Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(130)

Side by Side Diff: components/exo/gaming_seat_ozone.cc

Issue 2900773003: Allow gaming_seat to use ozone gamepad as back-end (Closed)
Patch Set: Allow gaming_seat to use ozone gamepad as backend Created 3 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « components/exo/gaming_seat.cc ('k') | components/exo/gaming_seat_unittest.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "components/exo/gamepad_delegate.h"
6 #include "components/exo/gaming_seat.h"
7 #include "components/exo/gaming_seat_delegate.h"
8 #include "components/exo/shell_surface.h"
9 #include "components/exo/surface.h"
10 #include "ui/events/ozone/gamepad/gamepad_provider_ozone.h"
11
12 namespace exo {
13
14 ////////////////////////////////////////////////////////////////////////////////
15 // GamingSeat, public:
16
17 GamingSeat::GamingSeat(GamingSeatDelegate* delegate,
18 base::SingleThreadTaskRunner* task_runner)
19 : delegate_(delegate) {
20 auto* helper = WMHelper::GetInstance();
21 helper->AddFocusObserver(this);
22 OnWindowFocused(helper->GetFocusedWindow(), nullptr);
23 }
24
25 GamingSeat::~GamingSeat() {
26 ui::GamepadProviderOzone::GetInstance()->RemoveGamepadObserver(this);
27 delegate_->OnGamingSeatDestroying(this);
28 // Disconnect all the gamepads.
29 for (auto& entry : gamepads_)
30 entry.second->OnRemoved();
31
32 WMHelper::GetInstance()->RemoveFocusObserver(this);
33 }
34
35 ////////////////////////////////////////////////////////////////////////////////
36 // WMHelper::FocusObserver overrides:
37
38 void GamingSeat::OnWindowFocused(aura::Window* gained_focus,
39 aura::Window* lost_focus) {
40 Surface* target = nullptr;
41 if (gained_focus) {
42 target = Surface::AsSurface(gained_focus);
43 if (!target) {
44 aura::Window* top_level_window = gained_focus->GetToplevelWindow();
45 if (top_level_window)
46 target = ShellSurface::GetMainSurface(top_level_window);
47 }
48 }
49
50 bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target);
51 if (focused) {
52 ui::GamepadProviderOzone::GetInstance()->AddGamepadObserver(this);
53 OnGamepadDevicesUpdated();
54 } else {
55 ui::GamepadProviderOzone::GetInstance()->RemoveGamepadObserver(this);
56 }
57 }
58
59 ////////////////////////////////////////////////////////////////////////////////
60 // ui::GamepadObserver overrides:
61
62 void GamingSeat::OnGamepadDevicesUpdated() {
63 std::vector<ui::InputDevice> gamepad_devices =
64 ui::GamepadProviderOzone::GetInstance()->GetGamepadDevices();
65
66 base::flat_map<int, GamepadDelegate*> new_gamepads;
67
68 // Copy the "still connected gamepads".
69 for (auto& device : gamepad_devices) {
70 auto it = gamepads_.find(device.id);
71 if (it != gamepads_.end()) {
72 new_gamepads[device.id] = it->second;
73 gamepads_.erase(it);
74 }
75 }
76
77 // Remove each disconected gamepad.
78 for (auto& entry : gamepads_)
79 entry.second->OnRemoved();
80
81 // Add each new connected gamepad.
82 for (auto& device : gamepad_devices) {
83 if (new_gamepads.find(device.id) == new_gamepads.end())
84 new_gamepads[device.id] = delegate_->GamepadAdded();
85 }
86
87 new_gamepads.swap(gamepads_);
88 }
89
90 void GamingSeat::OnGamepadEvent(const ui::GamepadEvent& event) {
91 auto it = gamepads_.find(event.device_id());
92 if (it == gamepads_.end())
93 return;
94
95 switch (event.type()) {
96 case ui::GamepadEventType::BUTTON:
97 it->second->OnButton(event.code(), event.value(), event.value());
98 break;
99 case ui::GamepadEventType::AXIS:
100 it->second->OnAxis(event.code(), event.value());
101 break;
102 case ui::GamepadEventType::FRAME:
103 it->second->OnFrame();
104 break;
105 }
106 }
107
108 } // namespace exo
OLDNEW
« no previous file with comments | « components/exo/gaming_seat.cc ('k') | components/exo/gaming_seat_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698