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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/events/ozone/gamepad/generic_gamepad_mapping.h" | |
| 6 | |
| 7 #include <errno.h> | |
| 8 #include <fcntl.h> | |
| 9 #include <linux/input.h> | |
| 10 #include <unistd.h> | |
| 11 | |
| 12 #include <memory> | |
| 13 #include <queue> | |
| 14 #include <utility> | |
| 15 #include <vector> | |
| 16 | |
| 17 #include "base/bind.h" | |
| 18 #include "base/files/file_util.h" | |
| 19 #include "base/macros.h" | |
| 20 #include "base/memory/ptr_util.h" | |
| 21 #include "base/posix/eintr_wrapper.h" | |
| 22 #include "base/run_loop.h" | |
| 23 #include "base/time/time.h" | |
| 24 #include "testing/gmock/include/gmock/gmock.h" | |
| 25 #include "testing/gtest/include/gtest/gtest.h" | |
| 26 #include "ui/events/event.h" | |
| 27 #include "ui/events/ozone/device/device_manager.h" | |
| 28 #include "ui/events/ozone/evdev/event_converter_test_util.h" | |
| 29 #include "ui/events/ozone/evdev/event_device_info.h" | |
| 30 #include "ui/events/ozone/evdev/event_device_test_util.h" | |
| 31 #include "ui/events/ozone/evdev/event_device_util.h" | |
| 32 #include "ui/events/ozone/evdev/event_factory_evdev.h" | |
| 33 #include "ui/events/ozone/gamepad/gamepad_event.h" | |
| 34 #include "ui/events/ozone/gamepad/gamepad_observer.h" | |
| 35 #include "ui/events/ozone/gamepad/gamepad_provider_ozone.h" | |
| 36 #include "ui/events/ozone/gamepad/static_gamepad_mapping.h" | |
| 37 #include "ui/events/ozone/gamepad/webgamepad_constants.h" | |
| 38 #include "ui/events/ozone/layout/keyboard_layout_engine_manager.h" | |
| 39 #include "ui/events/platform/platform_event_dispatcher.h" | |
| 40 #include "ui/events/platform/platform_event_source.h" | |
| 41 | |
| 42 namespace { | |
| 43 | |
| 44 struct input_id { | |
|
spang
2017/06/01 05:08:13
InputId
jkwang
2017/06/02 22:03:52
Acknowledged.
| |
| 45 uint16_t vendor_id; | |
| 46 uint16_t product_id; | |
| 47 }; | |
| 48 | |
| 49 const input_id test_ids[] = { | |
|
spang
2017/06/01 05:08:13
kTestIds
jkwang
2017/06/02 22:03:52
Acknowledged.
| |
| 50 {0x045e, 0x028e}, // Xbox | |
| 51 {0x0b05, 0x4500} // ADT 1 | |
| 52 }; | |
| 53 | |
| 54 } // namespace | |
| 55 | |
| 56 namespace ui { | |
| 57 | |
| 58 class GenericGamepadMappingTest : public testing::Test { | |
| 59 public: | |
| 60 GenericGamepadMappingTest() {} | |
| 61 | |
| 62 void FakeDevinfoFromMapper(GamepadMapper* static_mapper, | |
| 63 EventDeviceInfo* dev_info) { | |
| 64 unsigned long key_bits[EVDEV_BITS_TO_LONGS(KEY_CNT)]; | |
| 65 unsigned long abs_bits[EVDEV_BITS_TO_LONGS(ABS_CNT)]; | |
| 66 for (size_t i = 0; i < arraysize(key_bits); i++) { | |
| 67 key_bits[i] = 0; | |
| 68 } | |
| 69 | |
| 70 for (size_t i = 0; i < arraysize(abs_bits); i++) { | |
| 71 abs_bits[i] = 0; | |
| 72 } | |
| 73 GamepadEventType type; | |
| 74 uint16_t mapped_code; | |
| 75 | |
| 76 for (uint16_t code = BTN_MISC; code < KEY_MAX; code++) { | |
| 77 if ((*static_mapper)(EV_KEY, code, &type, &mapped_code)) { | |
| 78 EvdevSetBit(key_bits, code); | |
| 79 } | |
| 80 } | |
| 81 for (uint16_t code = ABS_X; code < ABS_MAX; code++) { | |
| 82 if ((*static_mapper)(EV_ABS, code, &type, &mapped_code)) { | |
| 83 EvdevSetBit(abs_bits, code); | |
| 84 } | |
| 85 } | |
| 86 dev_info->SetKeyEvents(key_bits, KEY_CNT); | |
| 87 dev_info->SetAbsEvents(abs_bits, ABS_CNT); | |
| 88 } | |
| 89 | |
| 90 void CompareGamepadMapper(GamepadMapper* l_mapper, GamepadMapper* r_mapper) { | |
|
spang
2017/06/01 05:08:13
const& arguments
jkwang
2017/06/02 22:03:52
Acknowledged.
| |
| 91 bool l_result, r_result; | |
| 92 GamepadEventType l_mapped_type, r_mapped_type; | |
| 93 uint16_t l_mapped_code, r_mapped_code; | |
| 94 for (uint16_t code = BTN_MISC; code < KEY_MAX; code++) { | |
| 95 l_result = (*l_mapper)(EV_KEY, code, &l_mapped_type, &l_mapped_code); | |
| 96 r_result = (*r_mapper)(EV_KEY, code, &r_mapped_type, &r_mapped_code); | |
| 97 EXPECT_EQ(l_result, r_result) << " Current Code: " << code; | |
| 98 if (l_result) { | |
| 99 EXPECT_EQ(l_mapped_type, r_mapped_type); | |
| 100 EXPECT_EQ(r_mapped_code, r_mapped_code); | |
| 101 } | |
| 102 } | |
| 103 for (uint16_t code = ABS_X; code < ABS_MAX; code++) { | |
| 104 l_result = (*l_mapper)(EV_ABS, code, &l_mapped_type, &l_mapped_code); | |
| 105 r_result = (*r_mapper)(EV_ABS, code, &r_mapped_type, &r_mapped_code); | |
| 106 EXPECT_EQ(l_result, r_result); | |
| 107 if (l_result) { | |
| 108 EXPECT_EQ(l_mapped_type, r_mapped_type); | |
| 109 EXPECT_EQ(r_mapped_code, r_mapped_code); | |
| 110 } | |
| 111 } | |
| 112 } | |
| 113 }; | |
| 114 | |
| 115 TEST_F(GenericGamepadMappingTest, GenericMappingCompatibility) { | |
| 116 for (size_t i = 0; i < arraysize(test_ids); i++) { | |
| 117 GamepadMapper* s_mapper = | |
|
spang
2017/06/01 05:08:13
static_mapper
| |
| 118 GetStaticGamepadMapper(test_ids[i].vendor_id, test_ids[i].product_id); | |
| 119 EventDeviceInfo dev_info; | |
| 120 FakeDevinfoFromMapper(s_mapper, &dev_info); | |
|
spang
2017/06/01 05:08:13
I'd prefer testing with real data. Can you check i
jkwang
2017/06/02 22:03:52
Acknowledged.
| |
| 121 GenericGamepadMapping g_mapper(dev_info); | |
|
spang
2017/06/01 05:08:13
generic_mapper
jkwang
2017/06/02 22:03:52
Acknowledged.
| |
| 122 CompareGamepadMapper(s_mapper, &g_mapper); | |
| 123 delete s_mapper; | |
| 124 } | |
| 125 } | |
| 126 | |
| 127 } // namespace ui | |
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