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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "components/exo/gaming_seat.h" | 5 #include "components/exo/gaming_seat.h" |
| 6 | 6 |
| 7 #include <cmath> | 7 #include <cmath> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/location.h" | |
| 11 #include "base/single_thread_task_runner.h" | |
| 12 #include "base/threading/thread.h" | |
| 13 #include "base/threading/thread_task_runner_handle.h" | |
| 14 #include "components/exo/gamepad_delegate.h" | 10 #include "components/exo/gamepad_delegate.h" |
| 15 #include "components/exo/gaming_seat_delegate.h" | 11 #include "components/exo/gaming_seat_delegate.h" |
| 16 #include "components/exo/shell_surface.h" | 12 #include "components/exo/shell_surface.h" |
| 17 #include "components/exo/surface.h" | 13 #include "components/exo/surface.h" |
| 18 #include "device/gamepad/gamepad_data_fetcher.h" | 14 #include "device/gamepad/gamepad_data_fetcher.h" |
| 19 #include "device/gamepad/gamepad_pad_state_provider.h" | 15 #include "device/gamepad/gamepad_pad_state_provider.h" |
| 20 #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" | 16 #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" |
| 21 #include "ui/aura/window.h" | 17 #include "ui/aura/window.h" |
| 22 | 18 |
| 23 namespace exo { | 19 namespace exo { |
| 24 namespace { | 20 namespace { |
| 25 | 21 |
| 26 constexpr double kGamepadButtonValueEpsilon = 0.001; | 22 constexpr double kGamepadButtonValueEpsilon = 0.001; |
| 27 bool GamepadButtonValuesAreEqual(double a, double b) { | 23 bool GamepadButtonValuesAreEqual(double a, double b) { |
| 28 return fabs(a - b) < kGamepadButtonValueEpsilon; | 24 return fabs(a - b) < kGamepadButtonValueEpsilon; |
| 29 } | 25 } |
| 30 | 26 |
| 31 std::unique_ptr<device::GamepadDataFetcher> CreateGamepadPlatformDataFetcher() { | 27 std::unique_ptr<device::GamepadDataFetcher> CreateGamepadPlatformDataFetcher() { |
| 32 return std::unique_ptr<device::GamepadDataFetcher>( | 28 return std::unique_ptr<device::GamepadDataFetcher>( |
| 33 new device::GamepadPlatformDataFetcherLinux()); | 29 new device::GamepadPlatformDataFetcherLinux()); |
| 34 } | 30 } |
| 35 | 31 |
| 36 // Time between gamepad polls in milliseconds. | 32 // Time between gamepad polls in milliseconds. |
| 37 constexpr unsigned kPollingTimeIntervalMs = 16; | 33 constexpr unsigned kPollingTimeIntervalMs = 16; |
| 38 | 34 |
| 39 } // namespace | 35 } // namespace |
| 40 | 36 |
| 37 base::Thread* GamingSeat::CreatePollingThreadIfNeeded() { |
| 38 base::Thread* polling_thread = |
| 39 new base::Thread("Exo gaming input polling thread."); |
| 40 polling_thread->StartWithOptions( |
| 41 base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); |
| 42 return polling_thread; |
| 43 } |
| 44 |
| 41 //////////////////////////////////////////////////////////////////////////////// | 45 //////////////////////////////////////////////////////////////////////////////// |
| 42 // GamingSeat::ThreadSafeGamepadChangeFetcher | 46 // GamingSeat::ThreadSafeGamepadChangeFetcher |
| 43 | 47 |
| 44 // Implements all methods and resources running on the polling thread. | 48 // Implements all methods and resources running on the polling thread. |
| 45 // This class is reference counted to allow it to shut down safely on the | 49 // This class is reference counted to allow it to shut down safely on the |
| 46 // polling thread even if the Gamepad has been destroyed on the origin thread. | 50 // polling thread even if the Gamepad has been destroyed on the origin thread. |
| 47 class GamingSeat::ThreadSafeGamepadChangeFetcher | 51 class GamingSeat::ThreadSafeGamepadChangeFetcher |
| 48 : public device::GamepadPadStateProvider, | 52 : public device::GamepadPadStateProvider, |
| 49 public base::RefCountedThreadSafe< | 53 public base::RefCountedThreadSafe< |
| 50 GamingSeat::ThreadSafeGamepadChangeFetcher> { | 54 GamingSeat::ThreadSafeGamepadChangeFetcher> { |
| 51 public: | 55 public: |
| 52 using ProcessGamepadChangesCallback = | 56 using ProcessGamepadChangesCallback = |
| 53 base::Callback<void(int index, const device::Gamepad)>; | 57 base::Callback<void(int index, const device::Gamepad)>; |
| 54 | 58 |
| 55 ThreadSafeGamepadChangeFetcher( | 59 ThreadSafeGamepadChangeFetcher( |
| 56 const ProcessGamepadChangesCallback& post_gamepad_changes, | 60 const ProcessGamepadChangesCallback& post_gamepad_changes, |
| 57 const CreateGamepadDataFetcherCallback& create_fetcher_callback, | 61 const CreateGamepadDataFetcherCallback& create_fetcher_callback, |
| 58 base::SingleThreadTaskRunner* task_runner) | 62 base::SingleThreadTaskRunner* task_runner) |
| 59 : process_gamepad_changes_(post_gamepad_changes), | 63 : process_gamepad_changes_(post_gamepad_changes), |
| 60 create_fetcher_callback_(create_fetcher_callback), | 64 create_fetcher_callback_(create_fetcher_callback), |
| 61 polling_task_runner_(task_runner), | 65 polling_task_runner_(task_runner), |
| 62 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { | 66 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { |
| 63 thread_checker_.DetachFromThread(); | 67 DETACH_FROM_THREAD(thread_checker_); |
| 64 } | 68 } |
| 65 | 69 |
| 66 // Enable or disable gamepad polling. Can be called from any thread. | 70 // Enable or disable gamepad polling. Can be called from any thread. |
| 67 void EnablePolling(bool enabled) { | 71 void EnablePolling(bool enabled) { |
| 68 polling_task_runner_->PostTask( | 72 polling_task_runner_->PostTask( |
| 69 FROM_HERE, | 73 FROM_HERE, |
| 70 base::Bind( | 74 base::Bind( |
| 71 &ThreadSafeGamepadChangeFetcher::EnablePollingOnPollingThread, | 75 &ThreadSafeGamepadChangeFetcher::EnablePollingOnPollingThread, |
| 72 make_scoped_refptr(this), enabled)); | 76 make_scoped_refptr(this), enabled)); |
| 73 } | 77 } |
| 74 | 78 |
| 75 private: | 79 private: |
| 76 friend class base::RefCountedThreadSafe<ThreadSafeGamepadChangeFetcher>; | 80 friend class base::RefCountedThreadSafe<ThreadSafeGamepadChangeFetcher>; |
| 77 | 81 |
| 78 ~ThreadSafeGamepadChangeFetcher() override {} | 82 ~ThreadSafeGamepadChangeFetcher() override {} |
| 79 | 83 |
| 80 // Enables or disables polling. | 84 // Enables or disables polling. |
| 81 void EnablePollingOnPollingThread(bool enabled) { | 85 void EnablePollingOnPollingThread(bool enabled) { |
| 82 DCHECK(thread_checker_.CalledOnValidThread()); | 86 DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| 83 is_enabled_ = enabled; | 87 is_enabled_ = enabled; |
| 84 | 88 |
| 85 if (is_enabled_) { | 89 if (is_enabled_) { |
| 86 if (!fetcher_) { | 90 if (!fetcher_) { |
| 87 fetcher_ = create_fetcher_callback_.Run(); | 91 fetcher_ = create_fetcher_callback_.Run(); |
| 88 InitializeDataFetcher(fetcher_.get()); | 92 InitializeDataFetcher(fetcher_.get()); |
| 89 DCHECK(fetcher_); | 93 DCHECK(fetcher_); |
| 90 } | 94 } |
| 91 SchedulePollOnPollingThread(); | 95 SchedulePollOnPollingThread(); |
| 92 } else { | 96 } else { |
| 93 fetcher_.reset(); | 97 fetcher_.reset(); |
| 94 } | 98 } |
| 95 } | 99 } |
| 96 | 100 |
| 97 // Schedules the next poll on the polling thread. | 101 // Schedules the next poll on the polling thread. |
| 98 void SchedulePollOnPollingThread() { | 102 void SchedulePollOnPollingThread() { |
| 99 DCHECK(thread_checker_.CalledOnValidThread()); | 103 DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| 100 DCHECK(fetcher_); | 104 DCHECK(fetcher_); |
| 101 | 105 |
| 102 if (!is_enabled_ || has_poll_scheduled_) | 106 if (!is_enabled_ || has_poll_scheduled_) |
| 103 return; | 107 return; |
| 104 | 108 |
| 105 has_poll_scheduled_ = true; | 109 has_poll_scheduled_ = true; |
| 106 polling_task_runner_->PostDelayedTask( | 110 polling_task_runner_->PostDelayedTask( |
| 107 FROM_HERE, | 111 FROM_HERE, |
| 108 base::Bind(&ThreadSafeGamepadChangeFetcher::PollOnPollingThread, | 112 base::Bind(&ThreadSafeGamepadChangeFetcher::PollOnPollingThread, |
| 109 make_scoped_refptr(this)), | 113 make_scoped_refptr(this)), |
| 110 base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs)); | 114 base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs)); |
| 111 } | 115 } |
| 112 | 116 |
| 113 // Polls devices for new data and posts gamepad changes back to origin thread. | 117 // Polls devices for new data and posts gamepad changes back to origin thread. |
| 114 void PollOnPollingThread() { | 118 void PollOnPollingThread() { |
| 115 DCHECK(thread_checker_.CalledOnValidThread()); | 119 DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| 116 | 120 |
| 117 has_poll_scheduled_ = false; | 121 has_poll_scheduled_ = false; |
| 118 if (!is_enabled_) | 122 if (!is_enabled_) |
| 119 return; | 123 return; |
| 120 | 124 |
| 121 DCHECK(fetcher_); | 125 DCHECK(fetcher_); |
| 122 | 126 |
| 123 device::Gamepads new_state = state_; | 127 device::Gamepads new_state = state_; |
| 124 fetcher_->GetGamepadData( | 128 fetcher_->GetGamepadData( |
| 125 false /* No hardware changed notification from the system */); | 129 false /* No hardware changed notification from the system */); |
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| 173 // The current state of all gamepads. | 177 // The current state of all gamepads. |
| 174 device::Gamepads state_; | 178 device::Gamepads state_; |
| 175 | 179 |
| 176 // True if a poll has been scheduled. | 180 // True if a poll has been scheduled. |
| 177 bool has_poll_scheduled_ = false; | 181 bool has_poll_scheduled_ = false; |
| 178 | 182 |
| 179 // True if the polling thread is paused. | 183 // True if the polling thread is paused. |
| 180 bool is_enabled_ = false; | 184 bool is_enabled_ = false; |
| 181 | 185 |
| 182 // ThreadChecker for the polling thread. | 186 // ThreadChecker for the polling thread. |
| 183 base::ThreadChecker thread_checker_; | 187 THREAD_CHECKER(thread_checker_); |
| 184 | 188 |
| 185 DISALLOW_COPY_AND_ASSIGN(ThreadSafeGamepadChangeFetcher); | 189 DISALLOW_COPY_AND_ASSIGN(ThreadSafeGamepadChangeFetcher); |
| 186 }; | 190 }; |
| 187 | 191 |
| 188 //////////////////////////////////////////////////////////////////////////////// | 192 //////////////////////////////////////////////////////////////////////////////// |
| 189 // GamingSeat, public: | 193 // GamingSeat, public: |
| 190 | 194 |
| 191 GamingSeat::GamingSeat(GamingSeatDelegate* gaming_seat_delegate, | 195 GamingSeat::GamingSeat(GamingSeatDelegate* gaming_seat_delegate, |
| 192 base::SingleThreadTaskRunner* polling_task_runner) | 196 base::Thread* polling_thread) |
| 193 : GamingSeat(gaming_seat_delegate, | 197 : GamingSeat(gaming_seat_delegate, |
| 194 polling_task_runner, | 198 polling_thread->task_runner().get(), |
| 195 base::Bind(CreateGamepadPlatformDataFetcher)) {} | 199 base::Bind(CreateGamepadPlatformDataFetcher)) {} |
| 196 | 200 |
| 197 GamingSeat::GamingSeat(GamingSeatDelegate* gaming_seat_delegate, | 201 GamingSeat::GamingSeat(GamingSeatDelegate* gaming_seat_delegate, |
| 198 base::SingleThreadTaskRunner* polling_task_runner, | 202 base::SingleThreadTaskRunner* polling_task_runner, |
| 199 CreateGamepadDataFetcherCallback create_fetcher_callback) | 203 CreateGamepadDataFetcherCallback create_fetcher_callback) |
| 200 : delegate_(gaming_seat_delegate), | 204 : delegate_(gaming_seat_delegate), |
| 201 gamepad_delegates_{nullptr}, | 205 gamepad_delegates_{nullptr}, |
| 202 weak_ptr_factory_(this) { | 206 weak_ptr_factory_(this) { |
| 203 gamepad_change_fetcher_ = new ThreadSafeGamepadChangeFetcher( | 207 gamepad_change_fetcher_ = new ThreadSafeGamepadChangeFetcher( |
| 204 base::Bind(&GamingSeat::ProcessGamepadChanges, | 208 base::Bind(&GamingSeat::ProcessGamepadChanges, |
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| 222 } | 226 } |
| 223 } | 227 } |
| 224 WMHelper::GetInstance()->RemoveFocusObserver(this); | 228 WMHelper::GetInstance()->RemoveFocusObserver(this); |
| 225 } | 229 } |
| 226 | 230 |
| 227 //////////////////////////////////////////////////////////////////////////////// | 231 //////////////////////////////////////////////////////////////////////////////// |
| 228 // aura::client::FocusChangeObserver overrides: | 232 // aura::client::FocusChangeObserver overrides: |
| 229 | 233 |
| 230 void GamingSeat::OnWindowFocused(aura::Window* gained_focus, | 234 void GamingSeat::OnWindowFocused(aura::Window* gained_focus, |
| 231 aura::Window* lost_focus) { | 235 aura::Window* lost_focus) { |
| 232 DCHECK(thread_checker_.CalledOnValidThread()); | 236 DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| 233 Surface* target = nullptr; | 237 Surface* target = nullptr; |
| 234 if (gained_focus) { | 238 if (gained_focus) { |
| 235 target = Surface::AsSurface(gained_focus); | 239 target = Surface::AsSurface(gained_focus); |
| 236 if (!target) { | 240 if (!target) { |
| 237 aura::Window* top_level_window = gained_focus->GetToplevelWindow(); | 241 aura::Window* top_level_window = gained_focus->GetToplevelWindow(); |
| 238 if (top_level_window) | 242 if (top_level_window) |
| 239 target = ShellSurface::GetMainSurface(top_level_window); | 243 target = ShellSurface::GetMainSurface(top_level_window); |
| 240 } | 244 } |
| 241 } | 245 } |
| 242 | 246 |
| 243 bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target); | 247 bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target); |
| 244 | 248 |
| 245 gamepad_change_fetcher_->EnablePolling(focused); | 249 gamepad_change_fetcher_->EnablePolling(focused); |
| 246 } | 250 } |
| 247 | 251 |
| 248 //////////////////////////////////////////////////////////////////////////////// | 252 //////////////////////////////////////////////////////////////////////////////// |
| 249 // GamingSeat, private: | 253 // GamingSeat, private: |
| 250 | 254 |
| 251 void GamingSeat::ProcessGamepadChanges(int index, | 255 void GamingSeat::ProcessGamepadChanges(int index, |
| 252 const device::Gamepad new_pad) { | 256 const device::Gamepad new_pad) { |
| 253 DCHECK(thread_checker_.CalledOnValidThread()); | 257 DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| 254 bool send_frame = false; | 258 bool send_frame = false; |
| 255 | 259 |
| 256 device::Gamepad& pad_state = pad_state_.items[index]; | 260 device::Gamepad& pad_state = pad_state_.items[index]; |
| 257 // Update connection state. | 261 // Update connection state. |
| 258 GamepadDelegate* delegate = gamepad_delegates_[index]; | 262 GamepadDelegate* delegate = gamepad_delegates_[index]; |
| 259 if (new_pad.connected != pad_state.connected) { | 263 if (new_pad.connected != pad_state.connected) { |
| 260 // New pad is disconnected. | 264 // New pad is disconnected. |
| 261 if (!new_pad.connected) { | 265 if (!new_pad.connected) { |
| 262 // If gamepad is disconnected now, it should be connected before, then | 266 // If gamepad is disconnected now, it should be connected before, then |
| 263 // gamepad_delegate should not be null. | 267 // gamepad_delegate should not be null. |
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| 299 delegate->OnButton(button_id, new_button.pressed, new_button.value); | 303 delegate->OnButton(button_id, new_button.pressed, new_button.value); |
| 300 } | 304 } |
| 301 } | 305 } |
| 302 if (send_frame) | 306 if (send_frame) |
| 303 delegate->OnFrame(); | 307 delegate->OnFrame(); |
| 304 | 308 |
| 305 pad_state = new_pad; | 309 pad_state = new_pad; |
| 306 } | 310 } |
| 307 | 311 |
| 308 } // namespace exo | 312 } // namespace exo |
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