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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_FACTORY_H_ | 5 #ifndef V8_FACTORY_H_ |
6 #define V8_FACTORY_H_ | 6 #define V8_FACTORY_H_ |
7 | 7 |
8 #include "src/feedback-vector.h" | 8 #include "src/feedback-vector.h" |
9 #include "src/globals.h" | 9 #include "src/globals.h" |
10 #include "src/isolate.h" | 10 #include "src/isolate.h" |
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260 const ExternalOneByteString::Resource* resource); | 260 const ExternalOneByteString::Resource* resource); |
261 MUST_USE_RESULT MaybeHandle<String> NewExternalStringFromTwoByte( | 261 MUST_USE_RESULT MaybeHandle<String> NewExternalStringFromTwoByte( |
262 const ExternalTwoByteString::Resource* resource); | 262 const ExternalTwoByteString::Resource* resource); |
263 // Create a new external string object for one-byte encoded native script. | 263 // Create a new external string object for one-byte encoded native script. |
264 // It does not cache the resource data pointer. | 264 // It does not cache the resource data pointer. |
265 Handle<ExternalOneByteString> NewNativeSourceString( | 265 Handle<ExternalOneByteString> NewNativeSourceString( |
266 const ExternalOneByteString::Resource* resource); | 266 const ExternalOneByteString::Resource* resource); |
267 | 267 |
268 // Create a symbol. | 268 // Create a symbol. |
269 Handle<Symbol> NewSymbol(); | 269 Handle<Symbol> NewSymbol(); |
| 270 MaybeHandle<Symbol> NewSymbol(Handle<Object> name); |
270 Handle<Symbol> NewPrivateSymbol(); | 271 Handle<Symbol> NewPrivateSymbol(); |
| 272 MaybeHandle<Symbol> NewPrivateSymbol(Handle<Object> name); |
271 | 273 |
272 // Create a promise. | 274 // Create a promise. |
273 Handle<JSPromise> NewJSPromise(); | 275 Handle<JSPromise> NewJSPromise(); |
274 | 276 |
275 // Create a global (but otherwise uninitialized) context. | 277 // Create a global (but otherwise uninitialized) context. |
276 Handle<Context> NewNativeContext(); | 278 Handle<Context> NewNativeContext(); |
277 | 279 |
278 // Create a script context. | 280 // Create a script context. |
279 Handle<Context> NewScriptContext(Handle<JSFunction> function, | 281 Handle<Context> NewScriptContext(Handle<JSFunction> function, |
280 Handle<ScopeInfo> scope_info); | 282 Handle<ScopeInfo> scope_info); |
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843 void SetStrictFunctionInstanceDescriptor(Handle<Map> map, | 845 void SetStrictFunctionInstanceDescriptor(Handle<Map> map, |
844 FunctionMode function_mode); | 846 FunctionMode function_mode); |
845 | 847 |
846 void SetClassFunctionInstanceDescriptor(Handle<Map> map); | 848 void SetClassFunctionInstanceDescriptor(Handle<Map> map); |
847 }; | 849 }; |
848 | 850 |
849 } // namespace internal | 851 } // namespace internal |
850 } // namespace v8 | 852 } // namespace v8 |
851 | 853 |
852 #endif // V8_FACTORY_H_ | 854 #endif // V8_FACTORY_H_ |
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