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1 // Copyright 2017 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef V8_OBJECTS_BREAKPOINTS_INFO_H_ | |
6 #define V8_OBJECTS_BREAKPOINTS_INFO_H_ | |
7 | |
8 #include "src/objects.h" | |
9 | |
10 // Has to be the last include (doesn't have include guards): | |
11 #include "src/objects/object-macros.h" | |
12 | |
13 namespace v8 { | |
14 namespace internal { | |
15 | |
16 // The BreakPointInfo class holds information for break points set in a | |
17 // function. The DebugInfo object holds a BreakPointInfo object for each code | |
18 // position with one or more break points. | |
19 class BreakPointInfo : public Tuple2 { | |
jgruber
2017/05/22 13:31:07
I'm planning on adding a BreakPointsInfo class in
| |
20 public: | |
21 // The position in the source for the break position. | |
22 DECL_INT_ACCESSORS(source_position) | |
23 // List of related JavaScript break points. | |
24 DECL_ACCESSORS(break_point_objects, Object) | |
25 | |
26 // Removes a break point. | |
27 static void ClearBreakPoint(Handle<BreakPointInfo> info, | |
28 Handle<Object> break_point_object); | |
29 // Set a break point. | |
30 static void SetBreakPoint(Handle<BreakPointInfo> info, | |
31 Handle<Object> break_point_object); | |
32 // Check if break point info has this break point object. | |
33 static bool HasBreakPointObject(Handle<BreakPointInfo> info, | |
34 Handle<Object> break_point_object); | |
35 // Get the number of break points for this code offset. | |
36 int GetBreakPointCount(); | |
37 | |
38 int GetStatementPosition(Handle<DebugInfo> debug_info); | |
39 | |
40 DECLARE_CAST(BreakPointInfo) | |
41 | |
42 static const int kSourcePositionIndex = kValue1Offset; | |
43 static const int kBreakPointObjectsIndex = kValue2Offset; | |
44 | |
45 private: | |
46 DISALLOW_IMPLICIT_CONSTRUCTORS(BreakPointInfo); | |
47 }; | |
48 | |
49 #include "src/objects/object-macros-undef.h" | |
50 | |
51 } // namespace internal | |
52 } // namespace v8 | |
53 | |
54 #endif // V8_OBJECTS_BREAKPOINTS_INFO_H_ | |
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