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Unified Diff: components/exo/gaming_seat_joydev_unittest.cc

Issue 2900773003: Allow gaming_seat to use ozone gamepad as back-end (Closed)
Patch Set: Add gaming_seat_ozone to exo Created 3 years, 7 months ago
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Index: components/exo/gaming_seat_joydev_unittest.cc
diff --git a/components/exo/gaming_seat_joydev_unittest.cc b/components/exo/gaming_seat_joydev_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..49b089a61c8c99282eb80aeb8eec1553737b063d
--- /dev/null
+++ b/components/exo/gaming_seat_joydev_unittest.cc
@@ -0,0 +1,325 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
reveman 2017/05/31 22:42:23 why would we just be testing the joydev version? d
jkwang 2017/06/01 19:43:15 I have added test for device connect/disconnect. M
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "components/exo/gaming_seat_joydev.h"
+#include "ash/shell.h"
+#include "base/command_line.h"
+#include "base/run_loop.h"
+#include "base/test/test_simple_task_runner.h"
+#include "components/exo/buffer.h"
+#include "components/exo/gamepad_delegate.h"
+#include "components/exo/gaming_seat_delegate.h"
+#include "components/exo/shell_surface.h"
+#include "components/exo/surface.h"
+#include "components/exo/test/exo_test_base.h"
+#include "components/exo/test/exo_test_helper.h"
+#include "device/gamepad/gamepad_test_helpers.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/aura/client/focus_client.h"
+
+namespace exo {
+namespace {
+
+class MockGamingSeatDelegate : public GamingSeatDelegate {
+ public:
+ MOCK_CONST_METHOD1(CanAcceptGamepadEventsForSurface, bool(Surface*));
+ MOCK_METHOD0(GamepadAdded, GamepadDelegate*());
+ MOCK_METHOD0(Die, void());
+ void OnGamingSeatDestroying(GamingSeat*) override { delete this; };
+ ~MockGamingSeatDelegate() { Die(); };
+};
+
+class MockGamepadDelegate : public GamepadDelegate {
+ public:
+ MockGamepadDelegate() {}
+
+ // Overridden from GamepadDelegate:
+ MOCK_METHOD0(OnRemoved, void());
+ MOCK_METHOD2(OnAxis, void(int, double));
+ MOCK_METHOD3(OnButton, void(int, bool, double));
+ MOCK_METHOD0(OnFrame, void());
+};
+
+class GamingSeatJoydevTest : public test::ExoTestBase {
+ public:
+ GamingSeatJoydevTest() {}
+
+ std::unique_ptr<device::GamepadDataFetcher> MockDataFetcherFactory() {
+ device::Gamepads initial_data;
+ std::unique_ptr<device::MockGamepadDataFetcher> fetcher(
+ new device::MockGamepadDataFetcher(initial_data));
+ mock_data_fetcher_ = fetcher.get();
+ return std::move(fetcher);
+ }
+
+ void InitializeGamingSeat(MockGamingSeatDelegate* delegate) {
+ polling_task_runner_ = new base::TestSimpleTaskRunner();
+ gaming_seat_.reset(new GamingSeatJoydev(
+ delegate, polling_task_runner_.get(),
+ base::Bind(&GamingSeatJoydevTest::MockDataFetcherFactory,
+ base::Unretained(this))));
+ // Run the polling task runner to have it create the data fetcher.
+ polling_task_runner_->RunPendingTasks();
+ }
+
+ void DestroyGamingSeat(MockGamingSeatDelegate* delegate) {
+ EXPECT_CALL(*delegate, Die()).Times(1);
+ mock_data_fetcher_ = nullptr;
+ gaming_seat_.reset();
+ // Process tasks until polling is shut down.
+ polling_task_runner_->RunPendingTasks();
+ polling_task_runner_ = nullptr;
+ }
+
+ void SetDataAndPostToDelegate(const device::Gamepads& new_data) {
+ ASSERT_TRUE(mock_data_fetcher_ != nullptr);
+ mock_data_fetcher_->SetTestData(new_data);
+ // Run one polling cycle, which will post a task to the origin task runner.
+ polling_task_runner_->RunPendingTasks();
+ // Run origin task runner to invoke delegate.
+ base::RunLoop().RunUntilIdle();
+ }
+
+ protected:
+ std::unique_ptr<GamingSeatJoydev> gaming_seat_;
+
+ // Task runner to simulate the polling thread.
+ scoped_refptr<base::TestSimpleTaskRunner> polling_task_runner_;
+
+ // Weak reference to the mock data fetcher provided by MockDataFetcherFactory.
+ // This instance is valid until both gamepad_ and polling_task_runner_ are
+ // shut down.
+ device::MockGamepadDataFetcher* mock_data_fetcher_;
+
+ DISALLOW_COPY_AND_ASSIGN(GamingSeatJoydevTest);
+};
+
+TEST_F(GamingSeatJoydevTest, ConnectionChange) {
+ std::unique_ptr<Surface> surface(new Surface);
+ std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
+ gfx::Size buffer_size(10, 10);
+ std::unique_ptr<Buffer> buffer(
+ new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
+ surface->Attach(buffer.get());
+ surface->Commit();
+
+ testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate =
+ new testing::StrictMock<MockGamingSeatDelegate>();
+ EXPECT_CALL(*gaming_seat_delegate,
+ CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamingSeat(gaming_seat_delegate);
+ testing::StrictMock<MockGamepadDelegate> gamepad_delegate0;
+ testing::StrictMock<MockGamepadDelegate> gamepad_delegate1;
+ testing::StrictMock<MockGamepadDelegate> gamepad_delegate2;
+
+ { // Test sequence
+ testing::InSequence s;
+ // connect gamepad 0
+ // connect gamepad 2
+ // connect gamepad 1
+ EXPECT_CALL(*gaming_seat_delegate, GamepadAdded())
+ .WillOnce(testing::Return(&gamepad_delegate0))
+ .WillOnce(testing::Return(&gamepad_delegate2))
+ .WillOnce(testing::Return(&gamepad_delegate1));
+ // disconnect gamepad 1
+ EXPECT_CALL(gamepad_delegate1, OnRemoved()).Times(1);
+ // disconnect other gamepads
+ EXPECT_CALL(gamepad_delegate0, OnRemoved()).Times(1);
+ EXPECT_CALL(gamepad_delegate2, OnRemoved()).Times(1);
+ }
+ // Gamepad connected.
+ device::Gamepads gamepad_connected;
+ gamepad_connected.items[0].connected = true;
+ gamepad_connected.items[0].timestamp = 1;
+ SetDataAndPostToDelegate(gamepad_connected);
+
+ gamepad_connected.items[2].connected = true;
+ gamepad_connected.items[2].timestamp = 1;
+ SetDataAndPostToDelegate(gamepad_connected);
+
+ gamepad_connected.items[1].connected = true;
+ gamepad_connected.items[1].timestamp = 1;
+ SetDataAndPostToDelegate(gamepad_connected);
+
+ // Gamepad 1 is dis connected
+ gamepad_connected.items[1].connected = false;
+ gamepad_connected.items[1].timestamp = 2;
+
+ SetDataAndPostToDelegate(gamepad_connected);
+
+ // Gamepad disconnected.
+ device::Gamepads all_disconnected;
+ SetDataAndPostToDelegate(all_disconnected);
+
+ DestroyGamingSeat(gaming_seat_delegate);
+}
+
+TEST_F(GamingSeatJoydevTest, OnAxis) {
+ std::unique_ptr<Surface> surface(new Surface);
+ std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
+ gfx::Size buffer_size(10, 10);
+ std::unique_ptr<Buffer> buffer(
+ new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
+ surface->Attach(buffer.get());
+ surface->Commit();
+
+ testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate =
+ new testing::StrictMock<MockGamingSeatDelegate>();
+ EXPECT_CALL(*gaming_seat_delegate,
+ CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamingSeat(gaming_seat_delegate);
+ testing::StrictMock<MockGamepadDelegate> gamepad_delegate0;
+ testing::StrictMock<MockGamepadDelegate> gamepad_delegate2;
+
+ // connect gamepad 0 and 2
+ EXPECT_CALL(*gaming_seat_delegate, GamepadAdded())
+ .WillOnce(testing::Return(&gamepad_delegate0))
+ .WillOnce(testing::Return(&gamepad_delegate2));
+
+ device::Gamepads gamepad_connected;
+ gamepad_connected.items[0].connected = true;
+ gamepad_connected.items[0].timestamp = 1;
+ SetDataAndPostToDelegate(gamepad_connected);
+
+ gamepad_connected.items[2].connected = true;
+ gamepad_connected.items[2].timestamp = 1;
+ SetDataAndPostToDelegate(gamepad_connected);
+
+ // send axis event to 2 and then 0
+ device::Gamepads axis_moved;
+ axis_moved.items[0].connected = true;
+ axis_moved.items[0].timestamp = 1;
+ axis_moved.items[2].connected = true;
+ axis_moved.items[2].timestamp = 2;
+ axis_moved.items[2].axes_length = 1;
+ axis_moved.items[2].axes[0] = 1.0;
+
+ EXPECT_CALL(gamepad_delegate2, OnAxis(0, 1.0)).Times(1);
+ EXPECT_CALL(gamepad_delegate2, OnFrame()).Times(1);
+ SetDataAndPostToDelegate(axis_moved);
+
+ axis_moved.items[0].timestamp = 2;
+ axis_moved.items[0].axes_length = 1;
+ axis_moved.items[0].axes[0] = 2.0;
+
+ EXPECT_CALL(gamepad_delegate0, OnAxis(0, 2.0)).Times(1);
+ EXPECT_CALL(gamepad_delegate0, OnFrame()).Times(1);
+ SetDataAndPostToDelegate(axis_moved);
+
+ EXPECT_CALL(gamepad_delegate0, OnRemoved()).Times(1);
+ EXPECT_CALL(gamepad_delegate2, OnRemoved()).Times(1);
+ DestroyGamingSeat(gaming_seat_delegate);
+}
+
+TEST_F(GamingSeatJoydevTest, OnButton) {
+ std::unique_ptr<Surface> surface(new Surface);
+ std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
+ gfx::Size buffer_size(10, 10);
+ std::unique_ptr<Buffer> buffer(
+ new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
+ surface->Attach(buffer.get());
+ surface->Commit();
+
+ testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate =
+ new testing::StrictMock<MockGamingSeatDelegate>();
+ EXPECT_CALL(*gaming_seat_delegate,
+ CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamingSeat(gaming_seat_delegate);
+ testing::StrictMock<MockGamepadDelegate> gamepad_delegate0;
+ testing::StrictMock<MockGamepadDelegate> gamepad_delegate2;
+
+ // connect gamepad 0 and 2
+ EXPECT_CALL(*gaming_seat_delegate, GamepadAdded())
+ .WillOnce(testing::Return(&gamepad_delegate0))
+ .WillOnce(testing::Return(&gamepad_delegate2));
+
+ device::Gamepads gamepad_connected;
+ gamepad_connected.items[0].connected = true;
+ gamepad_connected.items[0].timestamp = 1;
+ SetDataAndPostToDelegate(gamepad_connected);
+
+ gamepad_connected.items[2].connected = true;
+ gamepad_connected.items[2].timestamp = 1;
+ SetDataAndPostToDelegate(gamepad_connected);
+
+ // send axis event to 2 and then 0
+ device::Gamepads axis_moved;
+ axis_moved.items[0].connected = true;
+ axis_moved.items[0].timestamp = 1;
+ axis_moved.items[2].connected = true;
+ axis_moved.items[2].timestamp = 2;
+
+ axis_moved.items[2].buttons_length = 1;
+ axis_moved.items[2].buttons[0].pressed = true;
+ axis_moved.items[2].buttons[0].value = 1.0;
+
+ EXPECT_CALL(gamepad_delegate2, OnButton(0, true, 1.0)).Times(1);
+ EXPECT_CALL(gamepad_delegate2, OnFrame()).Times(1);
+ SetDataAndPostToDelegate(axis_moved);
+
+ axis_moved.items[0].timestamp = 2;
+ axis_moved.items[0].buttons_length = 1;
+ axis_moved.items[0].buttons[0].pressed = true;
+ axis_moved.items[0].buttons[0].value = 2.0;
+
+ EXPECT_CALL(gamepad_delegate0, OnButton(0, true, 2.0)).Times(1);
+ EXPECT_CALL(gamepad_delegate0, OnFrame()).Times(1);
+ SetDataAndPostToDelegate(axis_moved);
+
+ EXPECT_CALL(gamepad_delegate0, OnRemoved()).Times(1);
+ EXPECT_CALL(gamepad_delegate2, OnRemoved()).Times(1);
+
+ DestroyGamingSeat(gaming_seat_delegate);
+}
+
+TEST_F(GamingSeatJoydevTest, OnWindowFocused) {
+ // Create surface and move focus to it.
+ std::unique_ptr<Surface> surface(new Surface);
+ std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
+ gfx::Size buffer_size(10, 10);
+ std::unique_ptr<Buffer> buffer(
+ new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
+ surface->Attach(buffer.get());
+ surface->Commit();
+
+ testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate =
+ new testing::StrictMock<MockGamingSeatDelegate>();
+ EXPECT_CALL(*gaming_seat_delegate,
+ CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamingSeat(gaming_seat_delegate);
+
+ // In focus. Should be polling indefinitely, check a couple of time that the
+ // poll task is re-posted.
+ for (size_t i = 0; i < 5; ++i) {
+ polling_task_runner_->RunPendingTasks();
+ ASSERT_TRUE(polling_task_runner_->HasPendingTask());
+ }
+
+ // Remove focus from window.
+ aura::client::FocusClient* focus_client =
+ aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
+ focus_client->FocusWindow(nullptr);
+
+ // Run EnablePolling and OnPoll task, no more polls should be scheduled.
+ // In the first round of RunPendingTasks we will execute
+ // EnablePollingOnPollingThread, which will cause the polling to stop being
+ // scheduled in the next round.
+ polling_task_runner_->RunPendingTasks();
+ polling_task_runner_->RunPendingTasks();
+ ASSERT_FALSE(polling_task_runner_->HasPendingTask());
+
+ DestroyGamingSeat(gaming_seat_delegate);
+}
+
+} // namespace
+} // namespace exo

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