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Unified Diff: third_party/WebKit/Source/core/paint/PaintLayerScrollableArea.cpp

Issue 2900513002: Move CalculateScrollbarModes from FrameView to LayoutView. (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/core/paint/PaintLayerScrollableArea.cpp
diff --git a/third_party/WebKit/Source/core/paint/PaintLayerScrollableArea.cpp b/third_party/WebKit/Source/core/paint/PaintLayerScrollableArea.cpp
index adffb22d30e612c6b4f40fb2974165c5907178f7..12f2e12b23ee2a8b682feb3c359b156cf580960b 100644
--- a/third_party/WebKit/Source/core/paint/PaintLayerScrollableArea.cpp
+++ b/third_party/WebKit/Source/core/paint/PaintLayerScrollableArea.cpp
@@ -666,18 +666,13 @@ bool PaintLayerScrollableArea::UserInputScrollable(
return true;
if (Box().IsLayoutView()) {
szager1 2017/05/22 18:29:35 General observation: we should probably work towar
skobes 2017/05/22 19:15:10 Agreed. Scrollability is a big mess right now wit
- if (LocalFrame* frame = Box().GetFrame()) {
- if (FrameView* frame_view = frame->View()) {
- ScrollbarMode h_mode;
- ScrollbarMode v_mode;
- frame_view->CalculateScrollbarModes(h_mode, v_mode);
- if (orientation == kHorizontalScrollbar &&
- h_mode == kScrollbarAlwaysOff)
- return false;
- if (orientation == kVerticalScrollbar && v_mode == kScrollbarAlwaysOff)
- return false;
- }
- }
+ ScrollbarMode h_mode;
+ ScrollbarMode v_mode;
+ ToLayoutView(Box()).CalculateScrollbarModes(h_mode, v_mode);
+ if (orientation == kHorizontalScrollbar && h_mode == kScrollbarAlwaysOff)
+ return false;
+ if (orientation == kVerticalScrollbar && v_mode == kScrollbarAlwaysOff)
+ return false;
}
EOverflow overflow_style = (orientation == kHorizontalScrollbar)
@@ -1291,21 +1286,17 @@ void PaintLayerScrollableArea::ComputeScrollbarExistence(
// values, due to which we are destroying the scrollbars that were already
// present.
if (Box().IsLayoutView()) {
- if (LocalFrame* frame = Box().GetFrame()) {
- if (FrameView* frame_view = frame->View()) {
- ScrollbarMode h_mode;
- ScrollbarMode v_mode;
- frame_view->CalculateScrollbarModes(h_mode, v_mode);
- if (h_mode == kScrollbarAlwaysOn)
- needs_horizontal_scrollbar = true;
- else if (h_mode == kScrollbarAlwaysOff)
- needs_horizontal_scrollbar = false;
- if (v_mode == kScrollbarAlwaysOn)
- needs_vertical_scrollbar = true;
- else if (v_mode == kScrollbarAlwaysOff)
- needs_vertical_scrollbar = false;
- }
- }
+ ScrollbarMode h_mode;
+ ScrollbarMode v_mode;
+ ToLayoutView(Box()).CalculateScrollbarModes(h_mode, v_mode);
+ if (h_mode == kScrollbarAlwaysOn)
+ needs_horizontal_scrollbar = true;
+ else if (h_mode == kScrollbarAlwaysOff)
+ needs_horizontal_scrollbar = false;
+ if (v_mode == kScrollbarAlwaysOn)
+ needs_vertical_scrollbar = true;
+ else if (v_mode == kScrollbarAlwaysOff)
+ needs_vertical_scrollbar = false;
}
}
@@ -1780,7 +1771,7 @@ void PaintLayerScrollableArea::UpdateScrollableAreaSet(bool has_overflow) {
if (Box().IsLayoutView()) {
ScrollbarMode h_mode;
ScrollbarMode v_mode;
- frame_view->CalculateScrollbarModes(h_mode, v_mode);
+ ToLayoutView(Box()).CalculateScrollbarModes(h_mode, v_mode);
if (h_mode == kScrollbarAlwaysOff && v_mode == kScrollbarAlwaysOff)
has_overflow = false;
}

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