runner->SetSelectionStateIfNeeded(SelectionInside);
180 } 198 }
181 } 199 }
182 200
183 void LayoutSelection::SetSelection( 201 void LayoutSelection::SetSelection(
184 LayoutObject* start, 202 const SelectionPaintRange& new_range,
185 int start_pos,
186 LayoutObject* end,
187 int end_pos,
188 SelectionPaintInvalidationMode block_paint_invalidation_mode) { 203 SelectionPaintInvalidationMode block_paint_invalidation_mode) {
189 DCHECK(start); 204 DCHECK(new_range != SelectionPaintRange());
yosin_UTC9 2017/05/24 09:31:18 I prefer to use |IsNull()| as |EpehemralRange|
yoichio 2017/05/25 02:00:35 Done.
190 DCHECK(end);
191 205
192 // Just return if the selection hasn't changed. 206 // Just return if the selection hasn't changed.
193 if (selection_start_ == start && selection_start_pos_ == start_pos && 207 if (paint_range_ == new_range)
194 selection_end_ == end && selection_end_pos_ == end_pos)
195 return; 208 return;
196 209
197 DCHECK(frame_selection_->GetDocument().GetLayoutView()->GetFrameView()); 210 DCHECK(frame_selection_->GetDocument().GetLayoutView()->GetFrameView());
198 DCHECK(!frame_selection_->GetDocument().NeedsLayoutTreeUpdate()); 211 DCHECK(!frame_selection_->GetDocument().NeedsLayoutTreeUpdate());
199 212
200 SelectedMap old_selected_map = 213 SelectedMap old_selected_map =
201 CollectSelectedMap(selection_start_, selection_end_, selection_end_pos_, 214 CollectSelectedMap(paint_range_, block_paint_invalidation_mode);
202 block_paint_invalidation_mode);
203 215
204 // Now clear the selection. 216 // Now clear the selection.
205 for (auto layout_object : old_selected_map.object_map.Keys()) 217 for (auto layout_object : old_selected_map.object_map.Keys())
206 layout_object->SetSelectionStateIfNeeded(SelectionNone); 218 layout_object->SetSelectionStateIfNeeded(SelectionNone);
207 219
208 SetSelectionState(start, end, end_pos); 220 SetSelectionState(new_range);
209 221
210 // Now that the selection state has been updated for the new objects, walk 222 // Now that the selection state has been updated for the new objects, walk
211 // them again and put them in the new objects list. 223 // them again and put them in the new objects list.
212 // TODO(editing-dev): |new_selected_map| doesn't really need to store the 224 // TODO(editing-dev): |new_selected_map| doesn't really need to store the
213 // SelectionState, it's just more convenient to have it use the same data 225 // SelectionState, it's just more convenient to have it use the same data
214 // structure as |old_selected_map|. 226 // structure as |old_selected_map|.
215 SelectedMap new_selected_map = 227 SelectedMap new_selected_map =
216 CollectSelectedMap(start, end, end_pos, kPaintInvalidationNewXOROld); 228 CollectSelectedMap(new_range, kPaintInvalidationNewXOROld);
217 229
218 // Have any of the old selected objects changed compared to the new selection? 230 // Have any of the old selected objects changed compared to the new selection?
219 for (const auto& pair : old_selected_map.object_map) { 231 for (const auto& pair : old_selected_map.object_map) {
220 LayoutObject* obj = pair.key; 232 LayoutObject* obj = pair.key;
221 SelectionState new_selection_state = obj->GetSelectionState(); 233 SelectionState new_selection_state = obj->GetSelectionState();
222 SelectionState old_selection_state = pair.value; 234 SelectionState old_selection_state = pair.value;
223 if (new_selection_state != old_selection_state || 235 if (new_selection_state != old_selection_state ||
224 (start == obj && start_pos != selection_start_pos_) || 236 (new_range.StartLayoutObject() == obj &&
225 (end == obj && end_pos != selection_end_pos_)) { 237 new_range.StartOffset() != paint_range_.StartOffset()) ||
238 (new_range.EndLayoutObject() == obj &&
239 new_range.EndOffset() != paint_range_.EndOffset())) {
226 obj->SetShouldInvalidateSelection(); 240 obj->SetShouldInvalidateSelection();
227 new_selected_map.object_map.erase(obj); 241 new_selected_map.object_map.erase(obj);
228 } 242 }
229 } 243 }
230 244
231 // Any new objects that remain were not found in the old objects dict, and so 245 // Any new objects that remain were not found in the old objects dict, and so
232 // they need to be updated. 246 // they need to be updated.
233 for (auto layout_object : new_selected_map.object_map.Keys()) 247 for (auto layout_object : new_selected_map.object_map.Keys())
234 layout_object->SetShouldInvalidateSelection(); 248 layout_object->SetShouldInvalidateSelection();
235 249
236 // Have any of the old blocks changed? 250 // Have any of the old blocks changed?
237 for (const auto& pair : old_selected_map.block_map) { 251 for (const auto& pair : old_selected_map.block_map) {
238 LayoutBlock* block = pair.key; 252 LayoutBlock* block = pair.key;
239 SelectionState new_selection_state = block->GetSelectionState(); 253 SelectionState new_selection_state = block->GetSelectionState();
240 SelectionState old_selection_state = pair.value; 254 SelectionState old_selection_state = pair.value;
241 if (new_selection_state != old_selection_state) { 255 if (new_selection_state != old_selection_state) {
242 block->SetShouldInvalidateSelection(); 256 block->SetShouldInvalidateSelection();
243 new_selected_map.block_map.erase(block); 257 new_selected_map.block_map.erase(block);
244 } 258 }
245 } 259 }
246 260
247 // Any new blocks that remain were not found in the old blocks dict, and so 261 // Any new blocks that remain were not found in the old blocks dict, and so
248 // they need to be updated. 262 // they need to be updated.
249 for (auto layout_object : new_selected_map.block_map.Keys()) 263 for (auto layout_object : new_selected_map.block_map.Keys())
250 layout_object->SetShouldInvalidateSelection(); 264 layout_object->SetShouldInvalidateSelection();
251 265
252 // set selection start and end 266 paint_range_ = new_range;
253 selection_start_ = start;
254 selection_start_pos_ = start_pos;
255 selection_end_ = end;
256 selection_end_pos_ = end_pos;
257 } 267 }
258 268
259 std::pair<int, int> LayoutSelection::SelectionStartEnd() { 269 std::pair<int, int> LayoutSelection::SelectionStartEnd() {
260 Commit(); 270 Commit();
261 return std::make_pair(selection_start_pos_, selection_end_pos_); 271 return std::make_pair(paint_range_.StartOffset(), paint_range_.EndOffset());
262 } 272 }
263 273
264 void LayoutSelection::ClearSelection() { 274 void LayoutSelection::ClearSelection() {
265 // For querying Layer::compositingState() 275 // For querying Layer::compositingState()
266 // This is correct, since destroying layout objects needs to cause eager paint 276 // This is correct, since destroying layout objects needs to cause eager paint
267 // invalidations. 277 // invalidations.
268 DisableCompositingQueryAsserts disabler; 278 DisableCompositingQueryAsserts disabler;
269 279
270 // Just return if the selection hasn't changed. 280 // Just return if the selection is already empty.
271 if (!selection_start_) { 281 if (paint_range_ == SelectionPaintRange())
272 DCHECK_EQ(selection_end_, nullptr);
273 DCHECK_EQ(selection_start_pos_, -1);
274 DCHECK_EQ(selection_end_pos_, -1);
275 return; 282 return;
276 }
277 283
278 const SelectedMap& old_selected_map = 284 const SelectedMap& old_selected_map =
279 CollectSelectedMap(selection_start_, selection_end_, selection_end_pos_, 285 CollectSelectedMap(paint_range_, kPaintInvalidationNewMinusOld);
280 kPaintInvalidationNewMinusOld);
281 // Clear SelectionState and invalidation. 286 // Clear SelectionState and invalidation.
282 for (auto layout_object : old_selected_map.object_map.Keys()) { 287 for (auto layout_object : old_selected_map.object_map.Keys()) {
283 const SelectionState old_state = layout_object->GetSelectionState(); 288 const SelectionState old_state = layout_object->GetSelectionState();
284 layout_object->SetSelectionStateIfNeeded(SelectionNone); 289 layout_object->SetSelectionStateIfNeeded(SelectionNone);
285 if (layout_object->GetSelectionState() == old_state) 290 if (layout_object->GetSelectionState() == old_state)
286 continue; 291 continue;
287 layout_object->SetShouldInvalidateSelection(); 292 layout_object->SetShouldInvalidateSelection();
288 } 293 }
289 294
290 // Reset selection start and end. 295 // Reset selection start and end.
291 selection_start_ = nullptr; 296 paint_range_ = SelectionPaintRange();
292 selection_start_pos_ = -1;
293 selection_end_ = nullptr;
294 selection_end_pos_ = -1;
295 } 297 }
296 298
297 void LayoutSelection::Commit() { 299 void LayoutSelection::Commit() {
298 if (!HasPendingSelection()) 300 if (!HasPendingSelection())
299 return; 301 return;
300 has_pending_selection_ = false; 302 has_pending_selection_ = false;
301 303
302 const VisibleSelectionInFlatTree& original_selection = 304 const VisibleSelectionInFlatTree& original_selection =
303 frame_selection_->ComputeVisibleSelectionInFlatTree(); 305 frame_selection_->ComputeVisibleSelectionInFlatTree();
304 306
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335 if (start_pos.IsNull() || end_pos.IsNull() || 337 if (start_pos.IsNull() || end_pos.IsNull() ||
336 selection.VisibleStart().DeepEquivalent() == 338 selection.VisibleStart().DeepEquivalent() ==
337 selection.VisibleEnd().DeepEquivalent()) 339 selection.VisibleEnd().DeepEquivalent())
338 return; 340 return;
339 DCHECK_LE(start_pos, end_pos); 341 DCHECK_LE(start_pos, end_pos);
340 LayoutObject* start_layout_object = start_pos.AnchorNode()->GetLayoutObject(); 342 LayoutObject* start_layout_object = start_pos.AnchorNode()->GetLayoutObject();
341 LayoutObject* end_layout_object = end_pos.AnchorNode()->GetLayoutObject(); 343 LayoutObject* end_layout_object = end_pos.AnchorNode()->GetLayoutObject();
342 if (!start_layout_object || !end_layout_object) 344 if (!start_layout_object || !end_layout_object)
343 return; 345 return;
344 DCHECK(start_layout_object->View() == end_layout_object->View()); 346 DCHECK(start_layout_object->View() == end_layout_object->View());
345 SetSelection(start_layout_object, start_pos.ComputeEditingOffset(), 347 SetSelection(
346 end_layout_object, end_pos.ComputeEditingOffset()); 348 SelectionPaintRange(start_layout_object, start_pos.ComputeEditingOffset(),
349 end_layout_object, end_pos.ComputeEditingOffset()));
347 } 350 }
348 351
349 void LayoutSelection::OnDocumentShutdown() { 352 void LayoutSelection::OnDocumentShutdown() {
350 has_pending_selection_ = false; 353 has_pending_selection_ = false;
351 selection_start_ = nullptr; 354 paint_range_ = SelectionPaintRange();
352 selection_end_ = nullptr;
353 selection_start_pos_ = -1;
354 selection_end_pos_ = -1;
355 } 355 }
356 356
357 static LayoutRect SelectionRectForLayoutObject(const LayoutObject* object) { 357 static LayoutRect SelectionRectForLayoutObject(const LayoutObject* object) {
358 if (!object->IsRooted()) 358 if (!object->IsRooted())
359 return LayoutRect(); 359 return LayoutRect();
360 360
361 if (!object->CanUpdateSelectionOnRootLineBoxes()) 361 if (!object->CanUpdateSelectionOnRootLineBoxes())
362 return LayoutRect(); 362 return LayoutRect();
363 363
364 return object->SelectionRectInViewCoordinates(); 364 return object->SelectionRectInViewCoordinates();
365 } 365 }
366 366
367 IntRect LayoutSelection::SelectionBounds() { 367 IntRect LayoutSelection::SelectionBounds() {
368 // Now create a single bounding box rect that encloses the whole selection. 368 // Now create a single bounding box rect that encloses the whole selection.
369 LayoutRect sel_rect; 369 LayoutRect sel_rect;
370 370
371 typedef HashSet<const LayoutBlock*> VisitedContainingBlockSet; 371 typedef HashSet<const LayoutBlock*> VisitedContainingBlockSet;
372 VisitedContainingBlockSet visited_containing_blocks; 372 VisitedContainingBlockSet visited_containing_blocks;
373 373
374 Commit(); 374 Commit();
375 LayoutObject* os = selection_start_; 375 LayoutObject* os = paint_range_.StartLayoutObject();
376 LayoutObject* stop = 376 LayoutObject* stop = LayoutObjectAfterPosition(paint_range_.EndLayoutObject(),
377 LayoutObjectAfterPosition(selection_end_, selection_end_pos_); 377 paint_range_.EndOffset());
378 while (os && os != stop) { 378 while (os && os != stop) {
379 if ((os->CanBeSelectionLeaf() || os == selection_start_ || 379 if ((os->CanBeSelectionLeaf() || os == paint_range_.StartLayoutObject() ||
380 os == selection_end_) && 380 os == paint_range_.EndLayoutObject()) &&
381 os->GetSelectionState() != SelectionNone) { 381 os->GetSelectionState() != SelectionNone) {
382 // Blocks are responsible for painting line gaps and margin gaps. They 382 // Blocks are responsible for painting line gaps and margin gaps. They
383 // must be examined as well. 383 // must be examined as well.
384 sel_rect.Unite(SelectionRectForLayoutObject(os)); 384 sel_rect.Unite(SelectionRectForLayoutObject(os));
385 const LayoutBlock* cb = os->ContainingBlock(); 385 const LayoutBlock* cb = os->ContainingBlock();
386 while (cb && !cb->IsLayoutView()) { 386 while (cb && !cb->IsLayoutView()) {
387 sel_rect.Unite(SelectionRectForLayoutObject(cb)); 387 sel_rect.Unite(SelectionRectForLayoutObject(cb));
388 VisitedContainingBlockSet::AddResult add_result = 388 VisitedContainingBlockSet::AddResult add_result =
389 visited_containing_blocks.insert(cb); 389 visited_containing_blocks.insert(cb);
390 if (!add_result.is_new_entry) 390 if (!add_result.is_new_entry)
391 break; 391 break;
392 cb = cb->ContainingBlock(); 392 cb = cb->ContainingBlock();
393 } 393 }
394 } 394 }
395 395
396 os = os->NextInPreOrder(); 396 os = os->NextInPreOrder();
397 } 397 }
398 398
399 return PixelSnappedIntRect(sel_rect); 399 return PixelSnappedIntRect(sel_rect);
400 } 400 }
401 401
402 void LayoutSelection::InvalidatePaintForSelection() { 402 void LayoutSelection::InvalidatePaintForSelection() {
403 LayoutObject* end = 403 LayoutObject* end = LayoutObjectAfterPosition(paint_range_.EndLayoutObject(),
404 LayoutObjectAfterPosition(selection_end_, selection_end_pos_); 404 paint_range_.EndOffset());
405 for (LayoutObject* o = selection_start_; o && o != end; 405 for (LayoutObject* o = paint_range_.StartLayoutObject(); o && o != end;
406 o = o->NextInPreOrder()) { 406 o = o->NextInPreOrder()) {
407 if (!o->CanBeSelectionLeaf() && o != selection_start_ && 407 if (!o->CanBeSelectionLeaf() && o != paint_range_.StartLayoutObject() &&
408 o != selection_end_) 408 o != paint_range_.EndLayoutObject())
409 continue; 409 continue;
410 if (o->GetSelectionState() == SelectionNone) 410 if (o->GetSelectionState() == SelectionNone)
411 continue; 411 continue;
412 412
413 o->SetShouldInvalidateSelection(); 413 o->SetShouldInvalidateSelection();
414 } 414 }
415 } 415 }
416 416
417 DEFINE_TRACE(LayoutSelection) { 417 DEFINE_TRACE(LayoutSelection) {
418 visitor->Trace(frame_selection_); 418 visitor->Trace(frame_selection_);
419 } 419 }
420 420
421 } // namespace blink 421 } // namespace blink
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