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Side by Side Diff: components/exo/gaming_seat_joydev.h

Issue 2900773003: Allow gaming_seat to use ozone gamepad as back-end (Closed)
Patch Set: Add gaming_seat_ozone to exo Created 3 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_EXO_GAMING_SEAT_H_ 5 #ifndef COMPONENTS_EXO_GAMING_SEAT_JOYDEV_H_
6 #define COMPONENTS_EXO_GAMING_SEAT_H_ 6 #define COMPONENTS_EXO_GAMING_SEAT_JOYDEV_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/weak_ptr.h" 11 #include "base/memory/weak_ptr.h"
12 #include "base/sequenced_task_runner.h" 12 #include "base/sequenced_task_runner.h"
13 #include "base/synchronization/lock.h" 13 #include "base/synchronization/lock.h"
14 #include "base/threading/thread.h" 14 #include "base/threading/thread.h"
15 #include "base/threading/thread_task_runner_handle.h" 15 #include "base/threading/thread_task_runner_handle.h"
16 #include "components/exo/gaming_seat.h"
16 #include "components/exo/wm_helper.h" 17 #include "components/exo/wm_helper.h"
17 #include "device/gamepad/gamepad_data_fetcher.h" 18 #include "device/gamepad/gamepad_data_fetcher.h"
18 #include "ui/aura/client/focus_change_observer.h" 19 #include "ui/aura/client/focus_change_observer.h"
19 20
20 namespace exo { 21 namespace exo {
21 class GamingSeatDelegate; 22 class GamingSeatDelegate;
22 class GamepadDelegate; 23 class GamepadDelegate;
23 24
24 using CreateGamepadDataFetcherCallback = 25 using CreateGamepadDataFetcherCallback =
25 base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>; 26 base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>;
26 27
27 // This class represents one gaming seat, it uses a background thread 28 // This class represents one gaming seat, it uses a background thread
28 // for polling gamepad devices and notifies the corresponding GampadDelegate of 29 // for polling gamepad devices and notifies the corresponding GampadDelegate of
29 // any changes. 30 // any changes. This gaming seat read gamepad events from joydev interface.
30 class GamingSeat : public WMHelper::FocusObserver { 31 class GamingSeatJoydev : public GamingSeat {
31 public: 32 public:
32 // This class will post tasks to invoke the delegate on the thread runner 33 // This class will post tasks to invoke the delegate on the thread runner
33 // which is associated with the thread that is creating this instance. 34 // which is associated with the thread that is creating this instance.
34 GamingSeat(GamingSeatDelegate* gaming_seat_delegate, 35 GamingSeatJoydev(GamingSeatDelegate* gaming_seat_delegate,
35 base::SingleThreadTaskRunner* polling_task_runner); 36 base::SingleThreadTaskRunner* polling_task_runner);
36 37
37 // Allows test cases to specify a CreateGamepadDataFetcherCallback that 38 // Allows test cases to specify a CreateGamepadDataFetcherCallback that
38 // overrides the default GamepadPlatformDataFetcher. 39 // overrides the default GamepadPlatformDataFetcher.
39 GamingSeat(GamingSeatDelegate* gaming_seat_delegate, 40 GamingSeatJoydev(GamingSeatDelegate* gaming_seat_delegate,
40 base::SingleThreadTaskRunner* polling_task_runner, 41 base::SingleThreadTaskRunner* polling_task_runner,
41 CreateGamepadDataFetcherCallback create_fetcher_callback); 42 CreateGamepadDataFetcherCallback create_fetcher_callback);
42 43
43 ~GamingSeat() override; 44 ~GamingSeatJoydev() override;
44 45
45 // Overridden WMHelper::FocusObserver: 46 // Overridden WMHelper::FocusObserver:
46 void OnWindowFocused(aura::Window* gained_focus, 47 void OnWindowFocused(aura::Window* gained_focus,
47 aura::Window* lost_focus) override; 48 aura::Window* lost_focus) override;
48 49
49 private: 50 private:
50 class ThreadSafeGamepadChangeFetcher; 51 class ThreadSafeGamepadChangeFetcher;
51 52
52 // Processes updates of gamepad data and passes changes on to delegate. 53 // Processes updates of gamepad data and passes changes on to delegate.
53 void ProcessGamepadChanges(int index, const device::Gamepad new_pad); 54 void ProcessGamepadChanges(int index, const device::Gamepad new_pad);
54 55
55 // Private implementation of methods and resources that are used on the 56 // Private implementation of methods and resources that are used on the
56 // polling thread. 57 // polling thread.
57 scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_; 58 scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_;
58 59
59 // The delegate that handles gamepad_added. 60 // The delegate that handles gamepad_added.
60 GamingSeatDelegate* const delegate_; 61 GamingSeatDelegate* const delegate_;
61 62
62 // The delegate instances that all other events are dispatched to. 63 // The delegate instances that all other events are dispatched to.
63 GamepadDelegate* gamepad_delegates_[device::Gamepads::kItemsLengthCap]; 64 GamepadDelegate* gamepad_delegates_[device::Gamepads::kItemsLengthCap];
64 65
65 // The current state of the gamepad represented by this instance. 66 // The current state of the gamepad represented by this instance.
66 device::Gamepads pad_state_; 67 device::Gamepads pad_state_;
67 68
68 // ThreadChecker for the origin thread. 69 // ThreadChecker for the origin thread.
69 base::ThreadChecker thread_checker_; 70 THREAD_CHECKER(thread_checker_);
70 71
71 base::WeakPtrFactory<GamingSeat> weak_ptr_factory_; 72 base::WeakPtrFactory<GamingSeatJoydev> weak_ptr_factory_;
72 73
73 DISALLOW_COPY_AND_ASSIGN(GamingSeat); 74 DISALLOW_COPY_AND_ASSIGN(GamingSeatJoydev);
74 }; 75 };
75 76
76 } // namespace exo 77 } // namespace exo
77 78
78 #endif // COMPONENTS_EXO_GAMING_SEAT_H_ 79 #endif // COMPONENTS_EXO_GAMING_SEAT_JOYDEV_H_
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