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Side by Side Diff: ash/wm/workspace/phantom_window_controller.cc

Issue 2900423002: [mus+ash] Removes WmWindow from ash/wm/root_window_finder.h (Closed)
Patch Set: Remove WmWindow from ash/wm/root_window_finder.h (tab drag test) Created 3 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace/phantom_window_controller.h" 5 #include "ash/wm/workspace/phantom_window_controller.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 8
9 #include "ash/public/cpp/shell_window_ids.h" 9 #include "ash/public/cpp/shell_window_ids.h"
10 #include "ash/root_window_controller.h" 10 #include "ash/root_window_controller.h"
11 #include "ash/wm/root_window_finder.h" 11 #include "ash/wm/root_window_finder.h"
12 #include "ash/wm_window.h" 12 #include "ui/aura/window.h"
13 #include "ui/compositor/layer.h" 13 #include "ui/compositor/layer.h"
14 #include "ui/compositor/scoped_layer_animation_settings.h" 14 #include "ui/compositor/scoped_layer_animation_settings.h"
15 #include "ui/views/background.h" 15 #include "ui/views/background.h"
16 #include "ui/views/view.h" 16 #include "ui/views/view.h"
17 #include "ui/views/widget/widget.h" 17 #include "ui/views/widget/widget.h"
18 #include "ui/wm/core/shadow_controller.h" 18 #include "ui/wm/core/shadow_controller.h"
19 19
20 namespace ash { 20 namespace ash {
21 namespace { 21 namespace {
22 22
(...skipping 11 matching lines...) Expand all
34 34
35 // The shadow ninebox requires a minimum size to work well. See 35 // The shadow ninebox requires a minimum size to work well. See
36 // ui/wm/core/shadow.cc 36 // ui/wm/core/shadow.cc
37 constexpr int kMinWidthWithShadow = 2 * static_cast<int>(kShadowElevation); 37 constexpr int kMinWidthWithShadow = 2 * static_cast<int>(kShadowElevation);
38 constexpr int kMinHeightWithShadow = 4 * static_cast<int>(kShadowElevation); 38 constexpr int kMinHeightWithShadow = 4 * static_cast<int>(kShadowElevation);
39 39
40 } // namespace 40 } // namespace
41 41
42 // PhantomWindowController ---------------------------------------------------- 42 // PhantomWindowController ----------------------------------------------------
43 43
44 PhantomWindowController::PhantomWindowController(WmWindow* window) 44 PhantomWindowController::PhantomWindowController(aura::Window* window)
45 : window_(window) {} 45 : window_(window) {}
46 46
47 PhantomWindowController::~PhantomWindowController() {} 47 PhantomWindowController::~PhantomWindowController() {}
48 48
49 void PhantomWindowController::Show(const gfx::Rect& bounds_in_screen) { 49 void PhantomWindowController::Show(const gfx::Rect& bounds_in_screen) {
50 if (bounds_in_screen == target_bounds_in_screen_) 50 if (bounds_in_screen == target_bounds_in_screen_)
51 return; 51 return;
52 target_bounds_in_screen_ = bounds_in_screen; 52 target_bounds_in_screen_ = bounds_in_screen;
53 53
54 gfx::Rect start_bounds_in_screen = target_bounds_in_screen_; 54 gfx::Rect start_bounds_in_screen = target_bounds_in_screen_;
55 int start_width = std::max( 55 int start_width = std::max(
56 kMinWidthWithShadow, 56 kMinWidthWithShadow,
57 static_cast<int>(start_bounds_in_screen.width() * kStartBoundsRatio)); 57 static_cast<int>(start_bounds_in_screen.width() * kStartBoundsRatio));
58 int start_height = std::max( 58 int start_height = std::max(
59 kMinHeightWithShadow, 59 kMinHeightWithShadow,
60 static_cast<int>(start_bounds_in_screen.height() * kStartBoundsRatio)); 60 static_cast<int>(start_bounds_in_screen.height() * kStartBoundsRatio));
61 start_bounds_in_screen.Inset( 61 start_bounds_in_screen.Inset(
62 floor((start_bounds_in_screen.width() - start_width) / 2.0f), 62 floor((start_bounds_in_screen.width() - start_width) / 2.0f),
63 floor((start_bounds_in_screen.height() - start_height) / 2.0f)); 63 floor((start_bounds_in_screen.height() - start_height) / 2.0f));
64 phantom_widget_ = 64 phantom_widget_ =
65 CreatePhantomWidget(wm::GetRootWindowMatching(target_bounds_in_screen_), 65 CreatePhantomWidget(wm::GetRootWindowMatching(target_bounds_in_screen_),
66 start_bounds_in_screen); 66 start_bounds_in_screen);
67 } 67 }
68 68
69 std::unique_ptr<views::Widget> PhantomWindowController::CreatePhantomWidget( 69 std::unique_ptr<views::Widget> PhantomWindowController::CreatePhantomWidget(
70 WmWindow* root_window, 70 aura::Window* root_window,
71 const gfx::Rect& bounds_in_screen) { 71 const gfx::Rect& bounds_in_screen) {
72 std::unique_ptr<views::Widget> phantom_widget(new views::Widget); 72 std::unique_ptr<views::Widget> phantom_widget(new views::Widget);
73 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP); 73 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
74 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; 74 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
75 // PhantomWindowController is used by FrameMaximizeButton to highlight the 75 // PhantomWindowController is used by FrameMaximizeButton to highlight the
76 // launcher button. Put the phantom in the same window as the launcher so that 76 // launcher button. Put the phantom in the same window as the launcher so that
77 // the phantom is visible. 77 // the phantom is visible.
78 params.keep_on_top = true; 78 params.keep_on_top = true;
79 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; 79 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
80 params.name = "PhantomWindow"; 80 params.name = "PhantomWindow";
81 params.layer_type = ui::LAYER_SOLID_COLOR; 81 params.layer_type = ui::LAYER_SOLID_COLOR;
82 params.shadow_type = views::Widget::InitParams::SHADOW_TYPE_DROP; 82 params.shadow_type = views::Widget::InitParams::SHADOW_TYPE_DROP;
83 params.shadow_elevation = ::wm::ShadowElevation::LARGE; 83 params.shadow_elevation = ::wm::ShadowElevation::LARGE;
84 root_window->GetRootWindowController()->ConfigureWidgetInitParamsForContainer( 84 RootWindowController::ForWindow(root_window)
85 phantom_widget.get(), kShellWindowId_ShelfContainer, &params); 85 ->ConfigureWidgetInitParamsForContainer(
86 phantom_widget.get(), kShellWindowId_ShelfContainer, &params);
86 phantom_widget->set_focus_on_creation(false); 87 phantom_widget->set_focus_on_creation(false);
87 phantom_widget->Init(params); 88 phantom_widget->Init(params);
88 phantom_widget->SetVisibilityChangedAnimationsEnabled(false); 89 phantom_widget->SetVisibilityChangedAnimationsEnabled(false);
89 WmWindow* phantom_widget_window = 90 aura::Window* phantom_widget_window = phantom_widget->GetNativeWindow();
90 WmWindow::Get(phantom_widget->GetNativeWindow()); 91 phantom_widget_window->set_id(kShellWindowId_PhantomWindow);
91 phantom_widget_window->aura_window()->set_id(kShellWindowId_PhantomWindow);
92 phantom_widget->SetBounds(bounds_in_screen); 92 phantom_widget->SetBounds(bounds_in_screen);
93 // TODO(sky): I suspect this is never true, verify that. 93 // TODO(sky): I suspect this is never true, verify that.
94 if (phantom_widget_window->GetParent() == window_->GetParent()) { 94 if (phantom_widget_window->parent() == window_->parent()) {
95 phantom_widget_window->GetParent()->StackChildAbove(phantom_widget_window, 95 phantom_widget_window->parent()->StackChildAbove(phantom_widget_window,
96 window_); 96 window_);
97 } 97 }
98 ui::Layer* widget_layer = phantom_widget_window->GetLayer(); 98 ui::Layer* widget_layer = phantom_widget_window->layer();
99 widget_layer->SetColor(SkColorSetA(SK_ColorWHITE, 0.4 * 255)); 99 widget_layer->SetColor(SkColorSetA(SK_ColorWHITE, 0.4 * 255));
100 100
101 phantom_widget->Show(); 101 phantom_widget->Show();
102 102
103 // Fade the window in. 103 // Fade the window in.
104 widget_layer->SetOpacity(0); 104 widget_layer->SetOpacity(0);
105 ui::ScopedLayerAnimationSettings scoped_setter(widget_layer->GetAnimator()); 105 ui::ScopedLayerAnimationSettings scoped_setter(widget_layer->GetAnimator());
106 scoped_setter.SetTransitionDuration( 106 scoped_setter.SetTransitionDuration(
107 base::TimeDelta::FromMilliseconds(kAnimationDurationMs)); 107 base::TimeDelta::FromMilliseconds(kAnimationDurationMs));
108 scoped_setter.SetTweenType(gfx::Tween::EASE_IN); 108 scoped_setter.SetTweenType(gfx::Tween::EASE_IN);
109 scoped_setter.SetPreemptionStrategy( 109 scoped_setter.SetPreemptionStrategy(
110 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 110 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
111 widget_layer->SetOpacity(1); 111 widget_layer->SetOpacity(1);
112 phantom_widget->SetBounds(target_bounds_in_screen_); 112 phantom_widget->SetBounds(target_bounds_in_screen_);
113 113
114 return phantom_widget; 114 return phantom_widget;
115 } 115 }
116 116
117 } // namespace ash 117 } // namespace ash
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