Chromium Code Reviews| Index: components/exo/gaming_seat_ozone.cc |
| diff --git a/components/exo/gaming_seat_ozone.cc b/components/exo/gaming_seat_ozone.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..14304de87dd1c700c75516adccd96b3c9b183b9f |
| --- /dev/null |
| +++ b/components/exo/gaming_seat_ozone.cc |
| @@ -0,0 +1,115 @@ |
| +// Copyright 2017 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| +// |
| +#include "components/exo/gamepad_delegate.h" |
| +#include "components/exo/gaming_seat.h" |
| +#include "components/exo/gaming_seat_delegate.h" |
| +#include "components/exo/shell_surface.h" |
| +#include "components/exo/surface.h" |
| +#include "ui/events/ozone/gamepad/gamepad_provider_ozone.h" |
| + |
| +namespace { |
| + |
| +// This const is the max gamepad count supported by gaming seat. |
| +// TODO(jkwang) Check if we should remove this constraint when ozone backend is |
| +// default. |
| +const int kMaxGamepadCount = 4; |
| + |
| +} // namespace |
| + |
| +namespace exo { |
| + |
| +GamingSeat::GamingSeat(GamingSeatDelegate* delegate, |
|
reveman
2017/06/07 20:29:46
Add:
////////////////////////////////////////////
jkwang
2017/06/07 22:01:45
Done.
|
| + base::SingleThreadTaskRunner* task_runner) |
| + : delegate_(delegate), |
| + gamepad_provider_(ui::GamepadProviderOzone::GetInstance()) { |
| + auto* helper = WMHelper::GetInstance(); |
| + helper->AddFocusObserver(this); |
| + OnWindowFocused(helper->GetFocusedWindow(), nullptr); |
| +} |
| + |
| +GamingSeat::~GamingSeat() { |
| + gamepad_provider_->RemoveGamepadObserver(this); |
| + delegate_->OnGamingSeatDestroying(this); |
| + // Disconnect all the gamepads. |
| + for (auto& entry : gamepads_) { |
| + entry.second->OnRemoved(); |
| + } |
| + |
| + WMHelper::GetInstance()->RemoveFocusObserver(this); |
| +} |
| + |
| +void GamingSeat::OnWindowFocused(aura::Window* gained_focus, |
|
reveman
2017/06/07 20:29:46
//////////////////////////////////////////////////
jkwang
2017/06/07 22:01:45
Done.
|
| + aura::Window* lost_focus) { |
| + Surface* target = nullptr; |
| + if (gained_focus) { |
| + target = Surface::AsSurface(gained_focus); |
| + if (!target) { |
| + aura::Window* top_level_window = gained_focus->GetToplevelWindow(); |
| + if (top_level_window) |
| + target = ShellSurface::GetMainSurface(top_level_window); |
| + } |
| + } |
| + |
| + bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target); |
| + if (focused) { |
| + gamepad_provider_->AddGamepadObserver(this); |
| + OnGamepadDevicesUpdated(); |
| + } else { |
| + gamepad_provider_->RemoveGamepadObserver(this); |
| + } |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// GamingSeat, Override functions for GamepadObserver. |
|
reveman
2017/06/07 20:29:45
// ui::GamepadObserver overrides:
jkwang
2017/06/07 22:01:45
Done.
|
| +void GamingSeat::OnGamepadDevicesUpdated() { |
|
reveman
2017/06/07 20:29:45
nit: blank line before this
jkwang
2017/06/07 22:01:45
Done.
|
| + std::vector<ui::InputDevice> gamepad_devices = |
| + gamepad_provider_->GetGamepadDevices(); |
| + |
| + base::flat_map<int, GamepadDelegate*> new_gamepads; |
| + |
| + // Copy the "still connected gamepads". |
| + for (auto& device : gamepad_devices) { |
| + auto it = gamepads_.find(device.id); |
| + if (it != gamepads_.end()) { |
| + new_gamepads[device.id] = it->second; |
| + gamepads_.erase(it); |
| + } |
| + } |
| + |
| + // Remove each disconected gamepad. |
| + for (auto& entry : gamepads_) |
| + entry.second->OnRemoved(); |
| + |
| + // Connect new connected gamepads if there is a slot. |
| + for (auto& device : gamepad_devices) { |
| + if (new_gamepads.size() >= kMaxGamepadCount) |
| + break; |
| + |
| + if (new_gamepads.find(device.id) == new_gamepads.end()) |
| + new_gamepads[device.id] = delegate_->GamepadAdded(); |
| + } |
| + |
| + new_gamepads.swap(gamepads_); |
| +} |
| + |
| +void GamingSeat::OnGamepadEvent(const ui::GamepadEvent& event) { |
| + auto it = gamepads_.find(event.device_id()); |
| + if (it == gamepads_.end()) |
| + return; |
| + |
| + switch (event.type()) { |
| + case ui::GamepadEventType::BUTTON: |
| + it->second->OnButton(event.code(), event.value(), event.value()); |
| + break; |
| + case ui::GamepadEventType::AXIS: |
| + it->second->OnAxis(event.code(), event.value()); |
| + break; |
| + case ui::GamepadEventType::FRAME: |
| + it->second->OnFrame(); |
| + break; |
| + } |
| +} |
| + |
| +} // namespace exo |