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Side by Side Diff: third_party/WebKit/Source/core/editing/LayoutSelection.cpp

Issue 2901263002: Introduce SelectionPaintRange in LayoutSelection (Closed)
Patch Set: Created 3 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
4 * reserved. 4 * reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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28 #include "core/editing/VisibleUnits.h" 28 #include "core/editing/VisibleUnits.h"
29 #include "core/html/TextControlElement.h" 29 #include "core/html/TextControlElement.h"
30 #include "core/layout/LayoutView.h" 30 #include "core/layout/LayoutView.h"
31 #include "core/paint/PaintLayer.h" 31 #include "core/paint/PaintLayer.h"
32 32
33 namespace blink { 33 namespace blink {
34 34
35 LayoutSelection::LayoutSelection(FrameSelection& frame_selection) 35 LayoutSelection::LayoutSelection(FrameSelection& frame_selection)
36 : frame_selection_(&frame_selection), 36 : frame_selection_(&frame_selection),
37 has_pending_selection_(false), 37 has_pending_selection_(false),
38 selection_start_(nullptr), 38 paint_range_(SelectionPaintRange()) {}
39 selection_end_(nullptr),
40 selection_start_pos_(-1),
41 selection_end_pos_(-1) {}
42 39
43 SelectionInFlatTree LayoutSelection::CalcVisibleSelection( 40 SelectionInFlatTree LayoutSelection::CalcVisibleSelection(
44 const VisibleSelectionInFlatTree& original_selection) const { 41 const VisibleSelectionInFlatTree& original_selection) const {
45 const PositionInFlatTree& start = original_selection.Start(); 42 const PositionInFlatTree& start = original_selection.Start();
46 const PositionInFlatTree& end = original_selection.end(); 43 const PositionInFlatTree& end = original_selection.end();
47 SelectionType selection_type = original_selection.GetSelectionType(); 44 SelectionType selection_type = original_selection.GetSelectionType();
48 const TextAffinity affinity = original_selection.Affinity(); 45 const TextAffinity affinity = original_selection.Affinity();
49 46
50 bool paint_block_cursor = 47 bool paint_block_cursor =
51 frame_selection_->ShouldShowBlockCursor() && 48 frame_selection_->ShouldShowBlockCursor() &&
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
117 SelectedMap(SelectedMap&& other) { 114 SelectedMap(SelectedMap&& other) {
118 object_map = std::move(other.object_map); 115 object_map = std::move(other.object_map);
119 block_map = std::move(other.block_map); 116 block_map = std::move(other.block_map);
120 } 117 }
121 118
122 private: 119 private:
123 DISALLOW_COPY_AND_ASSIGN(SelectedMap); 120 DISALLOW_COPY_AND_ASSIGN(SelectedMap);
124 }; 121 };
125 122
126 static SelectedMap CollectSelectedMap( 123 static SelectedMap CollectSelectedMap(
127 LayoutObject* selection_start, 124 const SelectionPaintRange& range,
128 LayoutObject* selection_end,
129 int selection_end_pos,
130 LayoutSelection::SelectionPaintInvalidationMode 125 LayoutSelection::SelectionPaintInvalidationMode
131 block_paint_invalidation_mode) { 126 block_paint_invalidation_mode) {
132 SelectedMap selected_map; 127 SelectedMap selected_map;
133 128
134 LayoutObject* const stop = 129 LayoutObject* const stop =
135 LayoutObjectAfterPosition(selection_end, selection_end_pos); 130 LayoutObjectAfterPosition(range.end_layout_object_, range.end_offset_);
136 for (LayoutObject* runner = selection_start; runner && (runner != stop); 131 for (LayoutObject* runner = range.start_layout_object_;
137 runner = runner->NextInPreOrder()) { 132 runner && (runner != stop); runner = runner->NextInPreOrder()) {
138 if (!runner->CanBeSelectionLeaf() && runner != selection_start && 133 if (!runner->CanBeSelectionLeaf() && runner != range.start_layout_object_ &&
139 runner != selection_end) 134 runner != range.end_layout_object_)
140 continue; 135 continue;
141 if (runner->GetSelectionState() == SelectionNone) 136 if (runner->GetSelectionState() == SelectionNone)
142 continue; 137 continue;
143 138
144 // Blocks are responsible for painting line gaps and margin gaps. They 139 // Blocks are responsible for painting line gaps and margin gaps. They
145 // must be examined as well. 140 // must be examined as well.
146 selected_map.object_map.Set(runner, runner->GetSelectionState()); 141 selected_map.object_map.Set(runner, runner->GetSelectionState());
147 if (block_paint_invalidation_mode == 142 if (block_paint_invalidation_mode ==
148 LayoutSelection::kPaintInvalidationNewXOROld) { 143 LayoutSelection::kPaintInvalidationNewXOROld) {
149 LayoutBlock* containing_block = runner->ContainingBlock(); 144 LayoutBlock* containing_block = runner->ContainingBlock();
150 while (containing_block && !containing_block->IsLayoutView()) { 145 while (containing_block && !containing_block->IsLayoutView()) {
151 SelectedBlockMap::AddResult result = selected_map.block_map.insert( 146 SelectedBlockMap::AddResult result = selected_map.block_map.insert(
152 containing_block, containing_block->GetSelectionState()); 147 containing_block, containing_block->GetSelectionState());
153 if (!result.is_new_entry) 148 if (!result.is_new_entry)
154 break; 149 break;
155 containing_block = containing_block->ContainingBlock(); 150 containing_block = containing_block->ContainingBlock();
156 } 151 }
157 } 152 }
158 } 153 }
159 return selected_map; 154 return selected_map;
160 } 155 }
161 156
162 // Update the selection status of all LayoutObjects between |start| and |end|. 157 // Update the selection status of all LayoutObjects between |start| and |end|.
163 static void SetSelectionState(LayoutObject* start, 158 static void SetSelectionState(const SelectionPaintRange& range) {
164 LayoutObject* end, 159 DCHECK(range.start_layout_object_);
165 int end_pos) { 160 DCHECK(range.end_layout_object_);
166 if (start && start == end) { 161 if (range.start_layout_object_ == range.end_layout_object_) {
167 start->SetSelectionStateIfNeeded(SelectionBoth); 162 range.start_layout_object_->SetSelectionStateIfNeeded(SelectionBoth);
168 } else { 163 } else {
169 if (start) 164 range.start_layout_object_->SetSelectionStateIfNeeded(SelectionStart);
170 start->SetSelectionStateIfNeeded(SelectionStart); 165 range.end_layout_object_->SetSelectionStateIfNeeded(SelectionEnd);
171 if (end)
172 end->SetSelectionStateIfNeeded(SelectionEnd);
173 } 166 }
174 167
175 LayoutObject* const stop = LayoutObjectAfterPosition(end, end_pos); 168 LayoutObject* const stop =
176 for (LayoutObject* runner = start; runner && runner != stop; 169 LayoutObjectAfterPosition(range.end_layout_object_, range.end_offset_);
177 runner = runner->NextInPreOrder()) { 170 for (LayoutObject* runner = range.start_layout_object_;
178 if (runner != start && runner != end && runner->CanBeSelectionLeaf()) 171 runner && runner != stop; runner = runner->NextInPreOrder()) {
172 if (runner != range.start_layout_object_ &&
173 runner != range.end_layout_object_ && runner->CanBeSelectionLeaf())
179 runner->SetSelectionStateIfNeeded(SelectionInside); 174 runner->SetSelectionStateIfNeeded(SelectionInside);
180 } 175 }
181 } 176 }
182 177
183 void LayoutSelection::SetSelection( 178 void LayoutSelection::SetSelection(
184 LayoutObject* start, 179 const SelectionPaintRange& new_range,
185 int start_pos,
186 LayoutObject* end,
187 int end_pos,
188 SelectionPaintInvalidationMode block_paint_invalidation_mode) { 180 SelectionPaintInvalidationMode block_paint_invalidation_mode) {
189 DCHECK(start); 181 DCHECK(new_range.start_layout_object_);
yosin_UTC9 2017/05/24 08:38:46 Once ctor has DCHECK's for members, we don't need
yoichio 2017/05/24 09:09:29 How about null SelectionPaintRange?
yosin_UTC9 2017/05/24 09:31:18 We need to check null SelectionPaintRange. Is it b
190 DCHECK(end); 182 DCHECK(new_range.end_layout_object_);
191 183
192 // Just return if the selection hasn't changed. 184 // Just return if the selection hasn't changed.
193 if (selection_start_ == start && selection_start_pos_ == start_pos && 185 if (paint_range_ == new_range)
194 selection_end_ == end && selection_end_pos_ == end_pos)
195 return; 186 return;
196 187
197 DCHECK(frame_selection_->GetDocument().GetLayoutView()->GetFrameView()); 188 DCHECK(frame_selection_->GetDocument().GetLayoutView()->GetFrameView());
198 DCHECK(!frame_selection_->GetDocument().NeedsLayoutTreeUpdate()); 189 DCHECK(!frame_selection_->GetDocument().NeedsLayoutTreeUpdate());
199 190
200 SelectedMap old_selected_map = 191 SelectedMap old_selected_map =
201 CollectSelectedMap(selection_start_, selection_end_, selection_end_pos_, 192 CollectSelectedMap(paint_range_, block_paint_invalidation_mode);
202 block_paint_invalidation_mode);
203 193
204 // Now clear the selection. 194 // Now clear the selection.
205 for (auto layout_object : old_selected_map.object_map.Keys()) 195 for (auto layout_object : old_selected_map.object_map.Keys())
206 layout_object->SetSelectionStateIfNeeded(SelectionNone); 196 layout_object->SetSelectionStateIfNeeded(SelectionNone);
207 197
208 SetSelectionState(start, end, end_pos); 198 SetSelectionState(new_range);
209 199
210 // Now that the selection state has been updated for the new objects, walk 200 // Now that the selection state has been updated for the new objects, walk
211 // them again and put them in the new objects list. 201 // them again and put them in the new objects list.
212 // TODO(editing-dev): |new_selected_map| doesn't really need to store the 202 // TODO(editing-dev): |new_selected_map| doesn't really need to store the
213 // SelectionState, it's just more convenient to have it use the same data 203 // SelectionState, it's just more convenient to have it use the same data
214 // structure as |old_selected_map|. 204 // structure as |old_selected_map|.
215 SelectedMap new_selected_map = 205 SelectedMap new_selected_map =
216 CollectSelectedMap(start, end, end_pos, kPaintInvalidationNewXOROld); 206 CollectSelectedMap(new_range, kPaintInvalidationNewXOROld);
217 207
218 // Have any of the old selected objects changed compared to the new selection? 208 // Have any of the old selected objects changed compared to the new selection?
219 for (const auto& pair : old_selected_map.object_map) { 209 for (const auto& pair : old_selected_map.object_map) {
220 LayoutObject* obj = pair.key; 210 LayoutObject* obj = pair.key;
221 SelectionState new_selection_state = obj->GetSelectionState(); 211 SelectionState new_selection_state = obj->GetSelectionState();
222 SelectionState old_selection_state = pair.value; 212 SelectionState old_selection_state = pair.value;
223 if (new_selection_state != old_selection_state || 213 if (new_selection_state != old_selection_state ||
224 (start == obj && start_pos != selection_start_pos_) || 214 (new_range.start_layout_object_ == obj &&
yosin_UTC9 2017/05/24 08:38:46 Can we use SelectionPaintRange::operator!=()? e.g.
yoichio 2017/05/24 09:09:29 This is not SelectionPaintRange compare.
225 (end == obj && end_pos != selection_end_pos_)) { 215 new_range.start_offset_ != paint_range_.start_offset_) ||
216 (new_range.end_layout_object_ == obj &&
217 new_range.end_offset_ != paint_range_.end_offset_)) {
226 obj->SetShouldInvalidateSelection(); 218 obj->SetShouldInvalidateSelection();
227 new_selected_map.object_map.erase(obj); 219 new_selected_map.object_map.erase(obj);
228 } 220 }
229 } 221 }
230 222
231 // Any new objects that remain were not found in the old objects dict, and so 223 // Any new objects that remain were not found in the old objects dict, and so
232 // they need to be updated. 224 // they need to be updated.
233 for (auto layout_object : new_selected_map.object_map.Keys()) 225 for (auto layout_object : new_selected_map.object_map.Keys())
234 layout_object->SetShouldInvalidateSelection(); 226 layout_object->SetShouldInvalidateSelection();
235 227
236 // Have any of the old blocks changed? 228 // Have any of the old blocks changed?
237 for (const auto& pair : old_selected_map.block_map) { 229 for (const auto& pair : old_selected_map.block_map) {
238 LayoutBlock* block = pair.key; 230 LayoutBlock* block = pair.key;
239 SelectionState new_selection_state = block->GetSelectionState(); 231 SelectionState new_selection_state = block->GetSelectionState();
240 SelectionState old_selection_state = pair.value; 232 SelectionState old_selection_state = pair.value;
241 if (new_selection_state != old_selection_state) { 233 if (new_selection_state != old_selection_state) {
242 block->SetShouldInvalidateSelection(); 234 block->SetShouldInvalidateSelection();
243 new_selected_map.block_map.erase(block); 235 new_selected_map.block_map.erase(block);
244 } 236 }
245 } 237 }
246 238
247 // Any new blocks that remain were not found in the old blocks dict, and so 239 // Any new blocks that remain were not found in the old blocks dict, and so
248 // they need to be updated. 240 // they need to be updated.
249 for (auto layout_object : new_selected_map.block_map.Keys()) 241 for (auto layout_object : new_selected_map.block_map.Keys())
250 layout_object->SetShouldInvalidateSelection(); 242 layout_object->SetShouldInvalidateSelection();
251 243
252 // set selection start and end 244 paint_range_ = new_range;
253 selection_start_ = start;
254 selection_start_pos_ = start_pos;
255 selection_end_ = end;
256 selection_end_pos_ = end_pos;
257 } 245 }
258 246
259 std::pair<int, int> LayoutSelection::SelectionStartEnd() { 247 std::pair<int, int> LayoutSelection::SelectionStartEnd() {
260 Commit(); 248 Commit();
261 return std::make_pair(selection_start_pos_, selection_end_pos_); 249 return std::make_pair(paint_range_.start_offset_, paint_range_.end_offset_);
262 } 250 }
263 251
264 void LayoutSelection::ClearSelection() { 252 void LayoutSelection::ClearSelection() {
265 // For querying Layer::compositingState() 253 // For querying Layer::compositingState()
266 // This is correct, since destroying layout objects needs to cause eager paint 254 // This is correct, since destroying layout objects needs to cause eager paint
267 // invalidations. 255 // invalidations.
268 DisableCompositingQueryAsserts disabler; 256 DisableCompositingQueryAsserts disabler;
269 257
270 // Just return if the selection hasn't changed. 258 // Just return if the selection is already empty.
271 if (!selection_start_) { 259 if (paint_range_ == SelectionPaintRange())
272 DCHECK_EQ(selection_end_, nullptr);
273 DCHECK_EQ(selection_start_pos_, -1);
274 DCHECK_EQ(selection_end_pos_, -1);
275 return; 260 return;
276 }
277 261
278 const SelectedMap& old_selected_map = 262 const SelectedMap& old_selected_map =
279 CollectSelectedMap(selection_start_, selection_end_, selection_end_pos_, 263 CollectSelectedMap(paint_range_, kPaintInvalidationNewMinusOld);
280 kPaintInvalidationNewMinusOld);
281 // Clear SelectionState and invalidation. 264 // Clear SelectionState and invalidation.
282 for (auto layout_object : old_selected_map.object_map.Keys()) { 265 for (auto layout_object : old_selected_map.object_map.Keys()) {
283 const SelectionState old_state = layout_object->GetSelectionState(); 266 const SelectionState old_state = layout_object->GetSelectionState();
284 layout_object->SetSelectionStateIfNeeded(SelectionNone); 267 layout_object->SetSelectionStateIfNeeded(SelectionNone);
285 if (layout_object->GetSelectionState() == old_state) 268 if (layout_object->GetSelectionState() == old_state)
286 continue; 269 continue;
287 layout_object->SetShouldInvalidateSelection(); 270 layout_object->SetShouldInvalidateSelection();
288 } 271 }
289 272
290 // Reset selection start and end. 273 // Reset selection start and end.
291 selection_start_ = nullptr; 274 paint_range_ = SelectionPaintRange();
292 selection_start_pos_ = -1;
293 selection_end_ = nullptr;
294 selection_end_pos_ = -1;
295 } 275 }
296 276
297 void LayoutSelection::Commit() { 277 void LayoutSelection::Commit() {
298 if (!HasPendingSelection()) 278 if (!HasPendingSelection())
299 return; 279 return;
300 has_pending_selection_ = false; 280 has_pending_selection_ = false;
301 281
302 const VisibleSelectionInFlatTree& original_selection = 282 const VisibleSelectionInFlatTree& original_selection =
303 frame_selection_->ComputeVisibleSelectionInFlatTree(); 283 frame_selection_->ComputeVisibleSelectionInFlatTree();
304 284
(...skipping 30 matching lines...) Expand all
335 if (start_pos.IsNull() || end_pos.IsNull() || 315 if (start_pos.IsNull() || end_pos.IsNull() ||
336 selection.VisibleStart().DeepEquivalent() == 316 selection.VisibleStart().DeepEquivalent() ==
337 selection.VisibleEnd().DeepEquivalent()) 317 selection.VisibleEnd().DeepEquivalent())
338 return; 318 return;
339 DCHECK_LE(start_pos, end_pos); 319 DCHECK_LE(start_pos, end_pos);
340 LayoutObject* start_layout_object = start_pos.AnchorNode()->GetLayoutObject(); 320 LayoutObject* start_layout_object = start_pos.AnchorNode()->GetLayoutObject();
341 LayoutObject* end_layout_object = end_pos.AnchorNode()->GetLayoutObject(); 321 LayoutObject* end_layout_object = end_pos.AnchorNode()->GetLayoutObject();
342 if (!start_layout_object || !end_layout_object) 322 if (!start_layout_object || !end_layout_object)
343 return; 323 return;
344 DCHECK(start_layout_object->View() == end_layout_object->View()); 324 DCHECK(start_layout_object->View() == end_layout_object->View());
345 SetSelection(start_layout_object, start_pos.ComputeEditingOffset(), 325 SetSelection(
346 end_layout_object, end_pos.ComputeEditingOffset()); 326 SelectionPaintRange(start_layout_object, start_pos.ComputeEditingOffset(),
327 end_layout_object, end_pos.ComputeEditingOffset()));
347 } 328 }
348 329
349 void LayoutSelection::OnDocumentShutdown() { 330 void LayoutSelection::OnDocumentShutdown() {
350 has_pending_selection_ = false; 331 has_pending_selection_ = false;
351 selection_start_ = nullptr; 332 paint_range_ = SelectionPaintRange();
352 selection_end_ = nullptr;
353 selection_start_pos_ = -1;
354 selection_end_pos_ = -1;
355 } 333 }
356 334
357 static LayoutRect SelectionRectForLayoutObject(const LayoutObject* object) { 335 static LayoutRect SelectionRectForLayoutObject(const LayoutObject* object) {
358 if (!object->IsRooted()) 336 if (!object->IsRooted())
359 return LayoutRect(); 337 return LayoutRect();
360 338
361 if (!object->CanUpdateSelectionOnRootLineBoxes()) 339 if (!object->CanUpdateSelectionOnRootLineBoxes())
362 return LayoutRect(); 340 return LayoutRect();
363 341
364 return object->SelectionRectInViewCoordinates(); 342 return object->SelectionRectInViewCoordinates();
365 } 343 }
366 344
367 IntRect LayoutSelection::SelectionBounds() { 345 IntRect LayoutSelection::SelectionBounds() {
368 // Now create a single bounding box rect that encloses the whole selection. 346 // Now create a single bounding box rect that encloses the whole selection.
369 LayoutRect sel_rect; 347 LayoutRect sel_rect;
370 348
371 typedef HashSet<const LayoutBlock*> VisitedContainingBlockSet; 349 typedef HashSet<const LayoutBlock*> VisitedContainingBlockSet;
372 VisitedContainingBlockSet visited_containing_blocks; 350 VisitedContainingBlockSet visited_containing_blocks;
373 351
374 Commit(); 352 Commit();
375 LayoutObject* os = selection_start_; 353 LayoutObject* os = paint_range_.start_layout_object_;
376 LayoutObject* stop = 354 LayoutObject* stop = LayoutObjectAfterPosition(
377 LayoutObjectAfterPosition(selection_end_, selection_end_pos_); 355 paint_range_.end_layout_object_, paint_range_.end_offset_);
378 while (os && os != stop) { 356 while (os && os != stop) {
379 if ((os->CanBeSelectionLeaf() || os == selection_start_ || 357 if ((os->CanBeSelectionLeaf() || os == paint_range_.start_layout_object_ ||
380 os == selection_end_) && 358 os == paint_range_.end_layout_object_) &&
381 os->GetSelectionState() != SelectionNone) { 359 os->GetSelectionState() != SelectionNone) {
382 // Blocks are responsible for painting line gaps and margin gaps. They 360 // Blocks are responsible for painting line gaps and margin gaps. They
383 // must be examined as well. 361 // must be examined as well.
384 sel_rect.Unite(SelectionRectForLayoutObject(os)); 362 sel_rect.Unite(SelectionRectForLayoutObject(os));
385 const LayoutBlock* cb = os->ContainingBlock(); 363 const LayoutBlock* cb = os->ContainingBlock();
386 while (cb && !cb->IsLayoutView()) { 364 while (cb && !cb->IsLayoutView()) {
387 sel_rect.Unite(SelectionRectForLayoutObject(cb)); 365 sel_rect.Unite(SelectionRectForLayoutObject(cb));
388 VisitedContainingBlockSet::AddResult add_result = 366 VisitedContainingBlockSet::AddResult add_result =
389 visited_containing_blocks.insert(cb); 367 visited_containing_blocks.insert(cb);
390 if (!add_result.is_new_entry) 368 if (!add_result.is_new_entry)
391 break; 369 break;
392 cb = cb->ContainingBlock(); 370 cb = cb->ContainingBlock();
393 } 371 }
394 } 372 }
395 373
396 os = os->NextInPreOrder(); 374 os = os->NextInPreOrder();
397 } 375 }
398 376
399 return PixelSnappedIntRect(sel_rect); 377 return PixelSnappedIntRect(sel_rect);
400 } 378 }
401 379
402 void LayoutSelection::InvalidatePaintForSelection() { 380 void LayoutSelection::InvalidatePaintForSelection() {
403 LayoutObject* end = 381 LayoutObject* end = LayoutObjectAfterPosition(paint_range_.end_layout_object_,
404 LayoutObjectAfterPosition(selection_end_, selection_end_pos_); 382 paint_range_.end_offset_);
405 for (LayoutObject* o = selection_start_; o && o != end; 383 for (LayoutObject* o = paint_range_.start_layout_object_; o && o != end;
406 o = o->NextInPreOrder()) { 384 o = o->NextInPreOrder()) {
407 if (!o->CanBeSelectionLeaf() && o != selection_start_ && 385 if (!o->CanBeSelectionLeaf() && o != paint_range_.start_layout_object_ &&
408 o != selection_end_) 386 o != paint_range_.end_layout_object_)
409 continue; 387 continue;
410 if (o->GetSelectionState() == SelectionNone) 388 if (o->GetSelectionState() == SelectionNone)
411 continue; 389 continue;
412 390
413 o->SetShouldInvalidateSelection(); 391 o->SetShouldInvalidateSelection();
414 } 392 }
415 } 393 }
416 394
417 DEFINE_TRACE(LayoutSelection) { 395 DEFINE_TRACE(LayoutSelection) {
418 visitor->Trace(frame_selection_); 396 visitor->Trace(frame_selection_);
419 } 397 }
420 398
421 } // namespace blink 399 } // namespace blink
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