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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
|
reveman
2017/06/05 22:48:04
Can we just make this the default unit tests and k
jkwang
2017/06/06 20:03:09
Done.
| |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/shell.h" | |
| 6 #include "base/command_line.h" | |
| 7 #include "base/run_loop.h" | |
| 8 #include "components/exo/buffer.h" | |
| 9 #include "components/exo/gamepad_delegate.h" | |
| 10 #include "components/exo/gaming_seat.h" | |
| 11 #include "components/exo/gaming_seat_delegate.h" | |
| 12 #include "components/exo/shell_surface.h" | |
| 13 #include "components/exo/surface.h" | |
| 14 #include "components/exo/test/exo_test_base.h" | |
| 15 #include "components/exo/test/exo_test_helper.h" | |
| 16 #include "device/gamepad/gamepad_test_helpers.h" | |
| 17 #include "testing/gmock/include/gmock/gmock.h" | |
| 18 #include "testing/gtest/include/gtest/gtest.h" | |
| 19 #include "ui/aura/client/focus_client.h" | |
| 20 #include "ui/events/ozone/gamepad/gamepad_provider_ozone.h" | |
| 21 | |
| 22 namespace exo { | |
| 23 namespace { | |
| 24 | |
| 25 class MockGamingSeatDelegate : public GamingSeatDelegate { | |
| 26 public: | |
| 27 MOCK_CONST_METHOD1(CanAcceptGamepadEventsForSurface, bool(Surface*)); | |
| 28 MOCK_METHOD0(GamepadAdded, GamepadDelegate*()); | |
| 29 MOCK_METHOD0(Die, void()); | |
| 30 void OnGamingSeatDestroying(GamingSeat*) override { delete this; }; | |
| 31 ~MockGamingSeatDelegate() { Die(); }; | |
| 32 }; | |
| 33 | |
| 34 class MockGamepadDelegate : public GamepadDelegate { | |
| 35 public: | |
| 36 MockGamepadDelegate() {} | |
| 37 | |
| 38 // Overridden from GamepadDelegate: | |
| 39 MOCK_METHOD0(OnRemoved, void()); | |
| 40 MOCK_METHOD2(OnAxis, void(int, double)); | |
| 41 MOCK_METHOD3(OnButton, void(int, bool, double)); | |
| 42 MOCK_METHOD0(OnFrame, void()); | |
| 43 }; | |
| 44 | |
| 45 class GamingSeatOzoneTest : public test::ExoTestBase { | |
| 46 public: | |
| 47 GamingSeatOzoneTest() { | |
| 48 gamepad_provider_ = ui::GamepadProviderOzone::GetInstance(); | |
| 49 } | |
| 50 | |
| 51 void InitializeGamingSeat(MockGamingSeatDelegate* delegate) { | |
| 52 gaming_seat_.reset(new GamingSeat(delegate, nullptr)); | |
| 53 } | |
| 54 | |
| 55 void DestroyGamingSeat(MockGamingSeatDelegate* delegate) { | |
| 56 EXPECT_CALL(*delegate, Die()).Times(1); | |
| 57 gaming_seat_.reset(); | |
| 58 } | |
| 59 | |
| 60 void UpdateGamepadDevice(const std::vector<int>& gamepad_device_ids) { | |
| 61 std::vector<ui::InputDevice> gamepad_devices; | |
| 62 for (auto& id : gamepad_device_ids) { | |
| 63 gamepad_devices.push_back(ui::InputDevice( | |
| 64 id, ui::InputDeviceType::INPUT_DEVICE_EXTERNAL, "gamepad")); | |
| 65 } | |
| 66 gamepad_provider_->DispatchGamepadDevicesUpdated(gamepad_devices); | |
| 67 } | |
| 68 | |
| 69 void SendFrameToGamepads(const std::vector<int>& gamepad_device_ids) { | |
| 70 for (auto& id : gamepad_device_ids) { | |
| 71 ui::GamepadEvent event(id, ui::GamepadEventType::FRAME, 0, 0, | |
| 72 base::TimeTicks()); | |
| 73 gamepad_provider_->DispatchGamepadEvent(event); | |
| 74 } | |
| 75 } | |
| 76 | |
| 77 protected: | |
| 78 std::unique_ptr<GamingSeat> gaming_seat_; | |
| 79 | |
| 80 ui::GamepadProviderOzone* gamepad_provider_; | |
| 81 | |
| 82 DISALLOW_COPY_AND_ASSIGN(GamingSeatOzoneTest); | |
| 83 }; | |
| 84 | |
| 85 TEST_F(GamingSeatOzoneTest, ConnectionChange) { | |
| 86 std::unique_ptr<Surface> surface(new Surface); | |
| 87 std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get())); | |
| 88 gfx::Size buffer_size(10, 10); | |
| 89 std::unique_ptr<Buffer> buffer( | |
| 90 new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); | |
| 91 surface->Attach(buffer.get()); | |
| 92 surface->Commit(); | |
| 93 | |
| 94 testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate = | |
| 95 new testing::StrictMock<MockGamingSeatDelegate>(); | |
| 96 EXPECT_CALL(*gaming_seat_delegate, | |
| 97 CanAcceptGamepadEventsForSurface(testing::_)) | |
| 98 .WillOnce(testing::Return(true)); | |
| 99 | |
| 100 InitializeGamingSeat(gaming_seat_delegate); | |
| 101 testing::StrictMock<MockGamepadDelegate> gamepad_delegate[5]; | |
| 102 | |
| 103 { // Test sequence | |
| 104 testing::InSequence s; | |
| 105 // Connect 2 gamepads. | |
| 106 EXPECT_CALL(*gaming_seat_delegate, GamepadAdded()) | |
| 107 .WillOnce(testing::Return(&gamepad_delegate[0])) | |
| 108 .WillOnce(testing::Return(&gamepad_delegate[1])); | |
| 109 // Send frame to connected gamepad. | |
| 110 EXPECT_CALL(gamepad_delegate[0], OnFrame()).Times(1); | |
| 111 EXPECT_CALL(gamepad_delegate[1], OnFrame()).Times(1); | |
| 112 // Connect 3 more. | |
| 113 EXPECT_CALL(*gaming_seat_delegate, GamepadAdded()) | |
| 114 .WillOnce(testing::Return(&gamepad_delegate[2])) | |
| 115 .WillOnce(testing::Return(&gamepad_delegate[3])); | |
| 116 // Send frame to all gamepads. | |
| 117 EXPECT_CALL(gamepad_delegate[0], OnFrame()).Times(1); | |
| 118 EXPECT_CALL(gamepad_delegate[1], OnFrame()).Times(1); | |
| 119 EXPECT_CALL(gamepad_delegate[2], OnFrame()).Times(1); | |
| 120 EXPECT_CALL(gamepad_delegate[3], OnFrame()).Times(1); | |
| 121 // Disconnect gamepad 0 and gamepad 2 and connect a new gamepad. | |
| 122 EXPECT_CALL(gamepad_delegate[0], OnRemoved()).Times(1); | |
| 123 EXPECT_CALL(gamepad_delegate[2], OnRemoved()).Times(1); | |
| 124 EXPECT_CALL(*gaming_seat_delegate, GamepadAdded()) | |
| 125 .WillOnce(testing::Return(&gamepad_delegate[4])); | |
| 126 // Send frame to all gamepads. | |
| 127 EXPECT_CALL(gamepad_delegate[1], OnFrame()).Times(1); | |
| 128 EXPECT_CALL(gamepad_delegate[3], OnFrame()).Times(1); | |
| 129 EXPECT_CALL(gamepad_delegate[4], OnFrame()).Times(1); | |
| 130 | |
| 131 // disconnect other gamepads | |
| 132 EXPECT_CALL(gamepad_delegate[1], OnRemoved()).Times(1); | |
| 133 EXPECT_CALL(gamepad_delegate[3], OnRemoved()).Times(1); | |
| 134 EXPECT_CALL(gamepad_delegate[4], OnRemoved()).Times(1); | |
| 135 } | |
| 136 // Gamepad connected. | |
| 137 UpdateGamepadDevice({0, 1}); | |
| 138 SendFrameToGamepads({0, 1}); | |
| 139 UpdateGamepadDevice({0, 1, 2, 3, 4}); | |
| 140 SendFrameToGamepads({0, 1, 2, 3, 4}); | |
| 141 UpdateGamepadDevice({1, 3, 5}); | |
| 142 SendFrameToGamepads({1, 2, 3, 4, 5}); | |
| 143 DestroyGamingSeat(gaming_seat_delegate); | |
| 144 } | |
| 145 | |
| 146 } // namespace | |
| 147 } // namespace exo | |
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