Index: ui/events/ozone/gamepad/gamepad_mapping.cc |
diff --git a/ui/events/ozone/gamepad/gamepad_mapping.cc b/ui/events/ozone/gamepad/gamepad_mapping.cc |
index be20d008c712826287248f10aaa5a1e14d707d5f..e97e21c9bdf33523687a3b387d136b5ab964284f 100644 |
--- a/ui/events/ozone/gamepad/gamepad_mapping.cc |
+++ b/ui/events/ozone/gamepad/gamepad_mapping.cc |
@@ -2,447 +2,21 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include <linux/input.h> |
-#include <cstdint> |
-#include <map> |
- |
-#include "base/macros.h" |
#include "ui/events/ozone/gamepad/gamepad_mapping.h" |
-#include "ui/events/ozone/gamepad/webgamepad_constants.h" |
- |
-namespace ui { |
- |
-// KeyMap maps evdev key code to web gamepad code. |
-struct KeyMapEntry { |
- uint16_t evdev_code; |
- uint16_t mapped_code; |
-}; |
- |
-// AbsMap maps evdev abs code to web gamepad (type, code). |
-struct AbsMapEntry { |
- uint16_t evdev_code; |
- GamepadEventType mapped_type; |
- uint16_t mapped_code; |
-}; |
- |
-using KeyMapType = const KeyMapEntry[]; |
-using AbsMapType = const AbsMapEntry[]; |
- |
-#define TO_BTN(code, mapped_code) \ |
- { code, GamepadEventType::BUTTON, mapped_code } |
- |
-#define TO_ABS(code, mapped_code) \ |
- { code, GamepadEventType::AXIS, mapped_code } |
- |
-#define DO_MAPPING \ |
- DoGamepadMapping(key_mapping, arraysize(key_mapping), abs_mapping, \ |
- arraysize(abs_mapping), type, code, mapped_type, \ |
- mapped_code) |
- |
-bool DoGamepadMapping(const KeyMapEntry* key_mapping, |
- size_t key_map_size, |
- const AbsMapEntry* abs_mapping, |
- size_t abs_map_size, |
- uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- if (type == EV_KEY) { |
- const KeyMapEntry* entry = nullptr; |
- for (size_t i = 0; i < key_map_size; i++) { |
- if (key_mapping[i].evdev_code == code) { |
- entry = key_mapping + i; |
- } |
- } |
- if (!entry) { |
- return false; |
- } |
- *mapped_type = GamepadEventType::BUTTON; |
- *mapped_code = entry->mapped_code; |
- return true; |
- } |
- |
- if (type == EV_ABS) { |
- const AbsMapEntry* entry = nullptr; |
- for (size_t i = 0; i < abs_map_size; i++) { |
- if (abs_mapping[i].evdev_code == code) { |
- entry = abs_mapping + i; |
- } |
- } |
- if (!entry) { |
- return false; |
- } |
- *mapped_type = entry->mapped_type; |
- *mapped_code = entry->mapped_code; |
- return true; |
- } |
- return false; |
-} |
-// this mapper mapps gamepads compatible with xbox gamepad. |
-bool XInputStyleMapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {BTN_A, WG_BUTTON_A}, // btn_a = 304 / 0x130 |
- {BTN_B, WG_BUTTON_B}, // btn_b = 305 / 0x131 |
- {BTN_X, WG_BUTTON_X}, // btn_x = 307 / 0x133 |
- {BTN_Y, WG_BUTTON_Y}, // btn_y = 308 / 0x134 |
- {BTN_TL, WG_BUTTON_L1}, // btn_tl = 310 / 0x136 |
- {BTN_TR, WG_BUTTON_R1}, // btn_tr = 311 / 0x137 |
- {BTN_SELECT, WG_BUTTON_SELECT}, // btn_select = 314 / 0x13a |
- {BTN_START, WG_BUTTON_START}, // btn_start = 315 / 0x13b |
- {BTN_THUMBL, WG_BUTTON_THUMBL}, // btn_thumbl = 317 / 0x13d |
- {BTN_THUMBR, WG_BUTTON_THUMBR}, // btn_thumbr = 318 / 0x13e |
- {BTN_MODE, WG_BUTTON_MODE} // btn_mode = 316 / 0x13c |
- }; |
+#include "ui/events/ozone/evdev/event_device_info.h" |
+#include "ui/events/ozone/gamepad/generic_gamepad_mapping.h" |
+#include "ui/events/ozone/gamepad/static_gamepad_mapping.h" |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), // ABS_X = 0x00 |
- TO_ABS(ABS_Y, WG_ABS_Y), // ABS_Y = 0x01 |
- TO_ABS(ABS_RX, WG_ABS_RX), // ABS_RX = 0x03 |
- TO_ABS(ABS_RY, WG_ABS_RY), // ABS_RZ = 0x04 |
- TO_BTN(ABS_Z, WG_BUTTON_LT), // ABS_Z = 0x02 |
- TO_BTN(ABS_RZ, WG_BUTTON_RT), // ABS_RZ = 0x05 |
- TO_BTN(ABS_HAT0X, kHAT_X), // HAT0X = 0x10 |
- TO_BTN(ABS_HAT0Y, kHAT_Y) // HAT0Y = 0x11 |
- }; |
- return DO_MAPPING; |
-} |
- |
-bool PlaystationSixAxisMapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {0x12e, WG_BUTTON_A}, |
- {0x12d, WG_BUTTON_B}, |
- {BTN_DEAD, WG_BUTTON_X}, |
- {0x12c, WG_BUTTON_Y}, |
- {BTN_BASE5, WG_BUTTON_L1}, |
- {BTN_BASE6, WG_BUTTON_R1}, |
- {BTN_BASE3, WG_BUTTON_LT}, |
- {BTN_BASE4, WG_BUTTON_RT}, |
- {BTN_TRIGGER, WG_BUTTON_SELECT}, |
- {BTN_TOP, WG_BUTTON_START}, |
- {BTN_THUMB, WG_BUTTON_THUMBL}, |
- {BTN_THUMB2, WG_BUTTON_THUMBR}, |
- {BTN_TOP2, WG_BUTTON_DPAD_UP}, |
- {BTN_BASE, WG_BUTTON_DPAD_DOWN}, |
- {BTN_BASE2, WG_BUTTON_DPAD_LEFT}, |
- {BTN_PINKIE, WG_BUTTON_DPAD_RIGHT}, |
- {BTN_TRIGGER_HAPPY17, WG_BUTTON_MODE}, |
- }; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), |
- TO_ABS(ABS_Y, WG_ABS_Y), |
- TO_ABS(ABS_Z, WG_ABS_RX), |
- TO_ABS(ABS_RZ, WG_ABS_RY), |
- TO_BTN(ABS_MT_TOUCH_MAJOR, WG_BUTTON_LT), |
- TO_BTN(ABS_MT_TOUCH_MINOR, WG_BUTTON_RT)}; |
- return DO_MAPPING; |
-} |
- |
-bool IBuffalocClassicMapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {BTN_TRIGGER, WG_BUTTON_A}, {BTN_THUMB, WG_BUTTON_B}, |
- {BTN_THUMB2, WG_BUTTON_X}, {BTN_TOP, WG_BUTTON_Y}, |
- {BTN_BASE, WG_BUTTON_L1}, {BTN_BASE2, WG_BUTTON_R1}, |
- {BTN_TOP2, WG_BUTTON_LT}, {BTN_PINKIE, WG_BUTTON_RT}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_BTN(ABS_X, kHAT_X), TO_BTN(ABS_Y, kHAT_Y), |
- }; |
- return DO_MAPPING; |
-} |
- |
-bool ClassicNESMapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {BTN_THUMB, WG_BUTTON_A}, {BTN_THUMB2, WG_BUTTON_B}, |
- {BTN_TRIGGER, WG_BUTTON_X}, {BTN_TOP, WG_BUTTON_Y}, |
- {BTN_TOP2, WG_BUTTON_L1}, {BTN_PINKIE, WG_BUTTON_R1}, |
- {BTN_BASE3, WG_BUTTON_SELECT}, {BTN_BASE4, WG_BUTTON_START}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_BTN(ABS_X, kHAT_X), TO_BTN(ABS_Y, kHAT_Y), |
- }; |
- return DO_MAPPING; |
-} |
- |
-bool SNesRetroMapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {BTN_C, WG_BUTTON_A}, {BTN_B, WG_BUTTON_B}, |
- {BTN_X, WG_BUTTON_X}, {BTN_A, WG_BUTTON_Y}, |
- {BTN_Y, WG_BUTTON_L1}, {BTN_Z, WG_BUTTON_R1}, |
- {BTN_TL2, WG_BUTTON_SELECT}, {BTN_TR2, WG_BUTTON_START}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, kHAT_X), TO_ABS(ABS_Y, kHAT_Y), |
- }; |
- return DO_MAPPING; |
-} |
- |
-bool ADT1Mapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {BTN_A, WG_BUTTON_A}, {BTN_B, WG_BUTTON_B}, |
- {BTN_X, WG_BUTTON_X}, {BTN_Y, WG_BUTTON_Y}, |
- {BTN_TL, WG_BUTTON_L1}, {BTN_TR, WG_BUTTON_R1}, |
- {BTN_THUMBL, WG_BUTTON_THUMBL}, {BTN_THUMBR, WG_BUTTON_THUMBR}, |
- {BTN_MODE, WG_BUTTON_START}, {KEY_BACK, WG_BUTTON_SELECT}, |
- {KEY_HOMEPAGE, WG_BUTTON_MODE}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), TO_ABS(ABS_Y, WG_ABS_Y), |
- TO_ABS(ABS_Z, WG_ABS_RX), TO_ABS(ABS_RZ, WG_ABS_RY), |
- TO_BTN(ABS_BRAKE, WG_BUTTON_LT), TO_BTN(ABS_GAS, WG_BUTTON_RT), |
- TO_BTN(ABS_HAT0X, kHAT_X), TO_BTN(ABS_HAT0Y, kHAT_Y)}; |
- return DO_MAPPING; |
-} |
- |
-bool Vendor_1d79Product_0009Mapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = {{BTN_A, WG_BUTTON_A}, |
- {BTN_B, WG_BUTTON_B}, |
- {BTN_X, WG_BUTTON_X}, |
- {BTN_Y, WG_BUTTON_Y}, |
- {BTN_TL, WG_BUTTON_L1}, |
- {BTN_TR, WG_BUTTON_R1}, |
- {BTN_START, WG_BUTTON_START}, |
- {BTN_THUMBL, WG_BUTTON_THUMBL}, |
- {BTN_THUMBR, WG_BUTTON_THUMBR}, |
- {KEY_UP, WG_BUTTON_DPAD_UP}, |
- {KEY_DOWN, WG_BUTTON_DPAD_DOWN}, |
- {KEY_LEFT, WG_BUTTON_DPAD_LEFT}, |
- {KEY_RIGHT, WG_BUTTON_DPAD_RIGHT}, |
- {KEY_BACK, WG_BUTTON_SELECT}, |
- {KEY_HOMEPAGE, WG_BUTTON_MODE}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), TO_ABS(ABS_Y, WG_ABS_Y), |
- TO_ABS(ABS_Z, WG_ABS_RX), TO_ABS(ABS_RZ, WG_ABS_RY), |
- TO_BTN(ABS_BRAKE, WG_BUTTON_LT), TO_BTN(ABS_GAS, WG_BUTTON_RT), |
- TO_BTN(ABS_HAT0X, kHAT_X), TO_BTN(ABS_HAT0Y, kHAT_Y)}; |
- return DO_MAPPING; |
-} |
- |
-bool Vendor_046dProduct_b501Mapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = {{BTN_A, WG_BUTTON_A}, |
- {BTN_B, WG_BUTTON_B}, |
- {BTN_X, WG_BUTTON_X}, |
- {BTN_Y, WG_BUTTON_Y}, |
- {BTN_TL, WG_BUTTON_L1}, |
- {BTN_TR, WG_BUTTON_R1}, |
- {BTN_TL2, WG_BUTTON_LT}, |
- {BTN_TR2, WG_BUTTON_RT}, |
- {BTN_SELECT, WG_BUTTON_SELECT}, |
- {BTN_START, WG_BUTTON_START}, |
- {BTN_THUMBL, WG_BUTTON_THUMBL}, |
- {BTN_THUMBR, WG_BUTTON_THUMBR}, |
- {KEY_UP, WG_BUTTON_DPAD_UP}, |
- {KEY_DOWN, WG_BUTTON_DPAD_DOWN}, |
- {KEY_LEFT, WG_BUTTON_DPAD_LEFT}, |
- {KEY_RIGHT, WG_BUTTON_DPAD_RIGHT}, |
- {BTN_MODE, WG_BUTTON_MODE}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), TO_ABS(ABS_Y, WG_ABS_Y), |
- TO_ABS(ABS_Z, WG_ABS_RX), TO_ABS(ABS_RZ, WG_ABS_RY), |
- TO_BTN(ABS_BRAKE, WG_BUTTON_LT), TO_BTN(ABS_GAS, WG_BUTTON_RT), |
- TO_BTN(ABS_HAT0X, kHAT_X), TO_BTN(ABS_HAT0Y, kHAT_Y)}; |
- return DO_MAPPING; |
-} |
- |
-bool Vendor_046dProduct_c216Mapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {BTN_TRIGGER, WG_BUTTON_A}, {BTN_TOP, WG_BUTTON_B}, |
- {BTN_THUMB, WG_BUTTON_X}, {BTN_THUMB2, WG_BUTTON_Y}, |
- {BTN_TOP2, WG_BUTTON_L1}, {BTN_PINKIE, WG_BUTTON_R1}, |
- {BTN_BASE, WG_BUTTON_LT}, {BTN_BASE2, WG_BUTTON_RT}, |
- {BTN_BASE3, WG_BUTTON_SELECT}, {BTN_BASE4, WG_BUTTON_START}, |
- {BTN_BASE5, WG_BUTTON_THUMBL}, {BTN_BASE6, WG_BUTTON_THUMBR}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), TO_ABS(ABS_Y, WG_ABS_Y), |
- TO_ABS(ABS_Z, WG_ABS_RX), TO_ABS(ABS_RZ, WG_ABS_RY), |
- TO_BTN(ABS_HAT0X, kHAT_X), TO_BTN(ABS_HAT0Y, kHAT_Y)}; |
- return DO_MAPPING; |
-} |
- |
-bool Vendor_046dProduct_c219Mapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {BTN_B, WG_BUTTON_A}, {BTN_C, WG_BUTTON_B}, |
- {BTN_A, WG_BUTTON_X}, {BTN_X, WG_BUTTON_Y}, |
- {BTN_Y, WG_BUTTON_L1}, {BTN_Z, WG_BUTTON_R1}, |
- {BTN_TL, WG_BUTTON_LT}, {BTN_TR, WG_BUTTON_RT}, |
- {BTN_TR2, WG_BUTTON_START}, {BTN_SELECT, WG_BUTTON_THUMBL}, |
- {BTN_START, WG_BUTTON_THUMBR}, {BTN_TL2, WG_BUTTON_SELECT}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), TO_ABS(ABS_Y, WG_ABS_Y), |
- TO_ABS(ABS_Z, WG_ABS_RX), TO_ABS(ABS_RZ, WG_ABS_RY), |
- TO_BTN(ABS_HAT0X, kHAT_X), TO_BTN(ABS_HAT0Y, kHAT_Y)}; |
- return DO_MAPPING; |
-} |
- |
-bool Vendor_1038Product_1412Mapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {BTN_A, WG_BUTTON_A}, {BTN_B, WG_BUTTON_B}, |
- {BTN_X, WG_BUTTON_X}, {BTN_Y, WG_BUTTON_Y}, |
- {BTN_TL, WG_BUTTON_L1}, {BTN_TR, WG_BUTTON_R1}, |
- {BTN_MODE, WG_BUTTON_SELECT}, {BTN_START, WG_BUTTON_START}, |
- }; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), TO_ABS(ABS_Y, WG_ABS_Y), |
- TO_ABS(ABS_Z, WG_ABS_RX), TO_ABS(ABS_RZ, WG_ABS_RY), |
- TO_BTN(ABS_HAT0X, kHAT_X), TO_BTN(ABS_HAT0Y, kHAT_Y)}; |
- return DO_MAPPING; |
-} |
- |
-bool Vendor_1689Product_fd00Mapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = { |
- {BTN_A, WG_BUTTON_A}, |
- {BTN_B, WG_BUTTON_B}, |
- {BTN_X, WG_BUTTON_X}, |
- {BTN_Y, WG_BUTTON_Y}, |
- {BTN_TL, WG_BUTTON_L1}, |
- {BTN_TR, WG_BUTTON_R1}, |
- {BTN_START, WG_BUTTON_START}, |
- {BTN_THUMBL, WG_BUTTON_THUMBL}, |
- {BTN_THUMBR, WG_BUTTON_THUMBR}, |
- {BTN_TRIGGER_HAPPY3, WG_BUTTON_DPAD_UP}, |
- {BTN_TRIGGER_HAPPY4, WG_BUTTON_DPAD_DOWN}, |
- {BTN_TRIGGER_HAPPY1, WG_BUTTON_DPAD_LEFT}, |
- {BTN_TRIGGER_HAPPY2, WG_BUTTON_DPAD_RIGHT}, |
- {BTN_SELECT, WG_BUTTON_SELECT}, |
- {BTN_MODE, WG_BUTTON_MODE}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), TO_ABS(ABS_Y, WG_ABS_Y), |
- TO_ABS(ABS_RX, WG_ABS_RX), TO_ABS(ABS_RY, WG_ABS_RY), |
- TO_BTN(ABS_Z, WG_BUTTON_LT), TO_BTN(ABS_RZ, WG_BUTTON_RT)}; |
- return DO_MAPPING; |
-} |
- |
-bool GenericMapper(uint16_t type, |
- uint16_t code, |
- GamepadEventType* mapped_type, |
- uint16_t* mapped_code) { |
- static const KeyMapType key_mapping = {{BTN_A, WG_BUTTON_A}, |
- {BTN_B, WG_BUTTON_B}, |
- {BTN_X, WG_BUTTON_X}, |
- {BTN_Y, WG_BUTTON_Y}, |
- {BTN_TL, WG_BUTTON_L1}, |
- {BTN_TR, WG_BUTTON_R1}, |
- {BTN_TL2, WG_BUTTON_LT}, |
- {BTN_TR2, WG_BUTTON_RT}, |
- {BTN_THUMBL, WG_BUTTON_THUMBL}, |
- {BTN_THUMBR, WG_BUTTON_THUMBR}, |
- {KEY_BACK, WG_BUTTON_SELECT}, |
- {KEY_HOMEPAGE, WG_BUTTON_MODE}, |
- {KEY_UP, WG_BUTTON_DPAD_UP}, |
- {KEY_DOWN, WG_BUTTON_DPAD_DOWN}, |
- {KEY_LEFT, WG_BUTTON_DPAD_LEFT}, |
- {KEY_RIGHT, WG_BUTTON_DPAD_RIGHT}, |
- {BTN_SELECT, WG_BUTTON_SELECT}, |
- {BTN_START, WG_BUTTON_START}, |
- {BTN_MODE, WG_BUTTON_MODE}}; |
- |
- static const AbsMapType abs_mapping = { |
- TO_ABS(ABS_X, WG_ABS_X), TO_ABS(ABS_Y, WG_ABS_Y), |
- TO_ABS(ABS_RX, WG_ABS_RX), TO_ABS(ABS_RY, WG_ABS_RY), |
- TO_ABS(ABS_Z, WG_ABS_RX), TO_ABS(ABS_RZ, WG_ABS_RY), |
- TO_BTN(ABS_BRAKE, WG_BUTTON_LT), TO_BTN(ABS_GAS, WG_BUTTON_RT), |
- TO_BTN(ABS_HAT0X, kHAT_X), TO_BTN(ABS_HAT0Y, kHAT_Y)}; |
- return DO_MAPPING; |
-} |
- |
-static const struct MappingData { |
- uint16_t vendor_id; |
- uint16_t product_id; |
- GamepadMapper mapper; |
-} AvailableMappings[] = { |
- // Xbox style gamepad. |
- {0x045e, 0x028e, XInputStyleMapper}, // Xbox 360 wired. |
- {0x045e, 0x028f, XInputStyleMapper}, // Xbox 360 wireless. |
- {0x045e, 0x02a1, XInputStyleMapper}, // Xbox 360 wireless. |
- {0x045e, 0x02d1, XInputStyleMapper}, // Xbox one wired. |
- {0x045e, 0x02dd, XInputStyleMapper}, // Xbox one wired (2015 fw). |
- {0x045e, 0x02e3, XInputStyleMapper}, // Xbox elite wired. |
- {0x045e, 0x02ea, XInputStyleMapper}, // Xbox one s (usb). |
- {0x045e, 0x0719, XInputStyleMapper}, // Xbox 360 wireless. |
- {0x046d, 0xc21d, XInputStyleMapper}, // Logitech f310. |
- {0x046d, 0xc21e, XInputStyleMapper}, // Logitech f510. |
- {0x046d, 0xc21f, XInputStyleMapper}, // Logitech f710. |
- {0x2378, 0x1008, XInputStyleMapper}, // Onlive controller (bluetooth). |
- {0x2378, 0x100a, XInputStyleMapper}, // Onlive controller (wired). |
- {0x1bad, 0xf016, XInputStyleMapper}, // Mad catz gamepad. |
- {0x1bad, 0xf023, XInputStyleMapper}, // Mad catz mlg gamepad for Xbox360. |
- {0x1bad, 0xf027, XInputStyleMapper}, // Mad catz fps pro. |
- {0x1bad, 0xf036, XInputStyleMapper}, // Mad catz generic Xbox controller. |
- {0x1689, 0xfd01, XInputStyleMapper}, // Razer Xbox 360 gamepad. |
- {0x1689, 0xfe00, XInputStyleMapper}, // Razer sabertooth elite. |
- // Sony gamepads. |
- {0x054c, 0x0268, PlaystationSixAxisMapper}, // Playstation 3. |
- // NES style gamepad. |
- {0x0583, 0x2060, IBuffalocClassicMapper}, // iBuffalo Classic. |
- {0x0079, 0x0011, ClassicNESMapper}, // Classic NES controller. |
- {0x12bd, 0xd015, SNesRetroMapper}, // Hitgaming SNES retro. |
- // Android gamepad. |
- {0x0b05, 0x4500, ADT1Mapper}, // Nexus player controller (asus gamepad). |
- {0x1532, 0x0900, ADT1Mapper}, // Razer serval. |
- {0x18d1, 0x2c40, ADT1Mapper}, // ADT-1 controller (odie). |
- // Other gamepads. |
- {0x1d79, 0x0009, |
- Vendor_1d79Product_0009Mapper}, // Nyko playpad / Playpad pro. |
- {0x046d, 0xb501, Vendor_046dProduct_b501Mapper}, // Logitech redhawk. |
- // Logitech dual action controller. |
- {0x046d, 0xc216, Vendor_046dProduct_c216Mapper}, |
- // Logitech cordless rumblepad2. |
- {0x046d, 0xc219, Vendor_046dProduct_c219Mapper}, |
- {0x1038, 0x1412, Vendor_1038Product_1412Mapper}, // Steelseries free. |
- // Razer onza tournment edition. |
- {0x1689, 0xfd00, Vendor_1689Product_fd00Mapper}}; |
+namespace ui { |
-GamepadMapper GetGamepadMapper(uint16_t vendor_id, uint16_t product_id) { |
- for (size_t i = 0; i < arraysize(AvailableMappings); i++) { |
- if (AvailableMappings[i].vendor_id == vendor_id && |
- AvailableMappings[i].product_id == product_id) { |
- return AvailableMappings[i].mapper; |
- } |
+GamepadMapper* GetGamepadMapper(const EventDeviceInfo& devinfo) { |
spang
2017/06/01 05:08:12
Should return
std::unique_ptr<GamepadMapper>
jkwang
2017/06/02 22:03:51
Done.
|
+ GamepadMapper* result = |
+ GetStaticGamepadMapper(devinfo.vendor_id(), devinfo.product_id()); |
+ if (!result) { |
+ result = new GenericGamepadMapping(devinfo); |
spang
2017/06/01 05:08:12
Use base::MakeUnique here.
jkwang
2017/06/02 22:03:51
Done.
|
} |
- return GenericMapper; |
+ return result; |
} |
} // namespace ui |