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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ | 5 #ifndef UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ |
6 #define UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ | 6 #define UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
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100 }; | 100 }; |
101 | 101 |
102 Axis axes_[ABS_CNT]; | 102 Axis axes_[ABS_CNT]; |
103 | 103 |
104 // These values keeps the state of previous hat. | 104 // These values keeps the state of previous hat. |
105 bool last_hat_left_press_; | 105 bool last_hat_left_press_; |
106 bool last_hat_right_press_; | 106 bool last_hat_right_press_; |
107 bool last_hat_up_press_; | 107 bool last_hat_up_press_; |
108 bool last_hat_down_press_; | 108 bool last_hat_down_press_; |
109 | 109 |
110 GamepadMapper mapper_; | 110 std::unique_ptr<GamepadMapper> mapper_; |
111 | 111 |
112 // Input device file descriptor. | 112 // Input device file descriptor. |
113 ScopedInputDevice input_device_fd_; | 113 ScopedInputDevice input_device_fd_; |
114 | 114 |
115 // Callbacks for dispatching events. | 115 // Callbacks for dispatching events. |
116 DeviceEventDispatcherEvdev* dispatcher_; | 116 DeviceEventDispatcherEvdev* dispatcher_; |
117 | 117 |
118 DISALLOW_COPY_AND_ASSIGN(GamepadEventConverterEvdev); | 118 DISALLOW_COPY_AND_ASSIGN(GamepadEventConverterEvdev); |
119 }; | 119 }; |
120 | 120 |
121 } // namespace ui | 121 } // namespace ui |
122 | 122 |
123 #endif // UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ | 123 #endif // UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_ |
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