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Unified Diff: components/exo/gaming_seat.h

Issue 2900773003: Allow gaming_seat to use ozone gamepad as back-end (Closed)
Patch Set: Add gaming_seat_ozone to exo Created 3 years, 6 months ago
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Index: components/exo/gaming_seat.h
diff --git a/components/exo/gaming_seat.h b/components/exo/gaming_seat.h
index 40e44ae33352eeb4cf86c473177ce37d6e52c548..6c9ed0d63a78b3e5aaa20fcc313effa2bd08ae20 100644
--- a/components/exo/gaming_seat.h
+++ b/components/exo/gaming_seat.h
@@ -7,6 +7,7 @@
#include <memory>
+#include "base/containers/flat_map.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/sequenced_task_runner.h"
@@ -17,6 +18,18 @@
#include "device/gamepad/gamepad_data_fetcher.h"
#include "ui/aura/client/focus_change_observer.h"
+#if defined(USE_OZONE_GAMEPAD)
+#include "ui/events/ozone/gamepad/gamepad_observer.h"
+
+namespace ui {
+class GamepadProviderOzone;
+}
+#endif
+
+namespace base {
+class Thread;
+}
+
namespace exo {
class GamingSeatDelegate;
class GamepadDelegate;
@@ -24,29 +37,43 @@ class GamepadDelegate;
using CreateGamepadDataFetcherCallback =
base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>;
-// This class represents one gaming seat, it uses a background thread
reveman 2017/06/06 21:58:55 Please keep a class description here in some form.
jkwang 2017/06/07 18:03:19 Done.
-// for polling gamepad devices and notifies the corresponding GampadDelegate of
-// any changes.
-class GamingSeat : public WMHelper::FocusObserver {
+// TODO(jkwang) always use ozone_gamepad when ozone is default for all chrome os
reveman 2017/06/06 21:58:55 nit: s/TODO(jkwang)/TODO(jkwang):", s/chrome os/Ch
jkwang 2017/06/07 18:03:19 Done.
+// build.
reveman 2017/06/06 21:58:55 nit: s/build/builds/
jkwang 2017/06/07 18:03:19 Done.
+class GamingSeat : public WMHelper::FocusObserver
+#if defined(USE_OZONE_GAMEPAD)
+ ,
+ public ui::GamepadObserver
+#endif
+{
public:
- // This class will post tasks to invoke the delegate on the thread runner
- // which is associated with the thread that is creating this instance.
+ // This class will monitor gamepad connection change and manage gamepad
reveman 2017/06/06 21:58:55 s/change/changes/
jkwang 2017/06/07 18:03:18 Done.
+ // returned by gaming_seat_delegate.
GamingSeat(GamingSeatDelegate* gaming_seat_delegate,
base::SingleThreadTaskRunner* polling_task_runner);
- // Allows test cases to specify a CreateGamepadDataFetcherCallback that
- // overrides the default GamepadPlatformDataFetcher.
- GamingSeat(GamingSeatDelegate* gaming_seat_delegate,
- base::SingleThreadTaskRunner* polling_task_runner,
- CreateGamepadDataFetcherCallback create_fetcher_callback);
-
~GamingSeat() override;
- // Overridden WMHelper::FocusObserver:
+ // Overridden from WMHelper::FocusObserver:
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override;
+#if defined(USE_OZONE_GAMEPAD)
+ // Overridden from ui::GamepadObserver:
+ void OnGamepadDevicesUpdated() override;
+ void OnGamepadEvent(const ui::GamepadEvent& event) override;
+#endif
+
private:
+ // The delegate that handles gamepad_added.
+ GamingSeatDelegate* const delegate_;
+
+#if defined(USE_OZONE_GAMEPAD)
+ // Contains the delegate for each gamepad device.
+ base::flat_map<int, GamepadDelegate*> gamepads_;
+
+ // Cached pointer to GamepadProviderOzone.
+ ui::GamepadProviderOzone* gamepad_provider_;
reveman 2017/06/06 21:58:55 why do we need this? please avoid caching a simple
jkwang 2017/06/07 18:03:19 It is suggested here. https://cs.chromium.org/chro
reveman 2017/06/07 20:29:45 16ns on my P4/2.8GHz is not worth micro optimizing
jkwang 2017/06/07 22:01:45 Done.
+#else
class ThreadSafeGamepadChangeFetcher;
// Processes updates of gamepad data and passes changes on to delegate.
@@ -56,9 +83,6 @@ class GamingSeat : public WMHelper::FocusObserver {
// polling thread.
scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_;
- // The delegate that handles gamepad_added.
- GamingSeatDelegate* const delegate_;
-
// The delegate instances that all other events are dispatched to.
GamepadDelegate* gamepad_delegates_[device::Gamepads::kItemsLengthCap];
@@ -66,9 +90,10 @@ class GamingSeat : public WMHelper::FocusObserver {
device::Gamepads pad_state_;
// ThreadChecker for the origin thread.
- base::ThreadChecker thread_checker_;
+ THREAD_CHECKER(thread_checker_);
base::WeakPtrFactory<GamingSeat> weak_ptr_factory_;
+#endif
DISALLOW_COPY_AND_ASSIGN(GamingSeat);
};

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