Chromium Code Reviews| Index: components/exo/gaming_seat_joydev_unittest.cc |
| diff --git a/components/exo/gaming_seat_joydev_unittest.cc b/components/exo/gaming_seat_joydev_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..49b089a61c8c99282eb80aeb8eec1553737b063d |
| --- /dev/null |
| +++ b/components/exo/gaming_seat_joydev_unittest.cc |
| @@ -0,0 +1,325 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
|
reveman
2017/05/31 22:42:23
why would we just be testing the joydev version? d
jkwang
2017/06/01 19:43:15
I have added test for device connect/disconnect.
M
|
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "components/exo/gaming_seat_joydev.h" |
| +#include "ash/shell.h" |
| +#include "base/command_line.h" |
| +#include "base/run_loop.h" |
| +#include "base/test/test_simple_task_runner.h" |
| +#include "components/exo/buffer.h" |
| +#include "components/exo/gamepad_delegate.h" |
| +#include "components/exo/gaming_seat_delegate.h" |
| +#include "components/exo/shell_surface.h" |
| +#include "components/exo/surface.h" |
| +#include "components/exo/test/exo_test_base.h" |
| +#include "components/exo/test/exo_test_helper.h" |
| +#include "device/gamepad/gamepad_test_helpers.h" |
| +#include "testing/gmock/include/gmock/gmock.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/aura/client/focus_client.h" |
| + |
| +namespace exo { |
| +namespace { |
| + |
| +class MockGamingSeatDelegate : public GamingSeatDelegate { |
| + public: |
| + MOCK_CONST_METHOD1(CanAcceptGamepadEventsForSurface, bool(Surface*)); |
| + MOCK_METHOD0(GamepadAdded, GamepadDelegate*()); |
| + MOCK_METHOD0(Die, void()); |
| + void OnGamingSeatDestroying(GamingSeat*) override { delete this; }; |
| + ~MockGamingSeatDelegate() { Die(); }; |
| +}; |
| + |
| +class MockGamepadDelegate : public GamepadDelegate { |
| + public: |
| + MockGamepadDelegate() {} |
| + |
| + // Overridden from GamepadDelegate: |
| + MOCK_METHOD0(OnRemoved, void()); |
| + MOCK_METHOD2(OnAxis, void(int, double)); |
| + MOCK_METHOD3(OnButton, void(int, bool, double)); |
| + MOCK_METHOD0(OnFrame, void()); |
| +}; |
| + |
| +class GamingSeatJoydevTest : public test::ExoTestBase { |
| + public: |
| + GamingSeatJoydevTest() {} |
| + |
| + std::unique_ptr<device::GamepadDataFetcher> MockDataFetcherFactory() { |
| + device::Gamepads initial_data; |
| + std::unique_ptr<device::MockGamepadDataFetcher> fetcher( |
| + new device::MockGamepadDataFetcher(initial_data)); |
| + mock_data_fetcher_ = fetcher.get(); |
| + return std::move(fetcher); |
| + } |
| + |
| + void InitializeGamingSeat(MockGamingSeatDelegate* delegate) { |
| + polling_task_runner_ = new base::TestSimpleTaskRunner(); |
| + gaming_seat_.reset(new GamingSeatJoydev( |
| + delegate, polling_task_runner_.get(), |
| + base::Bind(&GamingSeatJoydevTest::MockDataFetcherFactory, |
| + base::Unretained(this)))); |
| + // Run the polling task runner to have it create the data fetcher. |
| + polling_task_runner_->RunPendingTasks(); |
| + } |
| + |
| + void DestroyGamingSeat(MockGamingSeatDelegate* delegate) { |
| + EXPECT_CALL(*delegate, Die()).Times(1); |
| + mock_data_fetcher_ = nullptr; |
| + gaming_seat_.reset(); |
| + // Process tasks until polling is shut down. |
| + polling_task_runner_->RunPendingTasks(); |
| + polling_task_runner_ = nullptr; |
| + } |
| + |
| + void SetDataAndPostToDelegate(const device::Gamepads& new_data) { |
| + ASSERT_TRUE(mock_data_fetcher_ != nullptr); |
| + mock_data_fetcher_->SetTestData(new_data); |
| + // Run one polling cycle, which will post a task to the origin task runner. |
| + polling_task_runner_->RunPendingTasks(); |
| + // Run origin task runner to invoke delegate. |
| + base::RunLoop().RunUntilIdle(); |
| + } |
| + |
| + protected: |
| + std::unique_ptr<GamingSeatJoydev> gaming_seat_; |
| + |
| + // Task runner to simulate the polling thread. |
| + scoped_refptr<base::TestSimpleTaskRunner> polling_task_runner_; |
| + |
| + // Weak reference to the mock data fetcher provided by MockDataFetcherFactory. |
| + // This instance is valid until both gamepad_ and polling_task_runner_ are |
| + // shut down. |
| + device::MockGamepadDataFetcher* mock_data_fetcher_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(GamingSeatJoydevTest); |
| +}; |
| + |
| +TEST_F(GamingSeatJoydevTest, ConnectionChange) { |
| + std::unique_ptr<Surface> surface(new Surface); |
| + std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get())); |
| + gfx::Size buffer_size(10, 10); |
| + std::unique_ptr<Buffer> buffer( |
| + new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); |
| + surface->Attach(buffer.get()); |
| + surface->Commit(); |
| + |
| + testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate = |
| + new testing::StrictMock<MockGamingSeatDelegate>(); |
| + EXPECT_CALL(*gaming_seat_delegate, |
| + CanAcceptGamepadEventsForSurface(testing::_)) |
| + .WillOnce(testing::Return(true)); |
| + |
| + InitializeGamingSeat(gaming_seat_delegate); |
| + testing::StrictMock<MockGamepadDelegate> gamepad_delegate0; |
| + testing::StrictMock<MockGamepadDelegate> gamepad_delegate1; |
| + testing::StrictMock<MockGamepadDelegate> gamepad_delegate2; |
| + |
| + { // Test sequence |
| + testing::InSequence s; |
| + // connect gamepad 0 |
| + // connect gamepad 2 |
| + // connect gamepad 1 |
| + EXPECT_CALL(*gaming_seat_delegate, GamepadAdded()) |
| + .WillOnce(testing::Return(&gamepad_delegate0)) |
| + .WillOnce(testing::Return(&gamepad_delegate2)) |
| + .WillOnce(testing::Return(&gamepad_delegate1)); |
| + // disconnect gamepad 1 |
| + EXPECT_CALL(gamepad_delegate1, OnRemoved()).Times(1); |
| + // disconnect other gamepads |
| + EXPECT_CALL(gamepad_delegate0, OnRemoved()).Times(1); |
| + EXPECT_CALL(gamepad_delegate2, OnRemoved()).Times(1); |
| + } |
| + // Gamepad connected. |
| + device::Gamepads gamepad_connected; |
| + gamepad_connected.items[0].connected = true; |
| + gamepad_connected.items[0].timestamp = 1; |
| + SetDataAndPostToDelegate(gamepad_connected); |
| + |
| + gamepad_connected.items[2].connected = true; |
| + gamepad_connected.items[2].timestamp = 1; |
| + SetDataAndPostToDelegate(gamepad_connected); |
| + |
| + gamepad_connected.items[1].connected = true; |
| + gamepad_connected.items[1].timestamp = 1; |
| + SetDataAndPostToDelegate(gamepad_connected); |
| + |
| + // Gamepad 1 is dis connected |
| + gamepad_connected.items[1].connected = false; |
| + gamepad_connected.items[1].timestamp = 2; |
| + |
| + SetDataAndPostToDelegate(gamepad_connected); |
| + |
| + // Gamepad disconnected. |
| + device::Gamepads all_disconnected; |
| + SetDataAndPostToDelegate(all_disconnected); |
| + |
| + DestroyGamingSeat(gaming_seat_delegate); |
| +} |
| + |
| +TEST_F(GamingSeatJoydevTest, OnAxis) { |
| + std::unique_ptr<Surface> surface(new Surface); |
| + std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get())); |
| + gfx::Size buffer_size(10, 10); |
| + std::unique_ptr<Buffer> buffer( |
| + new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); |
| + surface->Attach(buffer.get()); |
| + surface->Commit(); |
| + |
| + testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate = |
| + new testing::StrictMock<MockGamingSeatDelegate>(); |
| + EXPECT_CALL(*gaming_seat_delegate, |
| + CanAcceptGamepadEventsForSurface(testing::_)) |
| + .WillOnce(testing::Return(true)); |
| + |
| + InitializeGamingSeat(gaming_seat_delegate); |
| + testing::StrictMock<MockGamepadDelegate> gamepad_delegate0; |
| + testing::StrictMock<MockGamepadDelegate> gamepad_delegate2; |
| + |
| + // connect gamepad 0 and 2 |
| + EXPECT_CALL(*gaming_seat_delegate, GamepadAdded()) |
| + .WillOnce(testing::Return(&gamepad_delegate0)) |
| + .WillOnce(testing::Return(&gamepad_delegate2)); |
| + |
| + device::Gamepads gamepad_connected; |
| + gamepad_connected.items[0].connected = true; |
| + gamepad_connected.items[0].timestamp = 1; |
| + SetDataAndPostToDelegate(gamepad_connected); |
| + |
| + gamepad_connected.items[2].connected = true; |
| + gamepad_connected.items[2].timestamp = 1; |
| + SetDataAndPostToDelegate(gamepad_connected); |
| + |
| + // send axis event to 2 and then 0 |
| + device::Gamepads axis_moved; |
| + axis_moved.items[0].connected = true; |
| + axis_moved.items[0].timestamp = 1; |
| + axis_moved.items[2].connected = true; |
| + axis_moved.items[2].timestamp = 2; |
| + axis_moved.items[2].axes_length = 1; |
| + axis_moved.items[2].axes[0] = 1.0; |
| + |
| + EXPECT_CALL(gamepad_delegate2, OnAxis(0, 1.0)).Times(1); |
| + EXPECT_CALL(gamepad_delegate2, OnFrame()).Times(1); |
| + SetDataAndPostToDelegate(axis_moved); |
| + |
| + axis_moved.items[0].timestamp = 2; |
| + axis_moved.items[0].axes_length = 1; |
| + axis_moved.items[0].axes[0] = 2.0; |
| + |
| + EXPECT_CALL(gamepad_delegate0, OnAxis(0, 2.0)).Times(1); |
| + EXPECT_CALL(gamepad_delegate0, OnFrame()).Times(1); |
| + SetDataAndPostToDelegate(axis_moved); |
| + |
| + EXPECT_CALL(gamepad_delegate0, OnRemoved()).Times(1); |
| + EXPECT_CALL(gamepad_delegate2, OnRemoved()).Times(1); |
| + DestroyGamingSeat(gaming_seat_delegate); |
| +} |
| + |
| +TEST_F(GamingSeatJoydevTest, OnButton) { |
| + std::unique_ptr<Surface> surface(new Surface); |
| + std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get())); |
| + gfx::Size buffer_size(10, 10); |
| + std::unique_ptr<Buffer> buffer( |
| + new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); |
| + surface->Attach(buffer.get()); |
| + surface->Commit(); |
| + |
| + testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate = |
| + new testing::StrictMock<MockGamingSeatDelegate>(); |
| + EXPECT_CALL(*gaming_seat_delegate, |
| + CanAcceptGamepadEventsForSurface(testing::_)) |
| + .WillOnce(testing::Return(true)); |
| + |
| + InitializeGamingSeat(gaming_seat_delegate); |
| + testing::StrictMock<MockGamepadDelegate> gamepad_delegate0; |
| + testing::StrictMock<MockGamepadDelegate> gamepad_delegate2; |
| + |
| + // connect gamepad 0 and 2 |
| + EXPECT_CALL(*gaming_seat_delegate, GamepadAdded()) |
| + .WillOnce(testing::Return(&gamepad_delegate0)) |
| + .WillOnce(testing::Return(&gamepad_delegate2)); |
| + |
| + device::Gamepads gamepad_connected; |
| + gamepad_connected.items[0].connected = true; |
| + gamepad_connected.items[0].timestamp = 1; |
| + SetDataAndPostToDelegate(gamepad_connected); |
| + |
| + gamepad_connected.items[2].connected = true; |
| + gamepad_connected.items[2].timestamp = 1; |
| + SetDataAndPostToDelegate(gamepad_connected); |
| + |
| + // send axis event to 2 and then 0 |
| + device::Gamepads axis_moved; |
| + axis_moved.items[0].connected = true; |
| + axis_moved.items[0].timestamp = 1; |
| + axis_moved.items[2].connected = true; |
| + axis_moved.items[2].timestamp = 2; |
| + |
| + axis_moved.items[2].buttons_length = 1; |
| + axis_moved.items[2].buttons[0].pressed = true; |
| + axis_moved.items[2].buttons[0].value = 1.0; |
| + |
| + EXPECT_CALL(gamepad_delegate2, OnButton(0, true, 1.0)).Times(1); |
| + EXPECT_CALL(gamepad_delegate2, OnFrame()).Times(1); |
| + SetDataAndPostToDelegate(axis_moved); |
| + |
| + axis_moved.items[0].timestamp = 2; |
| + axis_moved.items[0].buttons_length = 1; |
| + axis_moved.items[0].buttons[0].pressed = true; |
| + axis_moved.items[0].buttons[0].value = 2.0; |
| + |
| + EXPECT_CALL(gamepad_delegate0, OnButton(0, true, 2.0)).Times(1); |
| + EXPECT_CALL(gamepad_delegate0, OnFrame()).Times(1); |
| + SetDataAndPostToDelegate(axis_moved); |
| + |
| + EXPECT_CALL(gamepad_delegate0, OnRemoved()).Times(1); |
| + EXPECT_CALL(gamepad_delegate2, OnRemoved()).Times(1); |
| + |
| + DestroyGamingSeat(gaming_seat_delegate); |
| +} |
| + |
| +TEST_F(GamingSeatJoydevTest, OnWindowFocused) { |
| + // Create surface and move focus to it. |
| + std::unique_ptr<Surface> surface(new Surface); |
| + std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get())); |
| + gfx::Size buffer_size(10, 10); |
| + std::unique_ptr<Buffer> buffer( |
| + new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); |
| + surface->Attach(buffer.get()); |
| + surface->Commit(); |
| + |
| + testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate = |
| + new testing::StrictMock<MockGamingSeatDelegate>(); |
| + EXPECT_CALL(*gaming_seat_delegate, |
| + CanAcceptGamepadEventsForSurface(testing::_)) |
| + .WillOnce(testing::Return(true)); |
| + |
| + InitializeGamingSeat(gaming_seat_delegate); |
| + |
| + // In focus. Should be polling indefinitely, check a couple of time that the |
| + // poll task is re-posted. |
| + for (size_t i = 0; i < 5; ++i) { |
| + polling_task_runner_->RunPendingTasks(); |
| + ASSERT_TRUE(polling_task_runner_->HasPendingTask()); |
| + } |
| + |
| + // Remove focus from window. |
| + aura::client::FocusClient* focus_client = |
| + aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); |
| + focus_client->FocusWindow(nullptr); |
| + |
| + // Run EnablePolling and OnPoll task, no more polls should be scheduled. |
| + // In the first round of RunPendingTasks we will execute |
| + // EnablePollingOnPollingThread, which will cause the polling to stop being |
| + // scheduled in the next round. |
| + polling_task_runner_->RunPendingTasks(); |
| + polling_task_runner_->RunPendingTasks(); |
| + ASSERT_FALSE(polling_task_runner_->HasPendingTask()); |
| + |
| + DestroyGamingSeat(gaming_seat_delegate); |
| +} |
| + |
| +} // namespace |
| +} // namespace exo |