Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(45)

Side by Side Diff: components/exo/gaming_seat_ozone.cc

Issue 2900773003: Allow gaming_seat to use ozone gamepad as back-end (Closed)
Patch Set: Add gaming_seat_ozone to exo Created 3 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
(Empty)
1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 #include "components/exo/gamepad_delegate.h"
6 #include "components/exo/gaming_seat.h"
7 #include "components/exo/gaming_seat_delegate.h"
8 #include "components/exo/shell_surface.h"
9 #include "components/exo/surface.h"
10 #include "ui/events/ozone/gamepad/gamepad_provider_ozone.h"
11
12 namespace {
13
14 // This const is the max gamepad count supported by gaming seat.
15 // TODO(jkwang) Check if we should remove this constraint when ozone backend is
16 // default.
17 const int kMaxGamepadCount = 4;
reveman 2017/06/06 21:58:55 can we just not have this in the first place? I'm
jkwang 2017/06/07 18:03:19 The code below, yes. But the android counter part
reveman 2017/06/07 20:29:45 Let's not have code here that makes assumptions ab
jkwang 2017/06/07 22:01:45 Done.
18
19 } // namespace
20
21 namespace exo {
22
23 GamingSeat::GamingSeat(GamingSeatDelegate* delegate,
24 base::SingleThreadTaskRunner* task_runner)
25 : delegate_(delegate),
26 gamepad_provider_(ui::GamepadProviderOzone::GetInstance()) {
27 auto* helper = WMHelper::GetInstance();
28 helper->AddFocusObserver(this);
29 OnWindowFocused(helper->GetFocusedWindow(), nullptr);
30 }
31
32 GamingSeat::~GamingSeat() {
33 gamepad_provider_->RemoveGamepadObserver(this);
34 delegate_->OnGamingSeatDestroying(this);
35 // Disconnect all the gamepads.
36 for (auto& entry : gamepads_) {
37 entry.second->OnRemoved();
38 }
39
40 WMHelper::GetInstance()->RemoveFocusObserver(this);
41 }
42
43 void GamingSeat::OnWindowFocused(aura::Window* gained_focus,
44 aura::Window* lost_focus) {
45 Surface* target = nullptr;
46 if (gained_focus) {
47 target = Surface::AsSurface(gained_focus);
48 if (!target) {
49 aura::Window* top_level_window = gained_focus->GetToplevelWindow();
50 if (top_level_window)
51 target = ShellSurface::GetMainSurface(top_level_window);
52 }
53 }
54
55 bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target);
56 if (focused) {
57 gamepad_provider_->AddGamepadObserver(this);
58 OnGamepadDevicesUpdated();
59 } else {
60 gamepad_provider_->RemoveGamepadObserver(this);
61 }
62 }
63
64 ////////////////////////////////////////////////////////////////////////////////
65 // GamingSeat, Override functions for GamepadObserver.
66 void GamingSeat::OnGamepadDevicesUpdated() {
67 std::vector<ui::InputDevice> gamepad_devices =
68 gamepad_provider_->GetGamepadDevices();
69
70 base::flat_map<int, GamepadDelegate*> new_gamepads;
71
72 // Copy the "still connected gamepads".
73 for (auto& device : gamepad_devices) {
74 auto it = gamepads_.find(device.id);
75 if (it != gamepads_.end()) {
76 new_gamepads[device.id] = it->second;
77 gamepads_.erase(it);
78 }
79 }
80
81 // Remove each disconected gamepad.
82 for (auto& entry : gamepads_)
83 entry.second->OnRemoved();
84
85 // Connect new connected gamepads if there is a slot.
86 for (auto& device : gamepad_devices) {
87 if (new_gamepads.size() >= kMaxGamepadCount)
88 break;
89
90 if (new_gamepads.find(device.id) == new_gamepads.end())
91 new_gamepads[device.id] = delegate_->GamepadAdded();
92 }
93
94 new_gamepads.swap(gamepads_);
95 }
96
97 void GamingSeat::OnGamepadEvent(const ui::GamepadEvent& event) {
98 auto it = gamepads_.find(event.device_id());
99 if (it == gamepads_.end())
100 return;
101
102 switch (event.type()) {
103 case ui::GamepadEventType::BUTTON:
104 it->second->OnButton(event.code(), event.value(), event.value());
105 break;
106 case ui::GamepadEventType::AXIS:
107 it->second->OnAxis(event.code(), event.value());
108 break;
109 case ui::GamepadEventType::FRAME:
110 it->second->OnFrame();
111 break;
112 }
113 }
114
115 } // namespace exo
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698